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Doom³

Moby ID: 14320
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The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.

Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.

This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)

The game has multiplayer with four game modes for four players.

Spellings

  • Doom 3 - Alternative spelling
  • 毁灭战士3 - Simplified Chinese spelling
  • 둠 3 - Korean spelling

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Credits (Windows version)

141 People (135 developers, 6 thanks) · View all

Reviews

Critics

Average score: 85% (based on 107 ratings)

Players

Average score: 3.7 out of 5 (based on 301 ratings with 28 reviews)

Impressive visuals, but lacking the soul of the original

The Good
2004 was, at first glance, a fantastic year for the first-person shooter genre. Spring gave us the unlooked-for treat of Far Cry, summer brought the release of the long-anticipated DOOM³, and Valve finally completed their work on Half-Life 2 by the winter. While all these titles made significant advances in graphical rendering, they represented more of a technological advancement than an evolution in gameplay. But first, let's look at what's right about DOOM³.

The first thing that stands out is the atmosphere. It is dark, but the lighting is dynamic and very realistic. In fact, superior lighting is the biggest advantage that DOOM³ has over its main rival, Half-Life 2. Now, John Carmack, the brains behind id's game engines, has said that in order for DOOM³ to run properly, the basic color scheme of the gameworld needed to be black, black, and more black. And this is the dominant feature of DOOM³ -- the levels are dark, claustrophobic, and poorly-lit. After trapezing around on bright sunlit tropical islands in Far Cry, the dark, tight corridors of DOOM³ are more than a little disturbing. But the DOOM series is all about fear, dread, and horror, so all this gloom is both appropriate and immersive. But, if you like things bright and cheery, this is not the game for you.

Moving on: the gameplay is solid, though it lacks any innovation. The run-and-gun philosophy behind the prior DOOM games has been tempered somewhat. Instead of blasting your way through a dozen demons, DOOM³ requires a more cerebral approach. You'll need to move forward slowly, patiently, listening for every sound, checking in every corner, creating a mental schematic in your head in case you need to turn heel and run away from some horrific cybernetic demon-dog.

The bosses are impressive but for some reason lack the personality of their counterparts in DOOM. I really hated that Cyberdemon and Spider Mastermind in classic DOOM, but the bosses here are just too menacing and overwhelming to give me a chance to loathe them. I just frantically pumped round after round into them, loaded time after time after getting wasted, and eventually polished them off. Still, they are quite memorable. Regrettably, though, the final boss is more of an RPG encounter than a real challenge. You can only hurt it with one weapon, the SoulCube, which is homing. So you just strafe around in circles, keeping your distance from various yard trash enemies, and the boss (a different incarnation of the Cyberdemon) will never hit you with his rockets. Your homing SoulCube takes four or five deployments to kill the big meanie, and that's it, game over.

The Bad
The plot of DOOM³ is a bit muddled and uninspired. I get the feeling that id was far more concerned with creating a graphical masterpiece than a dramatic one. Still, three years after Bungie released the compelling and story-driven Halo, it would have been nice if id had aspired to create a more coherent and sensible storyline. Perhaps they did aspire to this: but the bottom-line is that they failed. The demons of Hell don't appear to have any reason or purpose to their existence: they are just mean and ferocious and aren't driven by an intelligent force like the Spider Mastermind in the original DOOM.

Furthermore, the chief antagonist of DOOM³, Dr. Betruger, appears to be such a wicked and hateful human being that he'll sacrifice the entire human race in his quest for power. I find that a bit unrealistic -- nobody is that evil.

The Bottom Line
DOOM³ is a graphical triumph, but it offers little in the way of gameplay innovation. Still, if it ain't broke don't fix it, right? DOOM and its sequel were big hits, so I don't blame id for keeping it simple and just focusing on their technology.

Windows · by Chris Wright (85) · 2016

A great first person shooter!

The Good
The atmosphere, graphics, enemies, almost everything!

The Bad
It's way too short.

The Bottom Line
DOOM 3 is the first FPS that I played using a gamepad. And one of the first games that I played using a gamepad, be it a Xbox one or another. In the end, I managed to handle it quite well if bragging is allowed. :)

Before playing on Xbox I've already tried the game on the PC but after 15 minutes of gameplay everything seemed so boring. Switching from a 17" LCD monitor to a TV with a 94 cm plasma display had a great impact on the overall game feeling for me. Even though PC graphics are way better, the game was still looking damn awesome. I immediately liked just about everything regarding graphics and the atmosphere induced by visual themes and effects.

The game is dark and the sound effects keep you under pressure, especially Betruger's continuous taunting. Enemies look and sound horrifying enough, especially if you're taken by surprise and some are really hard to kill while others seem to be too easy. Anyway, they usually show up in multiple waves or just one with a large amount of targets for you to shoot so you shouldn't think lightly about any of the demons around the UAC buildings.

I have played the game on medium difficulty (the first sentence in this review states as to why I did this) and it was fun enough. Not too easy and not too frustrating, just right. Being a DooM game, its action is pretty straightforward. Go there, kill that, open that door, kill some more enemies etc. The game also features some puzzles, none too difficult. I found one a bit frustrating, it involved a lift and some jumping over a fence of some sort. The puzzles seemed enjoyable to me in the end, a nice pause from the killing.

The main title (also, credits) theme is really great. I'm still listening to it and will surely listen to it occasionally from now on. Unfortunately, there's no other notable music in the game. That's a big minus for it. I'm pretty much a soundtrack maniac and a bit disappointed because of the lack of music in DooM 3.

The weapons available are really interesting and vary from the classic pistol to the DooM Exclusive BFG. The BFG is really easy to find towards the end of the game. More exactly, you pick it up from a dead boos. My favorite weapons are the Shotgun and Plasma Rifle. The shotgun is great for close quarter combat (you get those like, a lot) and the plasma rifle can explode enemy launched projectiles in mid-air while causing serious damage to most enemies making it my favorite long-range weapon.

I've complained a bit earlier about the game being too short. I spent around 8 hours before hitting the end. I really liked the game. I wish there were another 8 hours to play after the final boss (a Cyberdemon, which was really nicely modelled/drawn; something like a space Balrog (Tolkien)). I guess getting the expansion pack won't hurt at all. Maybe it will be just as fun. :)

Xbox · by Hypercake (1310) · 2010

Nonstop scares and firefights

The Good
Even in 2009, Doom 3 still is visually impressive. There are a lot of great shadow and texture effects that make for a great and often scary atmosphere. The game does a good job of making metal surfaces and fleshy surfaces look quite real. There is a good variety of weapons to blow demons back to hell with. Doom 3 will provide you with some new types of monsters to kill as the game progresses so you never get bored and will have to develop new strategies to fight. Often something would jump out of the shadows and scare me and I would be swearing out loud. That might sound like a bad thing but it was fun in the end. There is much more health and ammo in this game than you will likely need, giving it an almost arcade like feel.

The Bad
There were a few things that I did not find so hot about Doom 3:

  • Eventually you get tired of the enemies popping out from hidden rooms that make no sense to be realistically.

  • Your character moves very slowly and you have a limited amount of stamina for running.

  • There was no native widescreen support. I had to edit the games system files manually.

  • You can not wield a flashlight and weapon at the same time... And some rooms have you in complete darkness.

    The Bottom Line
    Having purchased Doom 3 as part of the ID software Super Pack on Steam, I would say it was worth every penny. ( The package also includes the expansion to Doom 3, all the older Doom, Quake and Wolfenstein 3D Games, and a lot of other games). 5 Years later this game still looks great and was a blast to play. At times it might have been a little TOO scary, but i took my courage pills and finished it. I would have liked some Co-op multiplayer but I hear that it is only in the Xbox version. Overall, its a great shooter and lots of fun.

Windows · by Matthew Melbourne (18) · 2009

[ View all 28 player reviews ]

Trivia

1001 Video Games

DOOM³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board Game

This game was loosely adapted into 2004's DOOM: The Boardgame.

Budget

The budget for this game was US$15 million.

Cut Content

Original concepts for the game included: * Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon). * More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game. * A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games. * Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".

German Release

In Germany, the game was released unlocalized and uncut, both which are very unusual.

Language

The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

Narrative

The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM game talks.

Novels

As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on DOOM³ and its expansion pack, DOOM³: Resurrection of Evil.

References: General

  • In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
  • On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
  • At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
  • At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
  • The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
  • Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
  • The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.

References: Internet

  • id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
  • The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
  • The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.

Secrets

  • Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
  • The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
  • In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
  • Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.

Super Turbo Turkey Puncher 3

After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous DOOM game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."

Technology

  • The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
  • According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.

User Created Content

  • While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
  • Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.

Awards

  • Computer Gaming World
    • March 2005 (Issue #249) – Best Sound of the Year
  • GameSpy
    • 2004 – Special Achievement in Graphics Award (together with Far Cry)
    • 2005 – #5 Xbox Game of the Year
    • 2012 – #7 Top PC Gaming Intro
  • Interfaith Center of Corporate Responsibility
    • 2004 - one of the Top 10 Worst Violent Video Games of 2004
  • Golden Joystick Awards
    • 2004 - PC Game of the Year
    • 2004 - Ultimate Game of the Year
  • PC Powerplay (Germany)
    • Issue 03/2005 - #4 Biggest Disappointment

Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.

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Related Sites +

  • A Guide for Beginners
    IMG's introduction to playing Doom 3.
  • Doom 3
    Official website
  • Doom 3
    Official game page on id Software's website
  • Doom 3 HQ
    A well-rounded Doom 3 fansite, with custom levels, game info and a forum.
  • Doom 3 Portal
    Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index.
  • Doom 3 on Win98
    A quick and easy to follow tutorial on running Doom 3 on Windows 98
  • Doom Wiki
    A Wiki site for the Doom series.
  • Doomworld
    Website with classic Doom and Doom 3 news and forums.
  • Hints for Doom 3
    Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions.
  • Lord FlatHead's Homepage
    Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation.
  • Once More into the Inferno
    An Apple Games article about the Mac version of DOOM³ (February, 2005).
  • PlanetDoom
    GameSpy's Doom Website

Identifiers +

  • MobyGames ID: 14320
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Lexicon Dominus.

Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.

Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, FatherJack.

Game added August 9, 2004. Last modified April 8, 2024.