Stellar 7
Description official description
In Stellar 7, a remake of the 1983 game, you drive the Raven, the most advanced Terran fighting vehicle. You are up against Gir Draxon and his evil Arcturan army. You will go from star system to star system, fighting his forces. When the enemies have been destroyed, a mothership flies overhead and beams down the Guardian of the star system, a giant enemy ship. When you reach the Arcturus star system, you will fight Gir Draxon!
The game is played from a first person view looking out from the cockpit of the Raven. It is in true polygonal 3D. Aside from a graphical and aural overhaul and the addition of cutscenes, the remake's gameplay and level design is virtually identical to the original, right down to the placement of each and every enemy. The major differences are the added "power modules" (e.g. supercannon, superjump) and a major boss creature at the end of every level.
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[ full credits ] |
Reviews
Critics
Average score: 72% (based on 15 ratings)
Players
Average score: 3.5 out of 5 (based on 27 ratings with 4 reviews)
Good futuristic tank game with 3D graphics
The Good
- There's plenty of action in this game. You battle against a nice variety of enemies; there are flying enemies and land-based enemies, there are tanks equipped with a cloaking device, tanks armed with an electric force field that drains your energy when you touch them, spider-tanks that drop cobwebs in which you can get stuck etc. Moreover each of the seven levels/planets ends with a boss battle.
- At first I thought the game was somewhat difficult (the first few days I played the game I didn't get very far, only up to level 3 or something). But this is one of those games where you need to learn "the trick" (what it takes to advance) to beat a level. For example, which power-up to use against which boss. Find out what to do when, I liked that.
- Stellar 7 has good production values. The game (engine) runs smooth, it's graphics mode is VGA and there's Adlib/Soundblaster support. The graphics of Stellar 7 are convincing, they're a combination of 2D art (the storyboards starring Gir Daxon are wonderful) and 3D models (my favorite is the manta, just look how it flaps its wings). The audio is not bad, but also not very interesting.
**The Bad**
- The usefulness of some of the power-ups is questionable. The EEL-shield, the landmines and the supercannon are very helpful for beating certain bosses and the Cat's Eye (lets you see cloaked enemies) is fun too, but I don't think I ever had to use the booster- or jump power-ups. And when you use the Inviso Cloak your entire field of vision turns red, which makes it hard to see incoming laser fire.
- Sometimes it took me quite a while to shoot down some of these flying enemies. They're a lot faster than your tank and since you can't move the barrel of your cannon up & down they're often out of reach. This is a minor complaint, however.
**The Bottom Line**
A good action game with shoot 'em all gameplay -
DOS · by Roedie (5239) · 2003
The first PC game I ever played...and it was great!
The Good
Back when I first played this game I was a fan of games in which you had to work your way through different levels to win the game and this game was one of those games. It had seven levels each named after a star that actually exists in our own galaxy (except Sol).
I also liked the variety of enemies that you had to fight against. From what I can remember there were both ground units and air units with names like the sandsledge, the seeker, the hovercraft, the assault tank and the peculiar "warplinks" (what a name) that would transport you to the next level when you hit them.
There was also a briefing which gave details about each of the enemies which contained an image of the enemy along with a voice over reading out the details.
The Bad
The music in the game was incredibly repetitive. Listen to the music on the first level and you will see what I mean.
The Bottom Line
All in all Stellar 7 was an outstanding action game. There were numerous enemies each with their own strength and abilities (the hovercraft could only operate on planets with an atmosphere) and a briefing which contained information about each of the enemies.
DOS · by James Walter (271) · 2002
First person battle tank simulation
The Good
Battlezone style game updated for VGA and the 90's. The intro cinamatics draw you right in.
The Bad
Runs too fast on my pentium.
The Bottom Line
Battlezone style taken to the max. Great cut scenes. Great old VGA graphics.
DOS · by gametrader (208) · 2000
Trivia
Stellar 7 was later released on CD. This version was the same as the disk version, however it featured digitized voices on all of the cut scenes instead of the opening scene only. The background music during the game could be played from any of the supported sound cards (which was the same as the disk version) or from CD audio. The video modes supported were the same in both versions, however the disk version supported MCGA in 256 colors and the CD version supported MCGA in 4 colors. (The 4 color MCGA looked the same as the CGA version except a custom palette was used.)
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Contributors to this Entry
Game added by Peter Hall.
Macintosh added by Martin Smith. Amiga added by Servo.
Additional contributors: Servo.
Game added February 29, 2000. Last modified March 10, 2024.