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X-Men: Legends

aka: XML
Moby ID: 15068
PlayStation 2 Specs
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Description official descriptions

Shortly after teen Alison Crestmere begins to exhibit her mutant powers, she's hunted through the streets of New York City by anti-mutant troops and The Brotherhood. Rescued by the X-Men, Alison is taken to Professor Charles Xavier's School for the Gifted where she begins her quest to learn control over her lava-based powers.

X-Men: Legends is a role-playing game set in the Marvel Universe. Offering single and multiplayer support, Legends tells the broad story of the war between mutants and humankind and the conflict between the X-Men and The Brotherhood, against the personal story of Alison and the role she plays.

Controlling a party of four X-Men, picked from a roster that grows to 15 mutants, players take on armed guards, evil mutants, and killer Sentinels. Mutant powers grow stronger as the X-Men level up, but so do the challenges: securing an aircraft carrier, preventing a nuclear power plant meltdown and more.

Spellings

  • X-Men:传奇 - Chinese spelling (simplified)

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Screenshots

Promos

Credits (PlayStation 2 version)

408 People (299 developers, 109 thanks) · View all

Development Co Project Leads
Art Lead
Design Lead
Cinematics/Animation Lead
Programming Lead
Technology Lead
Sound and Music Lead
Assistant Lead
Artists
Art Asset Manager
Additional Art
Animation
[ full credits ]

Reviews

Critics

Average score: 79% (based on 32 ratings)

Players

Average score: 3.6 out of 5 (based on 42 ratings with 2 reviews)

X-men Pigeons! Oh Wait I Mean Legends!

The Good
X-men Legends is an Action RPG in which you play as the X-men(Duh!) and the story starts out when a young girl named Alison Crestmere discovers she is a mutant with the power to erupt lava at her will and of coarse the X-men come to bring her to the safety of the X-Mansion but the evil Brotherhood of mutants also want her to help them in there latest evil scheme

The game plays sort of similar to a Beat-Em-Up but with RPG Elements like the ability to level up your members and choosing what thing they learn next and what the characters strength is certain characters can cooperate and do combos for extra damage and special moves against the many enemies including Pyro, The Blob, Mystique, and Magneto. In the game there are 15 X-men to choose from though not right away some are unlocked by either speaking with them in the X-Mansion in between missions or completing certain missions these mutants include Cyclops, Wolverine, Gambit, Nightcrawler, and Rogue each with unique powers.

The has you traveling to many areas familiar to comic fans like the morlocks sewers, Asteroid M, Muir island, and the X-mansion each beautifully rendered using the Cel-Shading graphics technique originally from the Jet Grind Radio Series your characters must slice and dice through lots of enemies healing with health potions and mutant powers take up energy from your energy bar you can also give your characters armor and other upgrades to improve their stats.

This game is a fun multiplayer game to play with your friends who can jump in at anytime and exit at anytime.


The Bad
The Thing that I didn’t particularly like was the difficulty some parts were incredibly easy others were frustratingly hard like the final boss while other bosses are easy like Magneto.


The Bottom Line
Overall This game is a fun Action RPG specially if you are into the X-men comics this games offers about 15 hours or so of fun alone or with a friend.

Xbox · by Classic Nigel (108) · 2007

Uncanny

The Good
It's panic in the streets as Genetic Research and Security Organization (GRSO) troops and the Brotherhood of Mutants vie to find new mutant Alison Crestmere. Displaying her innate ability to affect magma, Alison's uncontrolled powers carve rivers of lava through the streets of New York. With GRSO troops and the Blob moving in, Alison seems doomed, but snikkkt there's still the man who's the best at what he does.

The movie ends and suddenly I'm Wolverine. Claws extended I tear into GRSO troops, pick one up and throw him into another, smash them both with a garbage can and they are down for the count. Later I team up with Cyke. Switching to Cyclops, I find the best strategy is to let Logan get in close, while I provide cover for him with my Optic Blast. With our quarry in sight, all that remains between us and the X-Jet is the Blob. Time for a new strategy.

X-men: Legends is a huge, dungeon-crawling RPG featuring fifteen playable characters from Marvel's popular mutant team. Legends strikes a comfortable balance between action and story, sending Xavier's crew out on sprawling, brawling missions with interludes about Alison at the school, learning to use her powers and finding out what it means to be a mutant.

While some missions are character or team specific, most missions begin with team selection, letting the player assemble a party of four mutants. During the mission, the player controls an X-man and the computer controls the other three (of course, Legends provides 2-player support or 3 to 4-player multitap support). Using the D-pad, players switch between characters in-mission, either to liven things up or to use a character in a way the AI wouldn't.

Not every character is available at the game's start, but you begin with a core group of classic X-men. Every character has the same basic melee attacks, X and O, which link together to provide powerful combos. And every character begins with the lowest level of their basic mutant power: i.e. Iceman's freeze ability slows enemies instead of encasing them in ice.

Depleting the character's energy (which recharges), the mutant abilities either deal devastating damage to opponents or strengthen the character (or in Storm and Cyclops' case, the team). If the mutant powers are used in concert—Wolverine raging on a Morlock while Storm unleashes lightning, then a special combo occurs (with some fancy name like Shocking Claws) doing more damage and providing more experience.

As an RPG, X-men: Legends feels like an entry level exercise since the typical race and class trappings don't apply. The X-men have four attributes: Strike (damage done), Agility (armor class), Body (health points), and Focus (energy points, i.e. mana). When they level up (by killing enemies), one or two points are added to a player-selected attribute and a mutant ability.

I could write a lot about the different abilities, but it's safe to say that every character is well represented and can become quite powerful (except for Jubilee). You can also purchase a special "finishing move" Xtreme power, like Beast's Orbital Bombardment, Iceman's Freeze Frame, or Jean's Phoenix Force.

In terms of story, Legends uses the different incarnations of the X-men, borrowing costumes from Ultimate, story elements from Evolution, and flashback sequences dating back to Stan Lee. Major X-men enemies and allies are here, providing a rewarding experience for fans. Gameplay is a pretty straightforward dungeon romp, dungeons here being Morlock-infested sewers, a Russian nuclear reactor overrun by the Acolytes of Magneto, the Astral Plane, and more.

Even though there are fifteen playable characters, I'd expect most players to have their favorites whom they'd use as much as possible. Experience is shared among inactive characters, so if you leave Jubilee on the bench for most of the game, she could still be a force to reckon with at the end. Actually, she wouldn't. If leveling up isn't making the characters strong enough, there are plenty of special power-ups to be found as well as hidden items which give bonuses to stats.

The Bad
My biggest complaint about Legends is that it's a little too easy. The X-men are overwhelmed every step of the way, but four of the world's most powerful mutants, working together as a team, are a force of nature—literally. The end scenario is a bit of a cakewalk, even if the bosses aren't. Part of the problem is that the four member team does incredible damage and the other part is that there are no apparent level caps. Granted, I hate level capping, but it provides balance in an action RPG.

Legends is designed for a multiplayer experience, but big chunks of the game involve Alison's lone exploration of Xavier's school and some missions are single-player only. Using the Danger Room option from the title screen isn't a better solution, since that's just a bare-bones brawler. The best solution would be if you could use the Danger Room to replay missions, especially the flashback ones.

A final gripe? The game uses cel animation for the characters, which makes them leap off the screen. This is very useful for spotting your character among mobs of enemies or against the terrain, but it doesn't provide for much detail. This is glaring during cutscenes using the engine, since all the characters seem blocky—compared to the rendered cutscenes, it's just weird.

The Bottom Line
Legends is a robust gaming experience accessible to casual fans of Singer's movies, but with enough meat to satisfy the fanboys. Huge levels with destructible environments (Wife: "Wouldn't they get their message across better if they stopped smashing things?"), filled with a large roster of villains, makes for gaming delight. To me, my X-men!

PlayStation 2 · by Terrence Bosky (5397) · 2004

Trivia

Bugs

There is a bug in the Xbox version where the comic book for Colossus is not present. Nabbing the comic would otherwise grant Colossus an additional two points to his Strike and Body.

References

  • At several points during the game when you are talking with veteran X-men you can get bonus flashback missions where they relate classic X-men tales. An example of one is where Beast tells Magma of the X-mens first encounter with Juggernaut as told in X-men #12. In the flashbacks the X-men have their old costumes and classic look (Beast has no fur, Iceman has a snowman appearance instead of hard ice, Cyclops and Jean have their 60's costumes, etc.).
  • If you go through the bedrooms of the different X-men there are multiple humorous references to their comic past and character. Here are some examples:
    • Wolverine's room has a Canadian flag that has a funny inscription from his former teammates at Alpha Flight.
    • Colossus room has an easel with a painting he was in the middle of making.
    • Storm has a playful personal letter from Forge. She also has gardening books.

Release

The second Raven game not to be released for the PC, the first being Black Crypt.

Awards

  • GameSpy
    • 2004 – #7 GameCube Game of the Year

Information also contributed by j.jones

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Contributors to this Entry

Game added by Terrence Bosky.

Additional contributors: Unicorn Lynx, John Chaser, Patrick Bregger.

Game added October 5, 2004. Last modified August 22, 2024.