Contributions > Descriptions by emerging_lurker (160)

emerging_lurker has contributed 14 descriptions to the database.

Added description to Eye of Horus · June 20, 2000

As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.

Added description to Day of the Viper · June 20, 2000

The Sun League has been trying to fight back against the corrupted and oppressive Gar computer for many years. Now they have attacked a defense base. The only hope is for a Viper V droid to be sent in under your control to reactivate the planet's defenses.

To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer! To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation.

There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information.

Added description to The Legend of William Tell · June 20, 2000

The Legend of William Tell is based on the TV series Crossbow which in turn is based on the Swiss national hero William Tell. The player takes the role of Tell who tries to end the reign of the evil duke Gessler.

This is an action game with puzzle elements in which Tell explores the environment, talks to people and collects everything he finds. The objects are either used to solve puzzles, are a good bribe or go into Tell's equipment. This is because the forest is no friendly environment: wild animals and Gessler's black knights want to eat/arrest him. In this case Tell has to fight his way out without losing too much life energy. It can be restored by using found provisions.

Controls are almost completely icon driven. So for example for walking right, the player needs to click the "go right" icon, to pick something up the "pick up" icon needs to be pressed and so on. This includes the fights in which first the used weapon is chosen and the combat moves are performed when clicking on the appropriate icon. The only exception is the crossbow: when using it, a first-person view replaces the icon bar in which the crossbow is aimed.

Added description to Colorado · June 20, 2000

Colorado is a side-view action game with adventure and trading elements, in which you must survive despite the constant threats of Indians and wildlife. The plot involves a search for a Cheyenne goldmine. The game also has many unconventional objects and weapons that can be used against your foes.

Added description to Le Fetiche Maya · June 20, 2000

As an intrepid explorer, buy equipment, tools, and head into the wild Yucatan jungles to find the mysterious Mayan fetish.

Two modes are available: a platform mode and a 3D mode where the player drives a Jeep.

Added description to Chicago 90 · June 20, 2000

An action game where you can be a gangster or policeman. As a gangster, try to avoid the police. As a cop, try to catch the gangster. 3 difficulty levels.

Added description to Laser Light · June 20, 2000

A fun puzzle game in which you arrange mirrors to beam light onto a target. New obstacles and powerups keep the game interesting.

Added description to Baoxiao Duobiqiu · June 20, 2000

Baoxiao Duobiqiu is a sports game that parodies characters and themes from Sango Fighter. The object, like in real dodgeball, is to hit the players on the other team with the ball. The teams consist of three players each. Graphics are done in a "super-deformed" style. Characters possess special powers that can be used beside regular dodgeball moves. The game features several ending sequences.

Added description to Soko-Ban · June 20, 2000

Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Added description to The Amazing Spider-Man · November 25, 1999

In The Amazing Spider-Man, Spider Man has to rescue his girlfriend Mary Jane who was been kidnapped by the super villain Mysterio. The whole game takes place on a film set studio.

This game is primarily a platforming game in which Spider-Man fights against various enemies. Those can be stunned with Spider-Man's iconic web substance, but touching them or other hazards in the game world will decrease his health. Another important part of the gameplay are puzzles, mostly with the goal to deactivate some of Mysterio's gimmicks, e.g. changed gravity, to clear the path. Spider-Man can climb walls and shoot grappling hooks.

Added description to Marble Madness · November 24, 1999

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Added description to ZZT · November 7, 1999

A text-mode action/puzzle game, ZZT already comes with a variety of game worlds. However, the real appeal of this game is the level editor with its scripting capability, which allows the creation of an unlimited number of new scenarios, stories, characters, traps, machines, and anything else players can think of.

Added description to Virtual Reality Studio · November 6, 1999

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.

A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key is placed into it, for example). You can also include enemies who must be shot. At any moment you can enter the gameworld to test it.

Added description to Abuse · November 6, 1999

It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world.

Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers).

While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more.

Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.