- Resident Evil (1996 on PlayStation, 1997 on Windows, SEGA Saturn)
Description official descriptions
Special forces S.T.A.R.S. Bravo team's helicopter malfunctioned and crashed during their mission, disappearing into the Arklay Mountains. This and what happens to them is told in the story of Resident Evil Zero. Now, S.T.A.R.S. Alpha team is sent on a mission to investigate a series of murders around Raccoon Forest. Spotting the Bravo team's helicopter, or what's left of it, they land nearby and investigate the surrounding area. Unaware of what they might expect, one member is attacked and devoured by zombified Dobermans. The rest of the team, with a little bit of luck, find shelter in a nearby mansion, not knowing it was probably better to stay out.
You play the entire game with one of the two selectable characters, Chris Redfield, or Jill Valentine. The starting point is the lobby of the mansion the three surviving S.T.A.R.S. members just stepped in. After a short while, the team decides to split and search for any possible survivors or anything useful that may help them break out of this dreadful place. To their amazement, they encountered an enemy they never were trained to confront, zombies. There is only one mission to be considered now: survival.
The GameCube and the later Wii versions are largely a remake of the original Resident Evil for the PlayStation, with some additions. While the floorplan of the returning locations is almost entirely unchanged, several new areas have been added in, extending your stay in the mansion. A new enemy, Lisa, has been added to the game, making your trips outside of the mansion much more dangerous. Finally killing a zombie is now no longer good enough to put them to rest. They must be destroyed totally with fire or else they will rise again; faster, deadlier, and madder than before.
The 2015 PS3, PS4, Xbox 360, Xbox One and Windows version called Resident Evil (also known as Biohazard: HD Remaster) is a remastered version of GameCube remake of the original Resident Evil with enhanced graphics and sounds, widescreen support and an alternative control scheme next to the default one. Additionally, when starting a new game, the player can choose between original character models, or Chris and Jill models from Resident Evil 5 which came after the original GameCube release.
- バイオハザード - Japanese spelling
- バイオハザード HDリマスター - Japanese spelling
- 生化危机 - Chinese spelling (simplified)
- 3D Engine: MT Framework
- Biohazard / Resident Evil series
- Console Generation Exclusives: GameCube
- Enhanced remakes
- Gameplay feature: Multiple endings
- HUDless games
- Japanese Nintendo Switch games with full English support
- Japanese PlayStation 3 games with full English support
- Nintendo Player's Choice releases
- PlayStation the Best series
- Remastered releases
- Setting: 1990s
- Theme: Law enforcement
- Theme: Zombies
Credits (GameCube version)
209 People (197 developers, 12 thanks) · View all
|Script Translation and Voice Direction|
|Motion Capture and Movie Coordination|
|Stage CG Art Director|
|Stage CG Art Image Designer|
|Stage CG Lead Designer|
|Stage CG Designers|
|[ full credits ]|
Average score: 86% (based on 71 ratings)
Average score: 4.2 out of 5 (based on 104 ratings with 9 reviews)
I'm a massive Resident Evil fan. I have been ever since the original was released back in '96. In fact, this game is the reason I bought my Gamecube. To this day I haven't regretted it in the slightest.
This "REmake" is also my all time favorite game in the series. It takes the game that started it all and ups the ante with improved graphics, a creepier atmosphere, and a heightened sense of dread. Many of the classic puzzles and areas have been redone as well, and a good deal have been added to spice things up for series veterans. I still have a special place in my heart set aside for the Aqua Ring lab.
There's only one thing I didn't like about this game, and that's Lisa. If you've played the game, you know who I'm talking about. Everything else was great though.
The Bottom Line
It's a wonderful remake of a classic game. Scary, fun and intense. It's a game that will fry your nerves and then get you coming back for more. One of the greatest survival-horror games ever made.
GameCube · by Robstein (199) · 2007
Everything. I found the gameplay to be excellent, the graphics to be stupendous, and the characters to be real and the monsters to be paralyzingly realistic! As a matter of fact, I couldn't play this after a while. My wife wouldn't and couldn't watch me play, as it upset her and gave her nightmares. I myself tried to play it by myself both day or night, and couldn't, especially at night!! For example, when the dogs smashed through one of the windows, I almost had a heart attack! My heart skipped a beat and I had to stop the game to calm down.
When I saw my first zombie come BACK to life, faster and with more evil intent, I ended up trading it in towards some other games. I know, what a wuss! The dogs were bad enough, but now I had to contend with superzombies? You never knew when or where they would come.
Very very creepy! And I played "Silent Hill" to the end, so I know scary! If I didn't feel like my heart was going to burst out my ribcage, I would probably of played this longer, but I couldn't take it anymore. It truely transends the game world and pulls you deep into it's story and environments!
About the only thing that bothered me was the camera control. It was quirky and cumbersome. In this kind of game that is a BIG problem. You really need to be able to see around you and quickly. There wasn't a problem with vision, you do have total 360 degree vision on both planes of view, but it was sloppy to control.
A bit annoying with the save stations being difficult to locate and get back to, which made for a lot of restarts. This isn't a big problem, except when you haven't had a chance to save for a while, and you loose all your progress!!
The Bottom Line
One of the all time classics. One of the all time scariest survival horror titles made!
Personally, it really did scare the crap out of me, and if you play it, be warned.
I wish I could have played it to completion, but I, I....j-j-just couldn't, no, I couldn't....no, no.......no.....not again, no.....sob..."What was that?"...."Who's there?"....gulp
GameCube · by Oblio (97) · 2006
I own every single Resident Evil game ever made, so to say I'm a bit of a fan of the series is an understatement. My first exposure to the series was back in 1998 when I played a demo for Resident Evil 2 at a friends house. I was pretty affected by it and not just because it was full of gore and body parts flying all over the place. I had never experienced a Survival Horror game before and these alien mechanics the game relied on baffled my developing 8 year old mind.
Years later when I began to collect video games one of the first things I resolved to do was amass an enormous collection of Resident Evil merchandise. So, suffice to say I know the entire series back to front.
The remake of Resident Evil caught my attention when I picked up a Nintendo Gamecube product catalogue back in 2001. It showcased the photo realistic graphics of the game and made a pretty big deal about the Resident Evil series making its way to the Gamecube. I didn't actually get to play it until last year, for a few reasons which aren't particularly pertinent right now, and I wish I hadn't waited so long.
A familiar setting
The remake of Resident Evil takes place in identical circumstances to the original released in 1996. The Arklay Mountains surrounding Raccoon City have become a dangerous place full of sightings of feral animals and packs of men attacking Hikers. A special police taskforce named S.T.A.R.S Alpha Team is dispatched to investigate and when they go missing Bravo team is dispatched to find them. The team is abandoned and seek refuge in a seemingly derelict mansion. From here, the horror ensues and the main protagonists Chris Redfield and Jill Valentine must battle the monsters that stalk the halls and find a way to escape the hellish mansion before they succumb to the resident evil (see what I did there?) inside.
Tried and true Resident Evil gameplay
The Resident Evil series has been both a staple source of praise and derision in the 14 years it has been circulating. In the time it had been bubbling away in Shinji Mikami's mind the series had gradually evolved up until 2001, when Resident Evil was released. Every single refinement that had been instituted in the series until then made its way into Resident Evil (and if you haven't already figured it out when I say Resident Evil I'm talking about the subject of this review and not the original.) The tank controls have been discarded for a more fluent 3D control scheme that incorporates the life saving 180 degree turn from previous games. Your character controls so smoothly, any criticism from the past concerning the controls are quickly forgotten.
In addition to the sharp control scheme you also have recourse when grabbed by an opponent from the front. Your character can utilize defense weapons like stun guns and phosphorous grenades that do very cool things when an enemy grabs them. It saves health and adds a degree of strategy into how you approach encounters.
In addition to this a new form of Zombie has been introduced named the Crimson Head which is a regular Zombie that hasn't been beheaded or burned. You can carry around a flask of oil which you need to pour on the corpses of Zombies and set them alight to kill them properly, or as I mentioned before you can seperate their head from their shoulders. The tension involved in whether or not a Zombie will rise up again as a Crimson Head adds a new degree of horror to the game.
All of the refinements, additions to the roster of enemies and options for defending yourself add this contemporary edge to Resident Evil that games like Code Veronica seemed to lack. While Code Veronica was a great game, it lacked any nuance or subtle refinements. The transition to 3D environments was wonderful but it added little to the game itself. Resident Evil feels like a meaningful evolution of the series, one that was due.
It looks like it plays
Resident Evil is a beautiful game, a stunning game. I can't really emphasize how amazing it looks. It's the dictionary definition of photo realistic. Environments look amazing and flickering lights, shifting shadows and tree branches add a layer of atmosphere to the game. Character models display a similar level of polish and animate superbly. They are textured immaculately with realistic facial animation and emotive expressions. The environments are smack of grunge and funk, they almost emit a musty smell as you wander through the decaying hallways. It's superb artistic direction.
Resident Evil plays well but lacks any sort of contemporary checkpoint system. You still rely on ink ribbons and although this may not mean much to you, it's still a system the game relies on.
There are very little unlockables other than some modes that just make the game a little harder.
The Bottom Line
Resident Evil is a beautiful, photo realistic game with gameplay that is ultra refined and the most satisfying of the classic series to play. There is little about the gameplay I can fault.
It's a classic love letter to Resident Evil fans, something you should really experience if you even have a passing fancy for Survival Horror.
GameCube · by AkibaTechno (238) · 2010
Actress Julia Voth's likeness was used in the Jill Valentine character.
According to publisher Capcom, the GC version of Resident Evil has sold 1.35 million copies worldwide since its initial release, while the HD Remaster versions have sold an additional 2.3 million copies (as of September 30, 2018).
- 2002 – #2 Best GameCube Game of the Year (Readers' Vote)
- 2002 – Best GameCube Action Game of the Year (Readers' Vote)
Related Sites +
Resident Evil Fan
With tons of videos, artwork, interviews and a Resident Evil encyclopedia, this fansite contains everything that the passionate fan could ask for.
TrueAchievements achievement guide
The TrueAchievements achievement guide for Resident Evil
Wikipedia: Resident Evil
Article about the game in the open encyclopedia
- MobyGames ID: 12847
- Steam App: 304240
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Contributors to this Entry
Game added by MAT.
Game added April 15th, 2004. Last modified August 30th, 2023.