Take No Prisoners
Description official descriptions
Take No Prisoners is a top-down 3D shooter that takes place in a post-apocalyptic environment. The player controls Slade, a mercenary recruited by The Man to retrieve a special crystal from a mysterious dome, deep in the irradiated hell-hole of San Antonio, Texas. As the story progresses, the player collects data files from computers and dead enemies, System Shock-style, and places them in a Personal Data Device.
There are over twenty areas in the game, which can be explored on foot or using ATVs, hovercrafts, or sewer boats, in a largely non-linear fashion. The enemies vary from obsessed cultists wielding laser swords to mechanical warriors who use shoulder-mounted lasers.
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Credits (Windows version)
93 People (56 developers, 37 thanks) · View all
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Reviews
Critics
Average score: 74% (based on 16 ratings)
Players
Average score: 3.5 out of 5 (based on 18 ratings with 1 reviews)
The Good
Well first of all the environment. The game makes you think about the things that could happen in a nuclear fallout. Also there is some nice acting in the cutscenes. I know it's only voices and crummy drawings but in every voice you can here a certain sorrow for what has happened to San Antonio. Even in the voice of the helicopter pilot. I also liked the many types of enemy's you'll encounter in the game and also the level design is very nicely done.
The Bad
Well the AI wasn't to good in this game. It's a little bit too predictable. And the music could have been better too.
The Bottom Line
Well if you like radioactive fallout stories like me this game is a must have. If you like to shoot everything in sight and reduce everything to little pieces well then this is also a must have for you. It's kind of an all-rounder. Nobody is disappointed and that is something that a lot of games miss these days. Just think about it.
Windows · by Goteki45 (323) · 2001
Trivia
Take No Prisoners has a multi-player feature, but with the demise of the Red Orb Zone, this is largely obsolete. The single-player experience is the large draw in this game.
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Related Sites +
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Interview with Steve Schreck, Take No Prisoners Producer
on Gamezilla.com (1997)
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Contributors to this Entry
Game added by Alan Slipp.
Additional contributors: Jeanne, Corn Popper.
Game added October 25, 2000. Last modified May 12, 2024.