Jim Chaney
Moby ID: 139960
Biography edit · view history
Jim started in the games industry at Intelligent Games in West London, moved to Argonaut and from there to Sony Cambridge as the vicissitudes of being independent took the companies fortunes.
He worked primarily as a tools coder, both running centralised teams and embedded in the games team.
Credited on 9 games
Displaying most recent · View all
LittleBigPlanet (2009, PSP) | Tools Programmers |
Killzone 2 (2009, PlayStation 3) | SCEE Cambridge |
Heavenly Sword (2007, PlayStation 3) | Tools/LAMS Group |
24: The Game (2006, PlayStation 2) | Engine Extensions |
Catwoman (2004, PlayStation 2) | Tools Group |
I-Ninja (2003, PlayStation 2) | Tools |
FIFA Soccer 2003 (2002, Xbox) | IG Programmers |
Universal Monsters: Monsterville (2002, Windows) | Coders |
Carrera Grand Prix (2001, Windows) | Programming |
[ full credits ]
Frequent Collaborators
People- 5 games with Lesley Roberts
- 4 games with Tony Heap
- 4 games with Jason Riley
- 4 games with Richard Griffiths
- 4 games with Garry Taylor
- 4 games with James Shepherd
- 4 games with Sarah Hefford
- 4 games with Lisa Harmon
- 4 games with Chris Riddell
- 3 games with Matthew Stoneham
Companies
- 5 games with Sony Interactive...
- 3 games with Guerrilla Cambridge
- 3 games with Intelligent Games Ltd
- 3 games with Sony Interactive...
- 2 games with Argonaut Games PLC
- 2 games with Electronic Arts, Inc.
- 2 games with Side UK Ltd.
- 1 game with EA Games
- 1 game with EA Bright Light
- 1 game with Massive Black Inc.
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