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Resident Evil: Director's Cut

aka: Biohazard: Director's Cut, Resident Evil: DC, Resident Evil: Director's Cut - Dual Shock Ver.
Moby ID: 3561

PlayStation version

Barry, Where's Barry??

The Good
Resident Evil, what a game. With its memorable puzzles, fear, and the terrible voice acting. And of course, when you think about horror games, what comes to your mind? Resident Evil.

Game play - The game play is passable, not action packed, but its definitely not something you'd fall asleep to. Resident Evil's atmosphere suits the story line very well. Often people do not appreciate the puzzles in this game. Well, I do agree, they aren't necessarily puzzles, but more like a game of hide-and-go-seek. You have to find keys to enter a room, have special items, etc. Honestly I think it gives Resident Evil some originality. What good is a survival horror game if you just spend your whole time blasting away zombies and everything being easy? Its nice to have a game that gives you obstacles that will have you thinking and that the game gives you a little sense of fear. When you think about it, that's pretty much the whole game. Finding items to progress further into the game. You'll feel some incensed feelings with this game, but when your done, it will feel like a huge accomplishment.

Sound - There aren't really much sounds in the game. The whole game is pretty much overtaken by the sound of wind, footsteps, crow noises, and zombie moans. There are some compositions in this game, but a majority only play when an event is taking place. The sound is nice, but the footsteps can get you a little annoyed.

Difficulty - I'll save this for the bad.

Selection of items - I suppose there is some good stuff in Resident Evil. The weapons aren't very powerful as you think they would be, which is sort of a downer. I'll save this for the bad as well.

The Bad
Resident Evil is a great game but it is also shows some flaws at times.

Game play - There is not enough ammo in Resident Evil. At least not for the better guns. The Beretta does you little to no good against your enemies. You can waste an entire clip on a single foe, and it would still have a chance of getting up. The save system in this game is ghastly. Why must you collect "Ink Ribbons" to save your game? I'll give it credit and say it was an original idea, but this save system causes too many inconveniences. The inventory space for the characters is rather pathetic. But I guess it adds a more life-like element to Resident Evil. The voice acting is pathetic (as said in nearly all Resident Evil reviews).

Sound - Very repetitive. Annoying sounds constantly appear in odd places, the background music is irritating and it makes it hard for players to concentrate.

Difficulty - Difficulty is arrangeable but still a bit challenging. Even on the easiest setting (Training), its still challenges your survival skills, as Medium and Hard, are frustrating. How the hell do the makers of Resident Evil expect you to beat the game on hard? Especially when you have those ghastly creatures around every corner, with little ammo, and a character whose is very un-durable. I guess the only good thing that comes out of the hard setting is that you get alternate clothing. They still aren't that good though...

Selection of items - You don't get a very big selection of things in this game. Resident Evil mainly consists of having 1 gun and some ammo, and herbs, in your inventory, and leaving the other 3 slots open for keys / puzzle pieces / jewels / etc. Their are only 4 guns in this game, unless you accomplish the special objectives, but even those aren't worth it.

The Bottom Line
Resident Evil is a great game. Very original, very neat. Its definitely one of the most memorable survival horror games around, and could prosper any day over any classic survival horror game.

by TwoDividedByZero (114) on February 21, 2011

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