The Legend of Zelda: The Wind Waker
Description official descriptions
Link is a young boy who lives with his grandmother on the Outset Island, one of the many small islands lost amidst the waters of the Great Sea. On his tenth birthday, Link encounters a giant bird carrying a girl. Link rescues the girl, but as a result his own sister is taken away by the bird. The unknown girl is a pirate captain named Tetra, who agrees to help Link find and rescue his sister. During the course of their journey the two realize that a powerful, legendary evil is active again, and must find a way to stop him.
The Wind Waker is the tenth installment in the Zelda series. Like its predecessors, it is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time: Link explored 3D outdoor areas and dungeons, fighting enemies and occasionally solving environmental puzzles. An addition to the combat system is the ability to parry at specific times, which is needed to overcome armored foes. Another new feature is picking up and using some of the weapons wielded by the enemies. Similarly to previous games, Link can use tools such as bow and arrow, boomerang, and bombs.
Link needs to sail through the Great Sea in order to travel to other islands. He uses a baton called the Wind Waker to change wind direction by conducting it and producing melodies. The Wind Waker is also used for teleportation and puzzle-solving purposes. Link can use wind currents to glide and access remote areas.
Visually, the game utilizes cel-shaded graphics to create a cartoon-like appearance. The characters' bodily proportions and facial features are not realistic, complementing the style. Link's big eyes, in particular, also have a gameplay-related function, giving clues to the player by looking at specific items needed to solve puzzles.
- ゼルダの伝説 風のタクト - Japanese spelling
- 젤다의 전설 바람의 택트 - Korean spelling
- Asymmetrical multiplayer games
- Console Generation Exclusives: GameCube
- Gameplay feature: Auto-mapping
- Gameplay feature: BASE jumping
- Gameplay feature: Day / Night cycle
- Gameplay feature: Drowning
- Gameplay feature: New Game+
- Gameplay feature: Photography
- Games made into comics
- Legend of Zelda series
- Nintendo Player's Choice releases
- Nintendo Selects releases
- Protagonist: Elf
- Remastered releases
- Visual technique / style: Cel shaded
Credits (GameCube version)
165 People (141 developers, 24 thanks) · View all
|Script & Event Planning|
|[ full credits ]|
Average score: 92% (based on 104 ratings)
Average score: 4.1 out of 5 (based on 232 ratings with 6 reviews)
The animation has aged very well and something tells me that is isn't going to change either. The cute, child-friendly style is just the highlight of this game. Some people people argued that it doesn't look like a Zelda game anymore, but that isn't true (at least in my opinion), the style really adds a good bit of magic to the game. I still prefer Ocarina of Time's style (or the style they are going to use in Skyward Sword), but this is certainly not bad.
The story is very refreshing and simplified for the children, there isn't any higher power or magic realms this time, all you know is that there are diamonds that need to be found in order to go to an underwater city. I personally like it this way because younger people never ask me to explain something to them, they just understand it and leave me alone. Adults can't really complaint either because the story is not "too simple" and it's also well-written. You just have to love the perfect balance Nintendo found here.
It plays very easily, you never have any trouble moving around or fights with the menus. I especially like the "items menu" that has a sub-menu for all your bait and another for all your spoils (fetch-quest items), this makes it very tidy while there was serious potential for a gigantic and confusing menu. I also want to mention that the boat is much better than Epona and doesn't glitch as much.
The soundtrack is simply amazing, it is better than in any other Zelda game ever, maybe even the best in the history of video games. It covers everything from cheerful and light for the islands to dark and sad for the caves and dungeons. Some of my favorites would be; Dragon Roost Island, Sage Laruto and Gohdan's theme. The only songs that aren't that great are most of the songs you need to play yourself (aside from the "sages' songs").
The dungeons are pretty good and creative, there were no ports from previous games in here (aside from the Wind Temple which I heard was supposed to be in Ocarina of Time, but that doesn't count). They also interested me because they really looked like what they were supposed to be, the "Forsaken Fortress" actually looks like a fortress and the temples guarded by the Sages actually looks like a place where the Sages would pray.
The hardest dungeon is right at the beginning of the game, only the final battle with Ganandorf is as hard. The dungeon is very annoying to navigate through, you don't have a weapon for the largest part and some enemies place you back in a prison if they catch you. This is very annoying because it makes it impossible for me to enjoy a second run through the game.
Sailing around the world is not really enjoyable, roughly 80% of the world is water, so it just doesn't feel right. Hyrule isn't Hyrule anymore, it's just water with a few islands in it. There is nothing interesting to find on the islands and fishing for treasure isn't that exciting either. Another complaint I have are the Koroks, you can't imagine how much I hate the Koroks. They are a new race that replaces the Kokiri, it's the biggest insult to Ocarina of Time ever. If you're not going to have Hyrule, you shouldn't make a Zelda game.
The Bottom Line
This is a pretty good Zelda game; it has a great soundtrack, timeless graphics and a nice story. The new "Hyrule" might not be as great as what I am used to and the Koroks should leg it before I use them as target practice, but it's overall still a great, magical whole. Especially younger fans of the Zelda franchise are going to have fun with this one and people who want to get into the franchise might also want to start here.
GameCube · by Asinine (957) · 2011
Its probablty worth pointing out that im a major zelda fan at this point. Not that it means im only gonna give it 10 out of 10 - high expectations can lead to dissapointment after all. While there was no real dissapointment, and the game is significantly evolved from Ocarina, it doesnt replicate the leap from Link 2 the past to ocarina. This is perhaps understandable, you can only get that "wow its 3d" factor the once. nonetheless, it does evolve the game quite a lot, in particular the control and, of course, the graphics. The camera is easily the best camera in any 3d game, and after many hourse play i cant remember once getting it stuck in a tree or behind a house. Mario take note. The graphics may not be what we were all hoping for (dark anime) but theyre still bloody ace, and stand up to extensive play. Quest wise, its more of the same as in ocarina, but with an extra level of detail in many areas, thoough the side-games didnt grab me like they used to. Oh and sailing accross the sea is seriously cool. Most mellow.
Well realistically, theres nothing significant wrong, but it is a shame we didnt get the graphics as seen at E2000 (or whenever it was). Perhaps the gamcube isnt powerful enough, and its another generation or two away? Who knows. Furthermore the quest, although in a bigger world, isnt as convoluted (although there are bags more secrets). I kinda missed the 'cause and effect' idea too, like the past and future worlds in ocarina, or the light/dark in link to the past. Its a good game mechanic, doing something in one place affecting the same place in the future/light world. But these are minor irritations at best.
The Bottom Line
highly reccomended game, like most zeldas. if youv not played one before its a 10 out of 10. For those raised on zelda, perhaps only a nine, but still essential.
GameCube · by A D (3) · 2003
The graphics rock! They make this game a virtual cartoon. Also the dungeons, the over world, as well as the explosions looked awesome! Love those graphics! The gameplay was very nice. The sword moves were cool, and the rolling attack was also nice, because I could use it to move to certain areas quickly and I could roll into a wall and cause jars to fall off of some shelves. The music is also kind of nice, and the fact that you can turn the camera with the C stick is really awesome.
Most of this game was just EASY. I only had one or two deaths on my first play-through of this game.
The Bottom Line
Next time you go and look for a new GameCube game, whatever you do, do NOT pass this game by! The moment you get it in your sight, BUY IT!!! Five stars for The Legend of Zelda: The Wind Waker!
GameCube · by Dark Cloud (31) · 2003
|Credits||Nial Gauntlett||Jun 9th, 2015|
|Wii U||Michael Cassidy (21204)||Nov 25th, 2014|
1001 Video Games
The GameCube version of The Legend of Zelda: The Wind Waker appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The programmers left in some really bizarre levels from the beta stages (and maybe even one from the alpha stages) of testing. You can access these with Action Replay.
At some point a Japanese company released a product called The Zelda Box. Inside the box was exclusive information, media and figures from The Legend of Zelda: The Wind Waker. Included in were prints of concept art for the game, one of which reveals that the team was considering having an adult Link in the game.
You can not drown the pigs of Outset Island by throwing them in the ocean (the first thing I tried when I got the game), but with luck you can trap them behind one of the rocks you're supposed to practice jumping on. The pig(s) will swim back and forth along one side of the rock for an indefinite amount of time, making them much more suited for an archipelagian adventure than the wimpy kid you have to control.
- The masks adorning the wall behind Carlov in the Nintendo Gallery are from "The Legend of Zelda: Majora's Mask.
- The stained-glass windows surrounding the Master Sword in the Hyrule Castle basement depict the sages from The Legend of Zelda: Ocarina of Time.
- The symbols upon the three pearls of the goddesses are the same symbols that represent the songs that can be played on the Harp of Ages in The Legend of Zelda: Oracle of Ages.
The bird-like Rito are believed to be descendants of the Zoras from Ocarina of Time. Medli, an important NPC has a symbol similar to the Zora's Sapphire on her clothing. She is also mentioned as being of the bloodline of an important Zora.
The Rito may also be inspired by the Watarara, who are also avians and who only appear in the Legend of Zelda series manga. These people were more like giant birds than humans, but had a similar gaining of wings past a certain age and the same chieftain leadership structure.
On August 31, 2003 the game has won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
According to publisher Nintendo, the Wii U version sold 1.62 million copies worldwide (as of September 30, 2015).
- 2003 – Best Console Action-Adventure Game of the Year
- GamePro (Germany)
- February 13, 2004 - Best GameCube Game in 2003 (Readers' Vote)
- 2003 – #5 Game of the Year
- 2003 – GameCube Game of the Year
- 2003 – GameCube Game of the Year (Readers' Vote)
- Golden Joystick Awards
Related Sites +
The Legend of Zelda: The Wind Waker
- MobyGames ID: 8725
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Contributors to this Entry
Game added by Kartanym.
Wii U added by MegaMegaMan.
Game added March 25th, 2003. Last modified September 17th, 2023.