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Mark E. Nelson

aka: Mark Nelson
Moby ID: 138892

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After graduating from Duke University in 1993 with degrees in English and Spanish, Mark Nelson quickly realized he had achieved the rare distinction of being unemployable in two languages.

After a series of unfulfilling jobs, he joined Bethesda Softworks in 2000, becoming a designer on The Elder Scrolls III: Morrowind. His design credits also include the Morrowind expansions Tribunal and Bloodmoon and the award-winning The Elder Scrolls IV: Oblivion. He served as the lead designer on the Shivering Isles expansion for Oblivion, and was a designer on Fallout 3.

In 2007, Nelson joined Big Huge Games as the Lead Designer on their upcoming RPG Kingdoms of Amalur: Reckoning. He now serves as Creative Director for the studio.

Credited on 14 games

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Cris Tales (2021, Windows) Writers
Kingdoms of Amalur: Re-Reckoning (2020, Windows) Additional Design
Ultimate Rivals: The Rink (2019, iPhone) Studio
Kingdoms of Amalur: Reckoning (2012, Windows) Additional Design
Fallout 3 (2008, Windows) Additional Quest Design & Editing
The Elder Scrolls IV: Shivering Isles (2007, Windows) Lead Designer
The Elder Scrolls IV: Oblivion (Collector's Edition) (2006, Windows) Quest Design
The Elder Scrolls IV: Oblivion (2006, Windows) Quest Design
Pirates of the Caribbean (2003, Xbox) Additional Writing and Design
The Elder Scrolls III: Morrowind - Game of the Year Edition (2003, Windows) Writing & Quest Design
The Elder Scrolls III: Bloodmoon (2003, Windows) Writing and Quest Design
The Elder Scrolls III: Tribunal (2002, Windows) Writing and Quest Design
The Elder Scrolls III: Morrowind (Collector's Edition) (2002, Windows) Writing & Quest Design
The Elder Scrolls III: Morrowind (2002, Windows) Writing & Quest Design

[ full credits ]

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