Resident Evil: Director's Cut
Description official descriptions
Resident Evil: Director's Cut is a reissue of the original Resident Evil. Unlike Resident Evil for the GameCube, it is not a remake of the original game, instead, it is more of a slight remix.
There are three gameplay modes available. "Original" contains the original game with no changes or additions. "Beginner" features double the amount of ammunition and save ribbons, plus increased health for the player, increased damage for their weapons, and an auto-target feature.
"Arrange" mode is the "Director's Cut" version of the original. The default outfits for Jill, Chris, and Rebecca are changed, new camera angles are introduced, and the placement of key items is changed. Most of these changes are designed to play against the expectations of veteran players of the first Resident Evil - so zombie dogs may smash through new windows, or keys will not be where they were, forcing players to hunt for them anew. The default Beretta pistol is also changed to a chromed version with a randomized chance to kill standard zombies in one shot.
The original release of the Director's Cut advertised an uncut version of the opening cinema, in full color, and never-before seen. Notable aspects of this video include shots of a corpse with bites taken out of the face, close-ups of zombie dogs bleeding when shot, and graphic quick-cuts of Joseph being bitten by these dogs. Chris is also shown smoking in his introduction, which was cut from Western releases. However, only the French and German releases contained this footage. U.S. and UK versions retained the censored black-and-white video shipped with the original release. This has never been corrected, either in the Greatest Hits reissue, or with the PSOne Classics downloads on the Playstation Network.
The original issue of the Director's Cut contained a demo of Resident Evil 2 on a second disc. The "Greatest Hits" re-release added Dual Shock support for the controller (left "movement" stick only). and also had a new soundtrack which replaced the older one.
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Screenshots
Promos
Credits (PlayStation version)
101 People (98 developers, 3 thanks) · View all
Chris Redfield |
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Jill Valentine |
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Barry Burton |
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Rebecca Chambers |
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Albert Wesker |
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Joseph Frost |
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System Plan | |
Camera Works | |
Scenario | |
Event Director | |
Background Story | |
Background Model | |
[ full credits ] |
Reviews
Critics
Average score: 82% (based on 18 ratings)
Players
Average score: 3.9 out of 5 (based on 73 ratings with 4 reviews)
The Good
This game is very cool. Not only did it start the Resident Evil series (Uh, didn't the original Resident Evil start the series? --Editor), but it has all sorts of elements that make it like no other game I've ever played. The graphics are about as good as you can get off of the PS, and the sound is very spooky... especially the old clock that is always ticking...
The Bad
Very hard. Near the beginning you never have enough ammo to take on the zombies who seem to be super-tough. The knife just can't get the job done as well as a 9mm to the head. When you start finding other weapons though, then the game picks up.
The Bottom Line
It's great! If you want a challenging game, this is it. If you want a survival/horror game, this is also it. It has a little bit of something for everybody!
PlayStation · by Ben Fahy (92) · 2001
The Good
Resident Evil, what a game. With its memorable puzzles, fear, and the terrible voice acting. And of course, when you think about horror games, what comes to your mind? Resident Evil.
Game play - The game play is passable, not action packed, but its definitely not something you'd fall asleep to. Resident Evil's atmosphere suits the story line very well. Often people do not appreciate the puzzles in this game. Well, I do agree, they aren't necessarily puzzles, but more like a game of hide-and-go-seek. You have to find keys to enter a room, have special items, etc. Honestly I think it gives Resident Evil some originality. What good is a survival horror game if you just spend your whole time blasting away zombies and everything being easy? Its nice to have a game that gives you obstacles that will have you thinking and that the game gives you a little sense of fear. When you think about it, that's pretty much the whole game. Finding items to progress further into the game. You'll feel some incensed feelings with this game, but when your done, it will feel like a huge accomplishment.
Sound - There aren't really much sounds in the game. The whole game is pretty much overtaken by the sound of wind, footsteps, crow noises, and zombie moans. There are some compositions in this game, but a majority only play when an event is taking place. The sound is nice, but the footsteps can get you a little annoyed.
Difficulty - I'll save this for the bad.
Selection of items -
I suppose there is some good stuff in Resident Evil. The weapons aren't very powerful as you think they would be, which is sort of a downer. I'll save this for the bad as well.
The Bad
Resident Evil is a great game but it is also shows some flaws at times.
Game play - There is not enough ammo in Resident Evil. At least not for the better guns. The Beretta does you little to no good against your enemies. You can waste an entire clip on a single foe, and it would still have a chance of getting up. The save system in this game is ghastly. Why must you collect "Ink Ribbons" to save your game? I'll give it credit and say it was an original idea, but this save system causes too many inconveniences. The inventory space for the characters is rather pathetic. But I guess it adds a more life-like element to Resident Evil. The voice acting is pathetic (as said in nearly all Resident Evil reviews).
Sound - Very repetitive. Annoying sounds constantly appear in odd places, the background music is irritating and it makes it hard for players to concentrate.
Difficulty - Difficulty is arrangeable but still a bit challenging. Even on the easiest setting (Training), its still challenges your survival skills, as Medium and Hard, are frustrating. How the hell do the makers of Resident Evil expect you to beat the game on hard? Especially when you have those ghastly creatures around every corner, with little ammo, and a character whose is very un-durable. I guess the only good thing that comes out of the hard setting is that you get alternate clothing. They still aren't that good though...
Selection of items -
You don't get a very big selection of things in this game. Resident Evil mainly consists of having 1 gun and some ammo, and herbs, in your inventory, and leaving the other 3 slots open for keys / puzzle pieces / jewels / etc. Their are only 4 guns in this game, unless you accomplish the special objectives, but even those aren't worth it.
The Bottom Line
Resident Evil is a great game. Very original, very neat. Its definitely one of the most memorable survival horror games around, and could prosper any day over any classic survival horror game.
PlayStation · by TwoDividedByZero (114) · 2011
It's back and packing less than expected.
The Good
What we have here is Resident Evil 1 repackaged with extras.
The core game is the same as it always was (no bad thing) but now we have a new mode to play through. This mode is basically the same as the regular game but many of the camera angles are different, monsters appear in new places to give you new scares, you can change your outfit in one of the closets right off the bat, and it's harder.
The Bad
All the same things that were wrong with RE are still wrong here.
The biggest disaster about this release (and the cause for the title, Directors cut) was that the original uncut cinema for the intro sequence along with the other cinemas in the game that were originally cut, were going to be re-inserted. Sadly, they weren't and even though on the US version it says the cinemas were included on the box, they were left out leaving many fans infuriated. Unfortunately what's left over is not really enough to warrant a repeat purchase.
The Bottom Line
If you don't have RE then get this version over the regular one but those who have the standard edition would be wise to leave it alone.
PlayStation · by Sycada (177) · 2001
Discussion
Subject | By | Date |
---|---|---|
Do all the download version use the Greatest Hits version soundtrack? | Alaka (106260) | Apr 11, 2024 |
The soundtrack is hilarious | Donatello (466) | Aug 13, 2012 |
Trivia
Extra content
Came with a playable demo of Resident Evil 2.
Sales
According to publisher Capcom, Resident Evil: Director's Cut has sold 1.13 million copies worldwide since its initial release (as of June 30, 2016).
Awards
- EGM
- March 1998 (Issue 104) - Adventure Game of the Year Runner-Up (Readers' Choice)
- March 1998 (Issue 104) - Best Compilation of the Year Top Write-In (Readers' Choice)
- 1998 Buyer's Guide - Worst Voice Acting Runner-Up
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Contributors to this Entry
Game added by Grant McLellan.
PS Vita added by GTramp. PlayStation 3, PSP added by Foxhack. PlayStation 4, PlayStation 5 added by Rellni944.
Additional contributors: Matthew Bailey, Alaka, —-, Zaibatsu, CalaisianMindthief.
Game added April 4, 2001. Last modified May 6, 2024.