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Silent Hill

aka: Jijing Ling, SH1
Moby ID: 3564
PlayStation Specs
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Description official descriptions

Harry Mason, an average man, is driving to the town of Silent Hill with his daughter. Upon approaching the town, a cop speeds by on a motorcycle. When Harry gets closer to town, he sees that same motorcycle sprawled in the middle of the road. Harry also spots a woman standing in the road, but due to the dense fog, he can't stop in time, so he swerves to avoid her, crashing into a railing, knocking him unconscious.

When Harry wakes up, his daughter, Cheryl, is missing. Sensing that she would head to the town to seek help, Harry sets out on a journey, not knowing what to expect from this eerie town, enshrouded with fog.

You play Harry Mason, a normal man, with no powers or training of any kind. You must search through the town of Silent Hill, looking for your daughter. You will come across many people, some friendly, some not. You must visit many different areas, such as the school, and the church.

Will Harry find his daughter and safely get out, or is there more to this town than a simple fog layer?

Spellings

  • サイレントヒル - Japanese spelling
  • 寂静岭 - Simplified Chinese spelling

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Credits (PlayStation version)

93 People (81 developers, 12 thanks) · View all

Director of Marketing
Product Manager
Producer
Assistant Producer
Customer Support
Packaging and Manual
Executive Producer
Director
Game System Programmer
Graphic System Programmer
Character System Programmer
Enemy Programmer
Event Programmer
Background Designer
[ full credits ]

Reviews

Critics

Average score: 87% (based on 34 ratings)

Players

Average score: 4.1 out of 5 (based on 191 ratings with 15 reviews)

The true meaning of survival horror – what Resident Evil wished it could have been.

The Good
The atmosphere is undoubtedly my favourite part in Silent Hill. And to it there are three main contributors – the soundtrack (a horror piece in itself), the setting and the plot. The soundtrack is so eerily creepy that even standing still while listening to it can give me the creeps. The setting is wonderfully done, at all times conveying a feeling of loneliness and despair, with beautifully arranged camera angles – very cinematic indeed. The graphics, (even though they haven’t aged very well), still convey the message Silent Hill is trying to pass on, with the transitions between worlds very cleverly done. Finally, the plot is outstanding, making you gather bits of it throughout the game in order to fully comprehend what has come to pass – when I finally got it all, I was simply blown away.

The Bad
The gameplay in Silent Hill is, sadly, its weakest point. The controls are incredibly sluggish, and moving Harry around is not only a challenge but also very annoying, to the point where running from enemies seems much more tempting than to simply try and face them. I hate trying to shoot an enemy and suddenly finding myself with my back to them, without knowing why. And of course, one cannot mention Silent Hill’s flaws without referencing the god-awful voice acting – it is no Resident Evil by any means (“NO, DON’T GO!”…ugh), but it still sounds incredibly cheesy, and it doesn’t look like the actors are even trying (particularly in Harry’s case).

The Bottom Line
This game was the first of its kind to truly tackle horror from the psychological perspective, and able to do it successfully. If you have the patience to deal with the cumbersome controls, it is a must-play of the horror genre, and would have been the best of the series if not for its immediate sequel, Silent Hill 2.

PlayStation · by Rik Hideto (473489) · 2014

Resident Evil can say "Baaaaaaaa"

The Good
Egad, whatever you do, don't play this game alone! Not because it's scary as hell, but because you need someone to give you CPR when you have a sudden heart attack!

Seriously, most "horror" games rely on sudden surprises like Resident Evil. Silent Hill is like the movie Blair Witch Project (of which I haven't played), where the overall game itself is creepy...everything misty and mysterious...makes you wanna cuddle up somewhere warm with a lot of blankets. Yep, this is the type of game where even the audience needs a place to hide. Which is why I could barely continue with the game for more than several hours due to the lack of moral support and failing morale...turning down the volume didn't help either...

With beautiful cutscenes and detailed graphical background, this game has an A+ for graphics all the way...and dang those monsters are hard. Killer dogs, monster-like pterodactyls, how I managed the courage to play this game in the first place eludes me. A toy chicken has more guts than I do.

Anyway, I had to play the most difficult level (since I have my pride) and the fact someone told me the ending would be different...though that kinda backfired on me...

The Bad
First thing's first, killer dogs I get, zombies I get, flying pterodactyls in the beginning of the story? Come on!? The story just begin, don't start with the weird stuff at the front, maybe in the middle of the story but certainly not the beginning! The beginning of the story is more or less a mystery which kinda hard to explain what the hell are pterodactyls flying around without a reason. Sequencing please!

So I'm playing the hardest level of difficulty, doesn't mean you have to be so dang cheap with the bullets...I'm cheap already shooting those bullets, don't be cheaper than the player! Do you know how many bullets it takes to kill those "stay-down-will-you-dang" monster dogs? It even takes more bullets to kill those baby-like monsters. What I'd give for an AK-47...

The Bottom Line
Unless your a horror fan, wussies like myself should get full audience backup (and a medkit).

PlayStation · by Indra was here (20755) · 2004

Some fears are worth experiencing.

The Good
It took me a year to finally agree to get Silent Hill 2 (I'm not much into any kinda horror, but when the story beats it to second place, I'm always in), but wanted to try out the original prior to immerse myself fully into the psychic twist of the second. Starting with a great pening, Silent Hill puts you in a story as swiftly as possible, due to a crash, your daughter Cherryl has gone missin'. Now you have to explore the dead town of Silent Hill following her traces, to unravel the mystery that lies in the finale, and background story between you and your daughter.

As this is Konami's first attempt to enter the world of horror-survival, they entered it in a style, making it a PSX game only, they achieved amazing graphical effects from that little console, and put creepy sounds and effects in main use of creating an atmosphere instead of music, which was in use mainly for opening and end credits. Alone in the Dark series created the genre using a mansion as a point of all conflicts, Resident Evil series recreated the genre employing more open fields and non-stop action in use, and Silent Hill added the real emphasis on the world 'horror' in this survival genre.

Like it goes with these games, they ain't as adventure to have many dialogues and characters, but use couple of them throughout the entire game, making a random appearance to upgrade the story. Characters in SH are as mysterious and unqieu as you may possibly want them (only surpassed by those in SH2 with their depths of backgorund exploration). Bottomline, this just starts as "father searching for his daughter" story and it unveils unto mystery and suspense to its utmost experience.

Sometimes, it was just begging me to turn off the console and take a break from all the suspense the game gave me. But it wasn't so psychical like in its sequel, it is just pure, normal, horrifying situation the game constantly gives you. Switching from reality filled with predatorian animals from hell to some alternate world filled with monsters and killer nurses. Yeah, this hospital in 'ere will kill ya. But hey, whoevere said what doesn't kill you makes you stronger ;)

The Bad
This game simply took both words that define its genre way too seriously. In attempt to enter the world of horror-survival, they made one steap ahead and make it too real for players with a weak heart. So heed the warning.

And I never know wether to quality multiple ending in a game as plus or a minus. Sure, it extends replayablility level, but sure shortens the gameplay time. And frustrates if you achieve an ending that is not supposed to be original and must replay it again and know exactly what to do to achieve the right or desired one. No, multiple ending isn't a bad thing, but I can't see how it can be an entirely good thing either.

The Bottom Line
With Silent Hill Konami made their entrance into horror-survival genre and they've proven they can compete and even to surpass the fittest of its kind. Silent Hill is not just a horror game with no point like many out there. Silent Hill has the spirit which will keep you want for more, keep you under suspense 'til the very end. And while Silent Hill made their entrance, Silent Hill 2 placed Konami on top of the sole throne. I was intrigued by the second, and hence opened the gate to both worlds of SH, normal and alternate. And there's a thing I can say about it, some fears are worth experiencing.

PlayStation · by MAT (240968) · 2012

[ View all 15 player reviews ]

Discussion

Subject By Date
Opening sequence is brilliant Donatello (466) Sep 9, 2013
1st person mode Donatello (466) Aug 11, 2007

Trivia

1001 Video Games

The PS1 version of Silent Hill appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bloopers

This game features a "blooper reel" that can be seen upon completion of the game.

Censored content

The Pal release of Silent Hill is slightly censored, specifically it's missing the deformed child-like enemies that appear in the school and other places of the game. For this release they were replaced with the "Clawfinger" monsters (which only have a minor appearance late in the original game).

Development

When Silent Hill was first announced, press releases indicated that there would be two playable characters with different scenarios, like Resident Evil 2, but the retail version was released with only one playable character: Harry. Apparently, Cybil was originally intended to be the other playable character, and another side of the story would be viewed from her perspective.

Cybil's scenario was never completed, but not all the clues were taken out of Harry's scenario. On the map it would seem most places marked out in dark pink are significant to you on your adventure, however there is a shop on Simmons St. that doesn't open. There is also a boat below Indian Runner that you cannot get to. The door of the diner next to Norman's Motel is only locked, not jammed. In the school Chemistry Equipment Room, there is Glucose and Distilled Water — these are among the ingredients needed to make bombs, but you are told you have no reason to take them.

On a side note, Cybil as a playable character would later appear in the Japan-only GameBoy Advance text-adventure remake of the game, Silent Hill Play Novel.

References

  • Most of the street names in Silent Hill are names of sci-fi or horror authors: Finney - Jack Finney, author of "Time and Again" Bachman - Richard Bachman, Stephen King's pseudonym Bloch - Robert Bloch, author of "Psycho" Matheson - Richard Matheson, author of "I am Legend" Ellroy - Jack Ellroy, author of the "Black Dahlia" Bradbury - Ray Bradbury, author of "Something Wicked This Way Comes" Levin - Ira Levin, author of "Rosemary's Baby" Sanford - John Sanford, author of the "Prey' books Simmons - Dan Simmons, author of "Song of Kali" Sagan - Carl Sagan, author of "Contact" Crichton - Michael Crichton, author of "Sphere" Koontz - Dean Koontz, author of "Phantoms" Wilson - F. Paul Wilson, author of "Nightworld"
  • Blood marking a garage door across from the church spells out "Redrum", a reference to Stephen King's "The Shining"

Sonic Youth

The teachers on the register in the school, Moore, Ronaldo, and Gordon are the three main members of the band "Sonic Youth", Kim Gordon, Lee Ronaldo, and Thurston Moore. Also, the school section ends with you picking up the "K. Gordon" key and going to her house!

Information also contributed by Dr. M. "Schadenfreude" Von Katze, hydra9, Lain Crowley, Tiago Jacques, and Zovni

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Contributors to this Entry

Game added by Grant McLellan.

PSP, PlayStation 3 added by Jeff Hazen. PS Vita added by GTramp.

Additional contributors: Unicorn Lynx, Richard Simpson, JPaterson, Alaka, Zeppin, DreinIX, Zaibatsu, Jon Collins, brandon221234, FatherJack.

Game added April 4, 2001. Last modified February 8, 2024.