Bobby Duncanson

Moby ID: 9808

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Bobby Duncanson started working at Raven as a Level Designer in the Spring of '97, after graduation from Maryrcrest International University with a B.A. in Computer Graphics / Animation. Bobby is a native S. Floridian and loves living in Madison. He also holds an A.A. in Art from Broward Community College. As a Designer, Bobby worked on Take No Prisoners, Hexen II: Portal of Praevus, and Heretic II. In October of '98, he moved into a 3-D Artist position where he worked on Soldier of Fortune, Star Trek: Voyager - Elite Force, Soldier of Fortune II: Double Helix and Jedi Knight II: Jedi Outcast. In July Bobby moved into an animation position where he assisted on Soldier of Fortune II: Double Helix and Jedi Knight II: Jedi Outcast. He is currently working as an animator on an as yet unannounced project.

Source: Selected articles from Raven Software Official Website - Company - Art

http://www.ravensoft.com/frameset.html

Credited on 18 games

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Baldur's Gate III (2020, Windows) Studio Head
Singularity (2010, Xbox 360) Singularity Team
Wolfenstein (2009, PlayStation 3) Raven Software Art Services
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Art Services
Marvel Ultimate Alliance (Special Edition) (2007, PlayStation 2) Motion Capture Manager
Marvel Ultimate Alliance (2006, PlayStation 2) Motion Capture Manager
Quake 4 (2005, Windows) Motion Capture Lead
X-Men: Legends II - Rise of Apocalypse (2005, Xbox) Mocap Animation
X-Men: Legends (2004, GameCube) Animation
Soldier of Fortune II: Double Helix (2002, Windows) Animator
Star Wars: Jedi Knight II - Jedi Outcast (2002, Windows) Artists
Soldier of Fortune: Platinum Edition (2001, Windows) 3D Artists
Soldier of Fortune: Gold Edition (2000, Windows) 3D Artist
Star Trek: Voyager - Elite Force (2000, Windows) 3-D Artists
Soldier of Fortune (2000, Windows) 3D Artist
Heretic II (1998, Windows) Additional Design
Hexen II: Mission Pack - Portal of Praevus (1998, Windows) Additional Design
Take No Prisoners (1997, Windows) Level Design

[ full credits ]

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