Mega Man 3
- Mega Man 3 (1991 on Dedicated handheld)
Description official descriptions
Mega Man 3 is a traditional side-scrolling platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking.
Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water (you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons.
When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are eight of these, corresponding to the eight main levels, even though there are twenty-one levels in the entire game.
Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You start the game with three lives. Other features include Surprise Boxes lying around for you to find. There are infinite continues and a password feature to resume play at the beginning of any level.
Spellings
- ロックマン3 Dr.ワイリーの最期!? - Japanese spelling
Groups +
Screenshots
Promos
Credits (NES version)
60 People (21 developers, 39 thanks) · View all
Needle Man Design | |
Magnet Man Design | |
Gemini Man Design | |
Hard Man Design | |
Top Man Design | |
Snake Man Design | |
Spark Man Design | |
Shadow Man Design | |
Character Designer |
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Sound Compose |
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Programmer |
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Planner |
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Sub Planning |
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Special Thanks | |
[ full credits ] |
Reviews
Critics
Average score: 86% (based on 39 ratings)
Players
Average score: 4.1 out of 5 (based on 127 ratings with 6 reviews)
The Good
Mega Man 3 takes everything that was great about the first two games and improves upon them, creating one of the best Mega Man games in the franchise as well as one of the best games for the 8-bit Nintendo. The graphics, music and sound effects have all been improved without losing the original look and feel of the game. The game itself is longer, with a more complex story, that develops the characters. Mega Man not only has his trusty laser cannon, but new weapons and devices to use on his large, science fiction, anime themed quest. The ability to slide is highly helpful as is your new robot dog.
The Bad
Mega Man 3 suffers from a few minor complaints that were typical of even the best of 8-bit games. Getting hit by a minor enemy frequently pushes Mega Man back, sometimes into the instant death of spikes or a bottomless hole. While the storyline was a great improvement from the previous games, no self-respecting gamer could believe that evil Dr. Wily was reformed.
The Bottom Line
Mega Man 3 demonstrated the full hardware power of the 8-bit Nintendo, as well as the ability of Capcom to produce a superior
sequel.
NES · by ETJB (428) · 2010
The Good
The thing I liked about this game was the style of gameplay, and the great music score of this game. For it's time it had some great gameplay mechanics.. and wonderful presentation of sound and color. I loved the boss battles, the way they had you on the edge of your seat. Characters what I can I say, they're original and very well thought out. The artwork is very nicely done in the form of sprites, and flashing backgrounds really draw you into the gameplay experience.
The Bad
I didn't like the fact that there was absolutely no opening story sequence to this game.. all the story was in the manual, which if you do not have the manual. Or you lost the instruction manual because you no longer thought you needed it, it really takes away from the story of the game.
The Bottom Line
I would describe this game, as a true classic a game with memorable music, and game play. Beautifully put together backgrounds and colorful character design. if you do not have this game, please find it it's a must have for people of all ages and backgrounds. Even if you do not like action platformers, this game offers so much more than just shoot em up and jumping platforms.
NES · by David Bryan (21) · 2007
Arguably the best Regular Nintendo Mega Man
The Good
The Graphics have slightly improved over previous Mega Mans as in good amount of scrolling finally introduced.
The memorable music such as Sparkman's stage and Shadowman's Stage
This being the longest Mega Man in the Nintendo Saga
Memorable Bosses
Introduction of Rush and Proto Man
The Bad
To be honest nothing except maybe the game was too easy.
The Bottom Line
The best Mega Man in the entire nes set. The game has the perfect balance and is the longest Mega Man in NES history. The music in many cases is superb and there is many memorable moments to be had in Mega Man 3. The amount of improvements was vast compared to every other Mega Man game in the NES history and has innovated the most. Rush, Protoman, The revelation at the end of the game.....
In other words this is THE Pinnacle of The NES Mega Man series in my opinion. If you just love platform games with running, jumping and gunning then look no further then Mega Man 3!
NES · by Mr. Huh (105) · 2004
Trivia
Legacy
Rockman 3 marked the appearance of nearly every standard to the Rockman formula: Rush the dog, Rockman's slide, Blues, and the occasional reappearance of old Wily Robots. Just remember though: that's most of the standards. Others like the Teleporter Room (go through eight teleporters and beat all the Wily Robots again) and Rock Buster appeared in Rockman 2 and Rockman 4, respectively.
Music
Harumi Fujita was originally hired to compose the sound for this game, but could only compose the Gemini Man and Magnet Man themes and part of the Staff Roll theme before dropping off the project (and eventually leaving Capcom) to give birth. Her husband Yasuaki was then hired to complete the project. Harumi is credited in Special Thanks as "Mrs. Tarumi".
NES version
In the original NES version of this game, players could access secrets by plugging in a second controller. For example, if the player holds right on the second controller and presses A on the first controller, Mega Man will do a super jump, and if the player holds right on the second controller when falling into a pit, Mega Man won't lose a life. However, these codes cannot be used in the Rockman Complete Works, Mega Man: The Wily Wars, and Mega Man Anniversary Collection versions. The reasons are unclear, but it is likely that this was because a sort of debug mode was accidentally left in the final NES version.
Sales
According to publisher Capcom, Mega Man 3 has sold 1.08 million copies worldwide since its initial release (as of June 30, 2016).
Awards
- Electronic Gaming Monthly
- October 1990 (Issue 15) - Best Sequel to an Existing GameInformation also contributed by Alexander Michel
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Related Sites +
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Howard & Nester do Mega Man 3
A regular feature in Nintendo Power magazine, Howard & Nester was a comic strip about two game whizzes who would one-up each other, while disclosing hints and tips, in the settings of various recently-released games for the NES platform. In Volume 21's two-page installment, our heroes defend themselves (and Rush, the robot dog) from evil clone-robots, thanks to the Needleman boss' weapon. -
Mega Man Central
Information on all Mega Man games, including little known titles such as the PC series and Japan only games. -
OC ReMix Game Profile
Fan remixes of music from Mega Man 3.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Warlock.
PSP, PlayStation 3 added by GTramp. Arcade, Nintendo 3DS, Wii U added by Michael Cassidy. iPhone, Android, BlackBerry, iPad added by Sciere. DoJa, J2ME added by Kabushi. Wii added by gamewarrior. NES, PlayStation added by Satoshi Kunsai.
Additional contributors: Zovni, Satoshi Kunsai, Jeff Koerner, Alaka, Alexander Michel, gamewarrior, Pseudo_Intellectual, formercontrib, TheAlmightyGuru, CalaisianMindthief, Thomas Thompson, ryanbus84.
Game added June 6, 2000. Last modified November 24, 2023.