Resident Evil 0
Description official descriptions
Resident Evil: Zero takes place before the events of the original Resident Evil. You take on the role as one of two characters; Rebecca Chambers, the Bravo team medic encountered in the first game, and Billy Coen, an ex-con being transported. The game begins with the Bravo team flying overhead, en route to investigate a series of murders. Something happens, and the helicopter crashes. Everyone survives, but when they all start searching, they encounter an overturned military transport truck, with nothing but corpses inside. Rebecca Chambers, the youngest member of S.T.A.R.S. Alpha Team, goes to investigate the Umbrella Company Luxury Train, which has mysteriously stalled in the middle of the woods. You now take control of Rebecca, and your journey begins.
In addition to the series' traditional survival horror gameplay, the game introduces what it calls a "partner zapping" system, which allows you to switch between Rebecca and Billy at any time. This feature must be used at times, as the game requires both characters to work together to solve some puzzles. New to the game are a bunch of terrifying enemies, like the mutant centipede, new areas to explore, and the ability to drop items on the ground instead of having to find an item box.
Unlike the original GameCube release, all enhanced ports later on feature an additional Wesker mode which gets unlocked after completing the game. That mode adds two new costumes, a red-eye controlled Rebecca look and a Wesker look for Billy with certain special abilities for Wesker. Both skins seem to have been based on Wesker and Jill from Resident Evil 5 which came after the GameCube release of this game.
- バイオハザード0 - Japanese spelling
- 生化危机0 - Chinese spelling (simplified)
Credits (GameCube version)
398 People (373 developers, 25 thanks) · View all
|Original Game Design|
|[ full credits ]|
Average score: 73% (based on 62 ratings)
Average score: 3.9 out of 5 (based on 81 ratings with 5 reviews)
The Resident Evil range has always set a precedent for survival horror, though of late it seemed that Silent Hill might take the limelight. Capcom rose to the challenge and released this stunning title.
Graphically Amazing’ Dual Character Interaction’ It’s Resident Evil.
Not as scary as newer titles. Sluggish control. Confusing puzzles.
The Bottom Line
With the recent movie release, it would be hard to not know what Resident Evil is about. It’s about zombies. It’s always been, about zombies. But why? That is the question that’s never truly been answered. Where the heck did all this zombie-eating-brains stuff start? Why does the Umbrella Corporation always have something to do with the zombie hordes? Resident Evil Zero aims to explain all that, the obvious ‘Zero’ in the title being an indicator that it is, in fact, a prequel to the Resident Evil series. Nobody, however, expected it to look so dang good!
Right off the bat, I’ll say it loud and clear. Resident Evil Zero is to date, the most graphically detailed and beautiful game on the Gamecube. What Zelda : Windwaker achieved in style, RE:0 achieves in pure eye candy. Of note, is the fact that it comes on not one, but two Gamecube disks. Considering how much data one disk can hold, that’s quite impressive. The necessity for so much storage space stems from the high quality characters as well as the backdrops which, unlike the previous RE games, are not static at all but rather rendered movies. This leads to an unparallel movie-like quality, something that has to be seen to be believed. But not everything is about graphics, is it?
Another deviation from the usual style, RE:0 lets you play not just one character, but two, at the same time. Using their ‘character zapping’ system as they call it, you control both Rebecca (a rookie Raccoon City Police Officer from the original Resident Evil) and Billy (a framed convict). If you control one character, the other becomes an AI operated partner that will help you take down zombies. Passing items between characters inventories if they stand close together is a breeze, thankfully, as you need to do this quite often. The team play aspect also plays an integral part in the puzzle solving side of the game. Often you may have to have one character hold down a lever, then switch to the other and move to stand on a platform, switching back to the original to pull the lever. It’s a classic system, but it works remarkably well.
Aside from those new additions, it’s vintage Resident Evil. The plot, while sometimes flimsy, serves well to support the existing storyline. The sounds and music are a notch above the norm thanks to extensive use of the Gamecube sound system and there’s more than enough zombies and large spooky creatures for everyone.
GameCube · by Miktar Dracon (1) · 2003
Originally unveiled for the N64, it took many years for this instalment to finally come out for the GameCube. Because it was released only months after the amazingly polished REmake, it maintains much of that game's qualities, but improvises on them quite a bit at the same time.
Resident Evil Zero was the first game in the series to include a partner zapping technique, which means that you can switch between characters in a blink of an eye, so that you don't have to replay the game with another character to see what went on. This is very refreshing and useful, particularly when it comes to solving a team based puzzle, or a difficult boss fight.
The graphics are as astonishing as ever. Everything looks so real. When you're on the train, you can actually see and hear the rain battering against the windows. It is everything the PlayStation games should have been, but were not able to accomplish, due to the hardware.
Story-wise, this is Déjà Vue all over again: Tedious gameplay, zombies, a big mansion and a typical ending are all present here. But it is still Resident Evil after all, so it's still got everything you loved about the others.
It didn't really offer anything new. It was just another Resident Evil game released to cash in on the success of the REmake. But it was great for what it was.
The Bottom Line
We've had Snakes on a Plane. This is Zombies on a Train....
GameCube · by Melvin Raeynes (22) · 2007
There are different settings for the game. (easy - for first timers, normal - for average players, hard - for hardcore gamers!) What I liked about the game the most was the ability to switch on the fly from Rebecca Chambers to Billy Coen. Also you get to know more about Rebecca Chambers unlike the PlayStation version of Resident Evil PlayStation version where Rebecca Chambers is a helpless. Replay-ability beat the game in 3:30 or less you get: Special items!
On the Sony PlayStation version, you can see if a zombie is dead, because there will be a pool of blood around the zombie dead body, if the zombie is dead, the zombies never die they always come back to life every time you walk-in and out of rooms. There are some bad camera angles you CAN NOT see if a zombie is dead, that is a bad thing, because the zombie can bite your legs as you walk past the so called dead zombie, because if you shot a zombie on the ground it make sure the zombie is dead you waste your bullets, the game only gives you 15 bullets, I am kidding, but you get a small amount of bullets to shot and kill a gang load of zombies! Do the math next time Capcom! Do you guys do fuzzy math like 43rd President George W. Bush!:= (1+1=11) There are some people that miss fire, not me.
The Bottom Line
Buy it if your not scared of zombies! Boo !! The quality of the actors' performances in the game including voice acting was good, better than the PlayStation version for Resident Evil! The game was translated from Japanese to English, they did the voice-overs just as the way the words were spoken in Japanese to English. The game artificial intelligence is too good, zombies really try to eat you brains! I am kidding, about the brains. The game mechanics player controls are good, because you can turn from front to back just by double tapping the (B) button. Press and hold the R trigger then quickly release and press again. If done correctly, Rebecca Chambers should step/dodge backwards quickly to avoid damage. Works best on zombies in close quarters. The game action is good and scary, like dogs jumping trough the windows. The Graphics are real good for Nintendo Gamecube! My personal slant, I am a big fan of Resident Evil! The quality of the sound effects and/or music composition is good. The story and presentation are good. I would give the game a high score but I have to take one point away because the game only gives you 15 bullets, I am kidding, but you get a small amount of bullets to shot and kill a gang load of zombies! Tips: For Hollywood make the dam movies more like the game. Take a page form the games it self. The game story lines are better than the movies and acting! You guys are selling out just because movie companies wave millions of dollars in your face to make a movie that is nothing like the video game! You guys have to think about the image of the game, you guy make the Resident Evil look real BAD! You guy might get a bigger fan base if you guys would help in making the movies more about the game and not let some director make a movie about trash. Hint: ask video game tester for ideals who worked on the games! Duh!!! I wish, I was in Show Bizz, I would show you how it is done.
GameCube · by Richard Umali (20) · 2007
|Past the game||JOSE RODRIGUEZ||Oct 15th, 2007|
1001 Video Games
The GameCube version of Resident Evil Zero appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Resident Evil Zero was originally planned for the Nintendo 64.
A book adaptation of the game was published in 2004, the seventh in Pocket Books' Resident Evil series (though, since it is a prequel in much the same sense as the game is, it is numbered "0" on the cover), written by S.D. Perry and entitled Zero Hour.
According to publisher Capcom, Resident Evil 0 has sold 1.25 million copies worldwide since its initial release, while the HD Remaster versions added another 2 million copies to this number (as of September 30, 2018).
On 9 March, 2005, Capcom released Biohazard Sound Chronicle - Best Track Box which features six soundtracks from Biohazard (aka Resident Evil) games: * Biohazard 2 (35 tracks) * Biohazard 3: Last Escape (42 tracks) * Biohazard: Code: Veronica X (46 tracks) * Biohazard (44 tracks) * Biohazard 0 (72 tracks) * Biohazard 4 (32 tracks)
All soundtracks were also released separately, except the one from Resident Evil Zero.
Only 3,000 copies were made and the price of the package is around $80.
- 2002 – Best Graphics of the Year (GameCube)
- Golden Joystick Awards
- 2003 - Runner-up for GameCube Game of the Year (after The Legend of Zelda: The Wind Waker)
Related Sites +
Resident Evil Fan
With tons of videos, artwork, interviews and a Resident Evil encyclopedia, this fansite contains everything that the passionate fan could ask for.
TrueAchievements achievement guide
The TrueAchievements achievement guide for Resident Evil 0
Wikipedia: Resident Evil 0
Article about the game in the open encyclopedia
- MobyGames ID: 7746
- Steam App: 339340
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Contributors to this Entry
Game added by JPaterson.
Game added November 13th, 2002. Last modified August 16th, 2023.