Elizabeth Loverso
aka:
Elisabeth Loverso
Moby ID: 40114
Biography edit · view history
Elizabeth Loverso, Director of Product Development, Red Storm
Many people can claim knowledge about one aspect of the entertainment software industry, but Elizabeth's career has spanned so many crucial facets of the business that she has a very unique perspective.
She first acquired skills in the console market in 1994 when she began working for Acclaim Entertainment in product development on titles for Sega Genesis, Game Gear, Super Nintendo, Gameboy and PlayStation.
She then moved on to Southpeak Interactive where she worked on PC products, establishing QA testing procedures, coordinating packaging design, point-of-purchase merchandising and manufacturing of products.
Elizabeth then brought her wide range of skills to Red Storm, first as our Operations Manager directing the packaging, manufacturing and inventory control of RSE products, then as External Development Manager working closely with Sega, Nintendo and Sony, as well as external developers, to ensure product approval at each stage of production. Her vast experience is perfectly suited for her current position where she is responsible for all aspects of Red Storm's product development. Elizabeth directs all internal and external teams through the life of a project, beginning with initial treatment approval and continuing through localization and review certification.
Elizabeth holds a Bachelor of Science in Communication from Appalachian State.
Credited on 35 games
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Avatar: Frontiers of Pandora (2023, PlayStation 5) | Vice President of Product Development |
Assassin's Creed: Nexus VR (2023, Quest) | Studio Management - Managing Director |
Tom Clancy's The Division 2 (2019, Windows) | Vice President of Product Development |
Star Trek: Bridge Crew (2017, PlayStation 4) | VP, Product Development |
Tom Clancy's The Division (2016, Windows) | VP, Product Development |
Far Cry 4 (2014, Windows) | VP Product Development |
Tom Clancy's Ghost Recon: Phantoms (2014, Windows) | Special Thanks |
Rocksmith: All-new 2014 Edition (2013, Windows) | VP of Product Development |
Far Cry 3 (2012, Windows) | VP Product Development |
Tom Clancy's Ghost Recon: Future Soldier (2012, Xbox 360) | VP of Product Development |
Driver: San Francisco (2011, Windows) | Vice President of Product Development |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2009, PSP) | Director of Product Development |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360) | Director of Product Development |
Tom Clancy's Rainbow Six: Lockdown (2006, Windows) | Director of Product Development |
Tom Clancy's Rainbow Six: Lockdown (2005, PlayStation 2) | Director Of Product Development |
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Additional Voice Talent Direction |
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, PlayStation 2) | Associate Play-tests (US) |
Tom Clancy's Ghost Recon: Island Thunder (2002, Windows) | Director of Product Development |
The Sum of All Fears (2002, Game Boy Advance) | Director of Product Development |
Tom Clancy's Ghost Recon: Desert Siege (2002, Windows) | Director of Product Development |
[ full credits ]
Frequent Collaborators
People- 23 games with Steven Reid
- 22 games with Yves Guillemot
- 20 games with Beau Norris
- 19 games with Stuart White
- 19 games with Christine Burgess-Quémard
- 19 games with Serge Hascoët
- 19 games with Richard E. Dansky
- 18 games with Travis Getz
- 18 games with Laurent Detoc
- 18 games with Chris Olson
Companies
- 29 games with Ubisoft Entertainment SA
- 26 games with Red Storm Entertainment, Inc.
- 13 games with Ubisoft, Inc.
- 12 games with Ubisoft GmbH
- 10 games with Valve Corporation
- 8 games with Ubisoft SRL
- 8 games with ak tronic Software & Services GmbH
- 8 games with Ubisoft Ltd.
- 7 games with SouthPeak Interactive Corporation
- 5 games with Shanghai UBIsoft Computer...
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