Resident Evil: Director's Cut
Description official descriptions
Resident Evil: Director's Cut is a reissue of the original Resident Evil. Unlike Resident Evil for the GameCube, it is not a remake of the original game, instead, it is more of a slight remix.
There are three gameplay modes available. "Original" contains the original game with no changes or additions. "Beginner" features double the amount of ammunition and save ribbons, plus increased health for the player, increased damage for their weapons, and an auto-target feature.
"Arrange" mode is the "Director's Cut" version of the original. The default outfits for Jill, Chris, and Rebecca are changed, new camera angles are introduced, and the placement of key items is changed. Most of these changes are designed to play against the expectations of veteran players of the first Resident Evil - so zombie dogs may smash through new windows, or keys will not be where they were, forcing players to hunt for them anew. The default Beretta pistol is also changed to a chromed version with a randomized chance to kill standard zombies in one shot.
The original release of the Director's Cut advertised an uncut version of the opening cinema, in full color, and never-before seen. Notable aspects of this video include shots of a corpse with bites taken out of the face, close-ups of zombie dogs bleeding when shot, and graphic quick-cuts of Joseph being bitten by these dogs. Chris is also shown smoking in his introduction, which was cut from Western releases. However, only the French and German releases contained this footage. U.S. and UK versions retained the censored black-and-white video shipped with the original release. This has never been corrected, either in the Greatest Hits reissue, or with the PSOne Classics downloads on the Playstation Network.
The original issue of the Director's Cut contained a demo of Resident Evil 2 on a second disc. The "Greatest Hits" re-release added Dual Shock support for the controller (left "movement" stick only). and also had a new soundtrack which replaced the older one.
Groups +
- Biohazard / Resident Evil franchise
- Gameplay feature: Multiple endings
- Games that include a playable demo of another game
- HUDless games
- Live action cut-scenes
- PlayStation Greatest Hits releases
- Protagonist: Female (option)
- Setting: 1990s
- Setting: Future now past
- Theme: Law enforcement
- Theme: Zombies
Screenshots
Promos
Credits (PlayStation version)
101 People (98 developers, 3 thanks) · View all
Chris Redfield |
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Jill Valentine |
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Barry Burton |
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Rebecca Chambers |
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Albert Wesker |
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Joseph Frost |
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System Plan | |
Camera Works | |
Scenario | |
Event Director | |
Background Story | |
Background Model | |
[ full credits ] |
Reviews
Critics
Average score: 81% (based on 20 ratings)
Players
Average score: 4.0 out of 5 (based on 79 ratings with 4 reviews)
It's back and packing less than expected.
The Good
What we have here is Resident Evil 1 repackaged with extras.
The core game is the same as it always was (no bad thing) but now we have a new mode to play through. This mode is basically the same as the regular game but many of the camera angles are different, monsters appear in new places to give you new scares, you can change your outfit in one of the closets right off the bat, and it's harder.
The Bad
All the same things that were wrong with RE are still wrong here.
The biggest disaster about this release (and the cause for the title, Directors cut) was that the original uncut cinema for the intro sequence along with the other cinemas in the game that were originally cut, were going to be re-inserted. Sadly, they weren't and even though on the US version it says the cinemas were included on the box, they were left out leaving many fans infuriated. Unfortunately what's left over is not really enough to warrant a repeat purchase.
The Bottom Line
If you don't have RE then get this version over the regular one but those who have the standard edition would be wise to leave it alone.
PlayStation · by Sycada (177) · 2001
The Good
This game is very cool. Not only did it start the Resident Evil series (Uh, didn't the original Resident Evil start the series? --Editor), but it has all sorts of elements that make it like no other game I've ever played. The graphics are about as good as you can get off of the PS, and the sound is very spooky... especially the old clock that is always ticking...
The Bad
Very hard. Near the beginning you never have enough ammo to take on the zombies who seem to be super-tough. The knife just can't get the job done as well as a 9mm to the head. When you start finding other weapons though, then the game picks up.
The Bottom Line
It's great! If you want a challenging game, this is it. If you want a survival/horror game, this is also it. It has a little bit of something for everybody!
PlayStation · by Ben Fahy (92) · 2001
I Can See The Resident...But Where Is The Evil?
The Good
In the early days of the Playstation, when few gamers had one, probably due to the hefty price tag. Resident Evil, known as Biohazard in Japan, hit the fledgling console. And for some reason helped sell the console. At least Westerners got the better title…Biohazard…gimme a break I could pull a better title out of my ass.
The game begins with strange occurrences by an old mansion, in the out skirts of a town poorly named Raccoon City.(This is no joke.) So finally the local police, which for some reason have an elite corps known as S.T.A.R.S., send a team to investigate, after they go missing a second team is sent in. So in other words the plot of this game is pure idiocy. More on that later.
Well the only good thing I can think of for the good section of this review is that it made the genre more popular, spawning more games like it, this is also a bad thing, but at least before RE, horror games were only made for the PC.
The Bad
Just about every thing else in this game is bad. The only scary thing about the RE series is that people actually like it. The plot is laughably bad. First off the old mansion thing is such a cliché, and was used in better horror games, I.e. Alone In The Dark, the true creator of horror games. Just because Capcom gave the genre a name does not mean that they created it. That’s like if I claimed I invented the T.V. because I call it a ViewScreen, who the hell do they think they are kidding?
Anyhow back to the plot, not only is it lame, but there are also to many inconsistencies. Firstly, my did the police send the less capable team in first? Second why send another team to there doom? Thirdly, why does a small town have an elite task force? I have live in small towns and cannot recall any of them having elite corps, it is just moronic.
You thought that was the end of the bad plot, ehh? Well it is not. Raccoon City? Are you serious? No city anywhere in the world would ever have such a stupid name. Should not a name in a horror game have an ominous name like, Silent Hill, or Innsmouth? Lastly the plot point that the zombies are being designed as military weapon is stupid as hell. Hmm, instead of trying to make better “super soldiers” instead Umbrella Corp. makes “not so super soldiers”. Zombies are slow, weak, and not very intelligent, so how would they be an advantage in battle? It just makes no sense. But what confuses me the most is that no one else seems to have noticed all of these plot holes. Maybe video games do make people dumber.
Enough about the plot now allow me to go over the gameplay, if it can even be called that. All you do in this game is fight, find keys, rinse repeat. Such great gameplay…not! Furthermore, this is a horror game, well then I have to know, where is the horror? This game is not scary, I have episodes of Sesame Street that were more scary. All the “scares” if they can be called that are predictable. Let me regale you with an example, Jill, enters a room, and the camera’s focus, is on the window, approach the window and a zombie breaks through, as if you did not see that coming.
Speaking of the camera angle, most such angles are not even camera angles, I may be wrong but I am pretty sure that camera angles are supposed to show you what is happening on screen, yet half the time in this game the view is so bad you cannot see what is happening. The controls are laughably bad, and tend to be relative to the camera angle, this is just confusing, and disorienting.
The Graphics are bad, even for the time, look at RE2 compared to this one and you will see what I mean. The polygonal characters are a pixelated mess, and lack detail. The static backdrops, all look washed out, and have not motion, despite the fact that motion is possible in pre-rendered graphics. None of the monsters are scary, not even, the endgames Tyrant.
The sound is quite possibly the most horrifying aspect of the game. No not because like Undying, the sound effects evoke terror, but because they are so lame. Any one that says a game has bad voice acting, has to hear this game, it is about ten times worse than the worse game you can think of. Not only are the voices bad, but the dialog is poorly written, I often found myself laughing instead of being scared, as was the games intent. Infamous lines such as “Don’t open that door!”, remind me of another infamous line “All your base are belong to us!” Did Capcom just pull it’s “actors” off the streets? There is very little music in RE, but what there is hardly stands out.
This game also spawned more crap RE games. As well as terrible games like Carrier, and Nightmare Creatures, so thus making horror games more popular also hurt the game market.
The Bottom Line
Overall, unless you want a good laugh avoid this game. There are so many better horror games, that would be a better use of your time. A drunk monkey could make a better horror game.
PlayStation · by MasterMegid (723) · 2006
Discussion
Subject | By | Date |
---|---|---|
Do all the download version use the Greatest Hits version soundtrack? | Alaka (109325) | Apr 11, 2024 |
The soundtrack is hilarious | Donatello (466) | Aug 13, 2012 |
Trivia
Extra content
Came with a playable demo of Resident Evil 2.
Sales
According to publisher Capcom, Resident Evil: Director's Cut has sold 1.13 million copies worldwide since its initial release (as of June 30, 2016).
Awards
- EGM
- March 1998 (Issue 104) - Adventure Game of the Year Runner-Up (Readers' Choice)
- March 1998 (Issue 104) - Best Compilation of the Year Top Write-In (Readers' Choice)
- 1998 Buyer's Guide - Worst Voice Acting Runner-Up
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Contributors to this Entry
Game added by Grant McLellan.
PS Vita added by GTramp. PlayStation 3, PSP added by Foxhack. PlayStation 4, PlayStation 5 added by Rellni944.
Additional contributors: Matthew Bailey, Alaka, —-, Zaibatsu, CalaisianMindthief.
Game added April 4, 2001. Last modified January 6, 2025.