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Doom³

Moby ID: 14320
Windows Specs
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Description official descriptions

The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.

Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.

This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)

The game has multiplayer with four game modes for four players.

Spellings

  • Doom 3 - Alternative spelling
  • 毁灭战士3 - Simplified Chinese spelling
  • 둠 3 - Korean spelling

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Credits (Windows version)

141 People (135 developers, 6 thanks) · View all

Reviews

Critics

Average score: 85% (based on 107 ratings)

Players

Average score: 3.7 out of 5 (based on 301 ratings with 28 reviews)

The only possibly good thing about this game are the graphics, gameplay suffers a lot due to its boring exactly same level design.

The Good
Of course this game owned the best graphics for its time, and the fact that the engine didn't eat a lot of energy, which meant that we could play the game on high settings even on a not so powerful computer for that time, it ran very good. Audio is well done, atmospheric hellish sounds really creep sometimes, though the game isn't scary, and the monsters sound aggressive and brutal. The single player campaign though is mostly boring, it does have a few good moments in it and easter eggs in it make it sometimes funny.

The Bad
The games major flaw was that it didn't keep the atmosphere of the original games - monsters did look cool, but most changed dramatically by design, and didn't look so cool as they were in the original games. Another thing is the audio - when first playing the game, we hear a cool game theme song in the menu, which gives us a hope that we might hear some cool soundtracks in the background of the levels, but hell no! There are no soundtracks, which was one of the main things which made this game boring. But the biggest flaw of the game was probably the level design - about 96 % of the game is absolutely the f@#$ing same! And this also leaves a question - how do some people even consider this game scary? I mean - you always know where the monster comes out from, what can be so creepy then? Multiplayer was probably the last thing the developers came out with to put in it, or maybe they just tried to keep the feel of the original games in multiplayer? The thing is, we only got up to 4 player deathmatch modes, though it is fun for at least some time. Again another unexplainable thing in the game - is there no duck tape on mars? Why cant we attach flashlights to weapons and instead we have to walk only in a flashlight in one hand, just to get our asses owned by a monster when we couldn't swicth to a weapon in the right time. It doesn't make any sense!

The Bottom Line
For those who liked the original games - i wouldn't recommend this boring sequel, but if you are a fan of FPS games with a lot of hellish monsters and zombies in it, and if you love some good old old-school multiplayer, than this might be your game.

Windows · by Medicine Man (328) · 2009

YES!

The Good
I've been a huge fan of Doom ever since the original came out back in 1993. For me, the Doom experience was always about just a few points:

  • Visuals to rival everything the market has yet seen
  • Sky-high production values
  • Solid level design
  • Thousands of challenging monsters and locations

Ladies and gentlemen, it took 11 years, but Doom 3 delivers. Oh boy, does it deliver. The shivers of excitement started the second I clicked on New Game and didn't stop for a minute. Doom 3 owns.

Visually, the game is not merely beautiful, great or even amazing as Half Life-2 was; it's nothing short of astounding. It's been well over half a year and I haven't seen anything even remotely close to the level of visuals I experienced in Doom 3. Everything looks so astoundingly detailed, right down to the rubble around the caves and the prickling hairs on the marine's fingers; the character models compare favorably to that of any game out there with the exception of HL2 - but whereas in HL2 the only genuinely impressive characters are the chief ones (Alyx, G-Man and three or four others) all character models in Doom 3 are extremely detailed and convincing. Despite claims to the contrary the locales are actually very varied (industrial-horror constructions, offices, dig sites, alien caverns and of course two kinds of hell) and all of them are ridiculously well-modeled and textures. I also readily state that the stones that comprise the final levels of the game are certainly the most realistic I've ever seen.

While I readily admit taking Doom 3's side on the classic "Doom 3 vs Half-Life 2" debate, it still astounds me that a lot of the HL2 proponents cite Doom 3's "lack of variety in enemies" as one of their chief arguments. While I always wish for more variety, Doom 3 definitely has a huge range of enemies: two kinds of marines, five or six types of zombies, imps, cacodemons, lost souls, arachnids, maggots, bosses and more (full list); the enemies inevitably become stronger and more varied as you progress in the game. Adherence to the classic FPS dogma is not necessarily a bad thing, particularly not in an oldskool game like Doom.

Another aspect of Doom 3 that resulted in a lot of consternation is its generous use of dark areas, so much so that Glen created the so-called Duct Tape mod for the game a few days after it was released. I first played the game with the duct-tape mod, and let me tell you: it detracts from the game horribly. I just finished playing the game a second time, this time at the highest difficulty level and without the flashlight mod, and it is so much more fun this way: more challenging, scarier and also quite a bit longer. The first time I played through the game I finished it in two 6-hour sessions; this time instead of taking less, it actually took me about 30 hours to finish the game. Do not play the game with the duct tape mod! Instead, put on your headphones, turn off the lights, crank the volume way up, make sure no-one disturbs you and play into the night. You'll enjoy it far better, I guarantee it.

The architecture and level-design is extremely impressive. A lot of the areas are obviously specifically designed to give a sense of urgency and claustrophobia; the open spaces are even worse (Doom games always tended to make you fear the quiet even worse than the turmoil). The various types of architecture make sure you never get bored with the surroundings, and if you're anything like me you'll find yourself spending minutes just staring out windows, or reading miscellaneous text off monitors, simply because it looks so damn good. The variety I mentioned earlier also means you have to adapt to various kinds of combat with various enemies: mostly shotgun and chainsaw for close quarters combat; automatic weapons outside; be extremely conservative with the way you waste ammo, use grenades judiciously, always use the least powerful weapon for any given task. At the high difficulty settings the game does pose a challenge (although not as difficult as I'd prefer) so it's important to get a feel for the game rather than running around shooting at things randomly: you may survive a couple of battles that way, but the next time you'll be facing a hell knight and you're out of ammo, well, sucks to be you.

The sound design is amazing. The music (though there is relatively little of it) is very appropriate, the constant background noises are simply magnificent: machinery hums, electricity buzzes, and certain areas that are obviously references to levels in the original Doom games even sound the part, albeit that much more detailed and spooky. Weapon sounds are minimalistic but appropriate, the monsters sound as you'd expect. Voice acting is surprisingly good, even (and maybe particularly) for the background characters - some of the voice logs are downright eerie.

Also, the plot does work. Yes, it's simple. Yes, it's minimalistic. But it works, and works well at that. The various PDAs and monitors are loaded with background information to help you get a feel for what's going on around you; admittedly I found it unnecessary in the original Doom, but in Doom 3 it really helps build an atmosphere.

Lastly, the game captures the Doom spirit perfectly. I was worried (particularly considering the rumors that the monster count has been drastically decreased) that Doom 3 will not feel like Doom; it's difficult to explain the distinction, but the way things behave and the game "feels" is absolutely Doom, which is absolutely a good thing. Playing Doom 3 has been one of the most satisfying gaming experiences I've ever had.

Here are a few final tidbits I couldn't really build a paragraph on:

  • Considering what the engine does, it's astoundingly fast. It runs very well with antialiasing on my machine (AthlonXP 2800+, Radeon 9800XT, 1GB RAM) and with slightly reduced details it runs impressively well even on older machines (and even a friend's Radeon 9600-equipped laptop).
  • The loading times are not awful, and a 30-second level load will last anywhere from 10 to 90 minutes of gameplay, which is damn good considering the immediate competition... *cough* HL2 *cough*
  • I have seen ZERO bugs on the game's first release. I bought it as soon as I could, played the first version start to finish and it was absolutely stable (both technically and as far as gameplay is concerned).
  • The game is certainly every bit as linear in nature as Half Life 2, but still "feels" a lot more open-ended; you never have to blast your way through a hardly-visible wooden barrier, or run through a corridor with 9 locked doors out of 10.
  • Doom 3 is not actually scary. Yes, there are a lot of "jump out of your chair" moments, but it's not genuinely claustrophobic nor genuinely scary. The only game to ever rate that in my scale was System Shock 2.
  • AI is weak, but is not expected to be anything else. Check out my response to A Gamer's Manifesto which goes into this in more detail.



The Bad
I have very few qualms with Doom 3. The primary concern is with its length; the first time I played the game it felt very short, but if you read this far you already know that turning off the duct tape mod has considerably increased replay time. The only issue that remains is that, because of the somewhat abrupt ending, the game feels more like Episode 1. I haven't played Resurrection of Evil yet so I can only hope the extension is appropriate.

The double-barreled shotgun is sorely missing, which also proves my previous point that the game feels more like the first in a series; another shortcoming that's supposed to be remedied by RoE.

The Bottom Line
The long-awaited sequel to Doom delivers and more so. It is one of the most enjoyable games I've played in ages, not to mention the most visually astounding game yet seen on the PC. Play it.

Windows · by Tomer Gabel (4538) · 2005

Doom 3 is the shallowest and longest puddle in videogames

The Good
Doom 3 is a spectacle (I know it's DOOM3 but that's not even English, let alone proper English) . It puts itself forward as the benchmark of its time for graphics, sound, design and presentation. No many games have the gloss and shine of Doom 3 (what with all those spectacular lighting and shadow effects). As audacious as it is, it succeeds where its ambitious lies. It really does look and sound great. As you progress through the levels and admiring at how cool it is, you'll be inspired to continue the drudgery of looking at a black screen for the next cool thing to amaze you eyeballs.

Humanity is respented by the three major races (I didn't see any Hispanics, Jews or Arabs though; maybe they're all getting along on the love planet, Venus), nice to see the future really is a bowl of neopolitan ice cream--though when they become zombies there becomes no difference. The interface with in-game computers is innovative, gets you back into the action quick.

This is definitely a love letter to the first Doom. This act of revisionism will cause us nostalgia-prone 80's babies to live over once again that initial "whiz-bang"-gasm that got most of us into gaming in the first place. For the most part it succeeds in replacing the first Doom in areas like graphics and presentation; however, revisionism is always a tricky thing...

The Bad
Doom 3 is a spectacle, just like the way your aging mom dresses twenty years her junior and tries to flirt with your friends. It's difficult to look away from a car accident, especially when it's the most amazing car accident at which your gawking eyes can look.

Doom 3 simply didn't have to happen. I think I heard a story somewhere about how those id(iot) guys approached senior management after completing Quake IV and dropping a ultimatum along the lines of, "We want to make Doom 3 or else we all quit!" Well, the world or even the world of videogames is not better for this.

The original Doom is a cool game, an influential one that many will remember fondly upon. The operative word here is "remember". I myself remember going over to a friends house to play it into the wee hours of the morning, scared to death at those (at the time) cutting edge graphics. Cool factor MAX 10 vector five.

But you can't go back. What is called "Doom 3" is really Doom 1.5; it's just an updated version that is less than the sum of the first one's parts. When it's the exact same thing done all over again and not the third in the trilogy (not much of a trilogy either, wasn't Doom 2 like an expansion pack idea?) you have nothing new to say. So it becomes 15 hours of gameplay of nothing.

I will clearly say that I like the first Doom much more than this one. Who cares if you can look up and down? Who cares if you can jump? Who cares if you have the best graphics in the world? The first one played so much better than this one. The two crucial gameplay elements to the first one are missing here: puzzles and being in mortal fear of your life.

It's rather sad: there aren't any puzzles of note. This is one brainless shooter that offers you no choices, really. In actuality you're quite simular to the zombies: there's no thinking. Most sad of all is the fact that id designed such a marvelous interface with which to interact with everything; you can hang onto the mouse without breaking up the action. Honestly, there's no point to all this worthless reading of emails and messing about with PDF's.. what a scam. Please don't dress up your aging mom in sheep's clothing.

The wonderment of the first Doom is the realization that there are new places to explore, you just have to be smart (or diligent) enough to find them. You see where that imp is sniping you from that balcony? You can get there... you just have to figure it out. This idea of having secret areas puts in an adventure element that has you enjoying looking around the level and not just looking to flip a switch and advance.

Doom 3 is not a scary game. It might have been back in 1990, but this is the po-mo world that we live in; "Scream" the movie pointed this out to the masses so we can't turn a blind eye to this. Nothing is scary here. When you play through a game where it is dark all the time, this effect of fear is lost. You would get scared in the first Doom when the lights turned off because the lights were on in the first place! No contrast, no effect.

The use of scripted events are very lame. When there is a darkened hallway in front of you, your first instinct is, "hmm, looks like an ambush, better get out my shotgun," and your instincts are always correct. Something will always jump at you from the darkness. Now I know everyone is a genius, but the reason why you know is because id is simply too predicable. This game is exactly the same from start to finish.

There's nothing wrong with being influenced, but shouldn't you game companies try to hide it a little bit, or even try to have different influences? Aliens was a great movie, so great that I'm watching it every time a play a contemporary videogame. (but as unicorn b lynx pointed out, at least the computer screens aren't green). This game is exactly like Halflife, exact that Halflife has the enviable position of coming out about 10 years earlier (speaking of which, yet another game with many influences that doesn't try to hide it--but which also made it everyone's grandmother's favourite game).

By the way, if this is the future and people have money and the ability to build on Mars, why is it so ugly? This is the main thing I think about as I'm squinting at the screen; I try to imagine the place with the lights on and people walking around, but I can't imagine that people in the future share the same design sensabilities as modern Chinese. It looks cool for us "game tourist" who are visiting this world, but it just isn't real.

Making Doom 3 is making a statement that the first Doom never existed, that by updating this game, Doom is finally the game it is deserving to be through use of modern technology. But worse of all, more so than being brainless, is being heartless. Doom 3 has no soul. Besides it being cool, there's nothing to like about it. You don't identity with anything in the game, so you never get past it's superficiality.

In the original Doom you see the marine's face in the HUD, and it worsens to a bloody pulp as you get beat up or grins maniacally when you pick up a chainsaw. No, you might not be this nameless guy, but he's like you. He bleeds when hit by demonic fireballs and likes his weapons pick-ups to be more and more powerful. What's there in this game? He's just some guy, a Gordon Freeman stand-in; you never find out why he does all of this stuff.

This game takes some effort to explain some things but not others. I might understand how a nixup might lead a shipment of chainsaws to Mars, but why can't you put a flashlight on a gun? Why doesn't this guy just go home after awhile? Why is he compelled to fight the Cyberdemon? Who are the ghostly (female) voices in the game? Don't people know when a stockpile of weapons is amassed that one day those weapons will be ineviably used? What happens to this guy in the end? Because our hero doesn't talk, you don't know what he thinks about anything but even sadder is that you just don't care.

The Bottom Line
Doom 3 (or "Dooom" as the Romans would say) is bloated sign of our bloated times. This game happily supercedes presentation and spectacle above gameplay and substance.

The id that made Doom was a bunch of talented upstart rockstar hooligans who dared to mess with the rules.
The id that made Doom 3 is a group of bloated unimaginative millionaires who just want to keep their tenative position as the king of FPS's. It draws exactly the same paralells as Saturday Night Live; once a daring and funny show (remember the "Not Ready for Primetime Players"?) it's now the vehicle of choice where movie and music stars plug their latest movie or CD by reading off a teleprompter. SNL is a 90 minute commercial that stopped being funny twenty years ago.

Most telling is that this game is just like Quake IV. There are some thematic changes (like going to big outside settings and use of group combat) but you still just go and kill things in a splendid way. You're still a space marine who has to endure level after level of the ugliest space stations designed after the first Star Wars trilogy. It's funny, since the demise of the Star Trek franchise space stations have been butt ugly.

I think the bottom line is that Doom 3 is a punishing game that challenges the player to be as macho as the game is but never rewards the player. Doom 3 is the shallowest and longest puddle in videogames

Windows · by lasttoblame (414) · 2007

[ View all 28 player reviews ]

Trivia

1001 Video Games

DOOM³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board Game

This game was loosely adapted into 2004's DOOM: The Boardgame.

Budget

The budget for this game was US$15 million.

Cut Content

Original concepts for the game included: * Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon). * More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game. * A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games. * Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".

German Release

In Germany, the game was released unlocalized and uncut, both which are very unusual.

Language

The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

Narrative

The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM game talks.

Novels

As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on DOOM³ and its expansion pack, DOOM³: Resurrection of Evil.

References: General

  • In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
  • On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
  • At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
  • At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
  • The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
  • Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
  • The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.

References: Internet

  • id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
  • The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
  • The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.

Secrets

  • Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
  • The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
  • In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
  • Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.

Super Turbo Turkey Puncher 3

After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous DOOM game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."

Technology

  • The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
  • According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.

User Created Content

  • While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
  • Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.

Awards

  • Computer Gaming World
    • March 2005 (Issue #249) – Best Sound of the Year
  • GameSpy
    • 2004 – Special Achievement in Graphics Award (together with Far Cry)
    • 2005 – #5 Xbox Game of the Year
    • 2012 – #7 Top PC Gaming Intro
  • Interfaith Center of Corporate Responsibility
    • 2004 - one of the Top 10 Worst Violent Video Games of 2004
  • Golden Joystick Awards
    • 2004 - PC Game of the Year
    • 2004 - Ultimate Game of the Year
  • PC Powerplay (Germany)
    • Issue 03/2005 - #4 Biggest Disappointment

Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.

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Related Sites +

  • A Guide for Beginners
    IMG's introduction to playing Doom 3.
  • Doom 3
    Official website
  • Doom 3
    Official game page on id Software's website
  • Doom 3 HQ
    A well-rounded Doom 3 fansite, with custom levels, game info and a forum.
  • Doom 3 Portal
    Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index.
  • Doom 3 on Win98
    A quick and easy to follow tutorial on running Doom 3 on Windows 98
  • Doom Wiki
    A Wiki site for the Doom series.
  • Doomworld
    Website with classic Doom and Doom 3 news and forums.
  • Hints for Doom 3
    Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions.
  • Lord FlatHead's Homepage
    Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation.
  • Once More into the Inferno
    An Apple Games article about the Mac version of DOOM³ (February, 2005).
  • PlanetDoom
    GameSpy's Doom Website

Identifiers +

  • MobyGames ID: 14320
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Contribute

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Contributors to this Entry

Game added by Lexicon Dominus.

Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.

Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, FatherJack.

Game added August 9, 2004. Last modified April 8, 2024.