The Legend of Zelda: Twilight Princess
Description official descriptions
Twilight Princess is the first Legend of Zelda game for the Wii and also the last for GameCube. At first, Link is a simple farm boy, whose tasks consist of herding goats to watching children in Ordon village, Link's hometown. One day, Link is asked by the mayor to run an errand in Castle Town, but things suddenly go wrong…
The land becomes dark, and strange creatures appear from another world called the Twilight Realm, which turns most into ghosts. Link, however, becomes a wolf. After becoming a wolf, Link is aided by Midna, a resident of the Twilight Realm. Midna helps Link find a way to turn human again along with other tasks.
The wolf cannot use a sword or other items. Instead, as a wolf Link must use his senses to solve puzzles and get past obstacles. The beast can also dig holes to find hearts and rupees and to get in places. It can push blocks with its head to climb higher or reveal hidden passageways. Additionally, it can attack enemies by biting or pouncing on them.
As a human, Link can move around quickly, aim his bow, swing his sword, and even fish. Link also collects many different items, which allow him to perform varied attacks and reach places he couldn't before. Link performs many attacks with his sword and can even learn other sword moves.
The game's art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. Chronologically, the game takes place between the two aforementioned titles, and quite a few locations from Ocarina of Time can be visited. The main adventure takes place in several provinces with dungeons and temples. With the help of Midna, you can easily travel around quickly later in the game.
The Wii U remaster of the game includes:
- Enhanced graphics
- Wii U GamePad support (allowing for a mini-map to be displayed on the touchscreen, or items to be changed using the touchscreen)
- Miiverse support
- Some areas of gameplay have had minor adjustments
- A new difficulty mode
- A new dungeon, the Cave of Shadows, which is accessed using the Wolf Link amiibo
- Additional amiibo support for health refills or arrow refills
- ゼルダの伝説 トワイライトプリンセス HD - Japanese Wii U spelling
- ゼルダの伝説 トワイライトプリンセス - Japanese spelling
- 젤다의 전설 황혼의 공주 - Korean spelling
- Console Generation Exclusives: GameCube
- Console Generation Exclusives: Wii
- Gameplay feature: Arena fighting
- Gameplay feature: Auto-mapping
- Gameplay feature: Beast riding & beast attacking
- Gameplay feature: Day / Night cycle
- Gameplay feature: Drowning
- Gameplay feature: Fishing
- Gameplay feature: Herding
- Gameplay feature: Horse riding
- Gameplay feature: Pettable animals
- Gameplay feature: Transformation
- Legend of Zelda series
- Nintendo Selects releases
- Protagonist: Elf
- Theme: Werewolves
Credits (Wii version)
227 People (188 developers, 39 thanks) · View all
|Boss Battle Planning|
|UI System Programming|
|[ full credits ]|
Average score: 94% (based on 172 ratings)
Average score: 4.1 out of 5 (based on 218 ratings with 15 reviews)
The Zelda series has come a long way. From the early 2D games to the epic 3D quests such as Ocarina of Time, The Legend of Zelda is one of the main household names in video games.
When the GameCube was first shown, a short clip was shown with protagonist Link fighting his nemesis Ganondorf. While this was only a tech demo of what the system could do, it became the basic outline of what people expected a future Zelda game for the system would look like. How different this turned out to be...
In 2003 Nintendo finally brought the series to GameCube with The Wind Waker, a game that was visually nothing like the older games. Instead of the mature and naturalistic style seen in games like Ocarina of Time, gamers got a cartoony cell-shaded world with a big-eyed Link that looked like he stepped right out of a Disney cartoon. While fans were sceptical at first, they soon grew to love this new style and appreciated it just as much as the old style. In its own way, it was just as stunning as Ocarina of Time was for its time.
While many fans loved this graphical overhaul, they also expressed their fears that their much-loved traditional Link would sink into the mists of video game history. Those fans were put at ease, however, as Nintendo made their largest Zelda epic yet also the most realistic-looking ever made. The result of their labour was The Legend of Zelda: Twilight Princess.
This game, released in late 2006, was the GameCube's swan song while also the first major classic for the brand new Wii system. While originally made for just the GameCube, Nintendo decided to use the Wii controls to their advantage and publish a Wii version as well. Motion controls would require Link to hold his sword in his right hand for gameplay convenience, while he had always been left-handed. As a result, the Wii version is the complete mirror image of the GameCube version. It doesn't affect the game one bit, though, so you wont mind at all.
In Twilight Princess, the land of Hyrule is slowly being swallowed by a strange veil of Twilight. This curse reduces those who dwell in it to mere spirits. Only one is not transformed into a spirit. That one is a young man named Link. Instead, he turns into a wolf. Aided by a mysterious creature called Midna, Link must travel Hyrule in both wolf form as well as his human form and eventually face off against Zant, the evil King of Twilight.
The variation between the two forms becomes more important as you keep on progressing through the story. In the later phases of the game you will be forced to continually alter between the two forms to solve puzzles, reach certain areas and fight different foes. This creates two different ways to approach the obstacles in the game making the game much more interesting. It's comparable to the child/adult mechanic from Ocarina of Time and especially the mask transformations from Majora's Mask. As a wolf Link can't use items but he can use a charge attack, walk along ropes, bite foes, use his wolf senses to see hidden secrets and invisible foes as well as dig with his paws.
When he's a human Link can use his usual arsenal of items including old favorites such as the bow, clawshot, sword, bombs etc. There's also a few new ones. The most interesting one is the Spinner. This gear-shaped device allows Link to move along tracks on walls to reach far-off areas. It is too bad it's used rather sporadically as it is one of the most creative and fun items in the series. This item should be brought back in later titles.
The progression of the game is rather linear. You go from town to field to dungeon and then to the next town. There are several different provinces divided in many different areas, most of which are familiar such as Death Mountain, Lake Hylia, the forest, Gerudo Desert and Hyrule Castle Town.
In each province there are one or two dungeons. Ranging from the lava-filled mines of the Goron Tribe to the fish-like Zora's Lakebed Temple, each of the dungeons has its own distinct look and feel. They are full of brain-teasing puzzles, hidden treasures and interesting monsters. My favourite one is a town that floats in the sky like an airship.
At the end of each dungeon there is a boss. The bosses seen in this game are some of the most impressive ones ever. They are gigantic and give the fights an epic David vs. Goliath feel unprecedented in the series.
Visually the game is impressive. While it is clear the game was originally a GameCube game, it still looks very nice on Wii and the GameCube version is probably the most visually impressive game on that system, anyway. Even though it is not perfect from a technical point of view on Wii, it's got an atmosphere, artistic approach and attention to detail rarely, if at all, seen in any Nintendo game. Especially the Twilight looks very impressive from an artistic point of view with gloomy dark clouds and a strange feeling of half-light. You really need to see it for yourself to truly grasp what I mean. The dungeons and buildings are also a marvel of visual design
The music is some of the best in the series. It is too bad it's not fully orchestrated but it is some of the best music MIDI can offer. From the epic tunes of Hyrule Field to the dark and gloomy theme of the haunted Arbiter's Grounds, it's all varied and fitting.
Twilight Princess is one of the best Zelda games when it comes to characters and their development. There are some lovable characters in there that are hard to forget. The most notable is your main companion Midna, a very sarcastic and witty creature from the Twilight World. She is like Navi in Ocarina of Time but far more interesting and much cooler. (As well as far less annoying.) As the game progresses you'll find out more about her mysterious origins. She needs your help to defeat Zant. Zant is the King who conquered the Twilight Realm and now wants to conquer the Light World as well and dethrone princess Zelda. Some supporting characters are just funny such as Talo, a little kid of about 4 years old who is actually much more intelligent than most of the adults in the game and he turns out to be a great entrepreneur.
The quest is long and engaging and the world is bigger than ever before. The sheer scope of the overworld begs you to explore every corner of it There are lots of little quests and collectibles in good Zelda fashion to prolong the game's length including the grueling quest of the infamous Cave of Ordeals.
The Wii controls really make the game more playable. Simply swing the Wii Remote to slash your sword, point at foes to use your arrows or quickly select your desired item. It's very intuitive and makes it stand out just that little bit from the GameCube version.
To put it simply; this game does little to innovate. It's a very traditional Zelda game. Particularly Ocarina of Time fans will feel a little too familiar with this game. The first few dungeons are a big déja-vu. Most Zelda games from the past decade such as Majora's Mask, The Wind Waker or Phantom Hourglass had things that set them apart from other entries in the series. Twilight Princess fails miserably in this area.
Particularly familiar is the Lakebed Temple. It's very similar to the Water Temple in Ocarina of Time (including being at the bottom of Lake Hylia) or Great Bay Temple in Majora's Mask. And it doesn't stop there, the Forest Temple, Goron Mines, Kakariko Village, Lake Hylia, it's mostly been there, done that. It's not until about halfway through the game that the dungeons and environments start getting a bit more original and actually feel inspired.
There are no true innovations in the very formula of the series either. The wolf mechanic is great but its still just a variation on older concepts, particularly the transformations from Majora's Mask.
This gets worse if you consider the game's progression is very linear for a Zelda game and you miss the open-ended feel that made the series such a hit in the early titles, especially since the world is so big and engaging. It's the age-old overworld-dungeon formula. It could have been much more fun if you could do the dungeons in a different order each time you play the game.
Sound effects are classic and you can hear them through the Wii Remote speaker. For example, if you use your bow you hear the string being pulled back through the controller. It's is of very low sound quality, though, and it unfortunately never becomes more than just a gimmick, they could have gone the extra mile and make some kind of cool Wii-exclusive feature out of it.
The story is very traditional and that gets worse as you progress further into the game. Many old ideas are carried over to this game, few new ones are introduced.
The few original concepts such as the Spinner are used only rarely.
The Bottom Line
Pros: Large, epic and engaging. Visually impressive with lots of style and atmosphere. Great cast of characters. Wii controls simply feel better than buttons. The biggest, most complete Zelda game in existence today.
Cons: Unoriginal and mostly a rehash of concepts from Ocarina of Time both in environments as well as storyline. Controller sound is bad and gimmicky. The Spinner should be used more. Bring it back in new games, Nintendo!
If you are looking for a long and engaging Zelda quest with an impressive presentation, look no further than Twilight Princess. If you are looking for an original and defining Zelda game, this is not your game, however.
Wii · by Rensch (203) · 2010
I do like Zelda don't get me wrong. The graphics are pretty good but not exactly ground breaking, the control scheme is nice and I love the new circular inventory system. Hyrule has been overhauled and it is considerably larger than the last time we rambled around it as Link. Puzzles involving transforming between a Wolf and Link are pretty ingenious, look for ghosts pointing to the goal and then transform back into Link to get the job done!.
As usual little has changed. The control system has been buffed but has essentially remained unchanged since Ocarina of Time, take away the pointing with the wii-mote and it's same old, same old. There are little new locations, graphics are fairly un-impressive for a next-gen console and most of the items are pretty superfluous. The novelty of changing into a Wolf wears off quickly and admit it, our new buddy is essentially Navi. Most of the music in the game is just a bunch of remixes of old Zelda tunes but there are some new tracks and some of the mini-games are boring (Whoa, let's herd what fun!) and bizzare (giant fruit collecting????).
The Bottom Line
What we have here friends is Zelda; Ganondorf is back (for the six billionth time) and another Link must take up sword and fight for the survival of Hyrule. You can do some new things and there are bells and whistles but essentially it's just the same old formula recycled with a new graphics engine, I definetly wouldn't buy this game it's a renter if anything. Buy it if you want, I mean you will enjoy it because it's Zelda and it is fun but there just isn't enough that is new to warrant a purchase.
Wii · by AxelStone (34) · 2008
A fairly clean adventure game that reminds me of games made back in the 80's. The player is handed multiple puzzles to work through in a linear manner. For the most part this game is very good for the younger crowd. It would be a great introduction to a genre rarely seen today.
Well, this game doesn't bring anything new to the table. If you have played adventure games before this one is just the same formula with new graphics (albeit done very well). It's also kind of annoying that while this game is a rail game, players are forced to repeat, or back track, sections of the map in order to emulate an open form game.
The Bottom Line
This game hearkens back to the age of adventure games where players were shoved down a rail by the developers and were forced to solve puzzles. In this game the puzzles can be logical, but sometimes they make no sense at all. And then players are forced to back track in order to complete the quests they are given, which can be quite annoying at times.
But this is also a very clean game that is done very well for what it is. For new players this would be a great first adventure game.
Wii · by Sean Johanson (12) · 2010
|Android version?||deadaccount (13359)||May 18th, 2019|
|Genre Correction||Mark Picard||Jul 9th, 2013|
|Mirrored?||beetle120 (2414)||Nov 25th, 2007|
1001 Video Games
The Legend of Zelda: Twilight Princess appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The game was originally announced for release for the GameCube in November 2005. This was delayed to November 2006 so that the developers could add more content to the game and release it on the Wii as well as the GameCube.
- During development, Midna's hair was red and green, while in the final version it's red but ends in blonde-yellow.
- Although Sheik, Zelda's ninja-like alter-ego from
Ocarina of Time, does not appear in Twilight Princess, an updated design of the character was drafted up in its development. He is however available as a playable character in the Wii game Super Smash Bros.: Brawl.
Throughout the game you'll encounter the strange Shadow Beasts (the dark blue/black coloured humanoids with the bizarrely shaped disc-heads and tentacle hair). However, in two cut-scenes, you can see two big Shadow Beasts with differently designed disc-heads flanking Zant like bodyguards.They don't appear in-game as enemies.
There is a bug in a room with a big cannon Link can use to warp. If you save in that room, an invisible character won't let you leave, but he can't be spoken too. Link can't transform into a wolf either. Customers could return the disc to Nintendo to have it replaced. A video of the glitch is available in the related links section.
Nintendo of America's official magazine, Nintendo Power, published a monthly series of articles called Inside Zelda, which revealed how the game was developed. The series can be read in its entirety here.
- The Oocca race appears to be inspired by M.C. Escher's painting Another World.
- The masks worn by the Ancient Sages resemble those worn by chorus members in Ancient Greek dramas.
The character Midna, who speaks gibberish, is actually speaking English that has been scrambled beyond comprehension. Some of her unscrambled voice lines are related to the game's story whilst others are related to key gameplay elements (such as "I'll take you there with my power", which is used when warping to other areas. This is especially interesting as Midna's voice actress, Akiko Kōmoto is Japanese.
- if you look around the fishing hut, the owner, you'll see an old black and white photograph of the Fishing Guy from the Lake Hylia fishing pond from Ocarina of Time. The hut's owner and operator Hena refers to him as the "legendary fisherman" and comments that she may be a descendant of his.
- In Hyrule Castle Town you meet a character named Thelma, who owns a bar in the city and is a fairly important NPC to the storyline. She also owns a cat named Louise, who helps you as well. The two characters are a reference to the movie Thelma & Louise.
- The characters Malo and Talo, children living in Link's hometown Ordon Village, are named references to Malon and Talon from
The Legend of Zelda: Ocarina of Time, who are references to Marin and Tarin from The Legend of Zelda: Link's Awakening.
- The symbols that represent each Sage are the Six Medallions from The Legend of Zelda: Ocarina of Time.
Unlike every other Legend of Zelda game, Link is right handed in Twilight Princess. This is so most people (right handers make up 85% of the population) can make use of the Wii controls in the same hand as Link. Sword in the right, shield in the left. The GameCube version has Link using his left hand as usual. To make the game work for the right handed Link of the Wii, the Wii and GameCube versions of this game have the world map and everything in it mirrored So everything stays the same relative to him.
- GamePro (Germany)
- February 01, 2007 - Best Console Game in 2006 (Wii version) (Readers' Vote)
- February 01, 2007 - Best Console Action-Adventure in 2006 (Wii version) (Readers' Vote)
- 2006 – Game of the Year
- 2006 – Console Game of the Year
- 2006 – GameCube Game of the Year
- 2006 – Wii Game of the Year
- 2006 – GameCube Game of the Year (Gamers' Vote)
- 2006 – Wii Game of the Year (Gamers' Vote)
- 2006 – Wii Adventure Game of the Year
- 2006 – Wii RPG of the Year
Related Sites +
Iwata Asks - The Legend of Zelda: Twilight Princess
<moby company="Nintendo Co., Ltd.">NCL</moby> president <moby developer="Satoru Iwata">Satoru Iwata</moby> interviews <moby developer="Yoshiyuki Oyama">Yoshiyuki Oyama</moby>, <moby developer="Keisuke Nishimori">Keisuke Nishimori</moby>, <moby developer="Koji Kitagawa">Koji Kitagawa</moby>, <moby developer="Atsushi Miyagi">Atsushi Miyagi</moby>, <moby developer="Kentaro Tominaga">Kentaro Tominaga</moby> & <moby developer="Aya Kyogoku">Aya Kyogoku</moby> of <moby company="Nintendo EAD">Nintendo EAD's</moby> Software Development Department.
The Legend of Zelda: Twilight Princess
Official game website
Twilight Princess Cannon Room glitch
A video demonstration of the glitch in the cannon room, see the trivia item for more information
The article on The Legend of Zelda: Twilight Princess at Wikipedia
- MobyGames ID: 25103
- Wikipedia (en)
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Game added by Keeper Garrett.
Game added November 20th, 2006. Last modified August 7th, 2023.