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Brad Myers

Moby ID: 25777

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Brad worked in the game industry during the mid-80s, for Digital Illusions (Orbiter and Sub Battle Simulator) and helped create the immensely popular Dungeons & Dragons computer games for Strategic Simulations, Inc., starting with Pool of Radiance. He then went into industry, where he excelled in corporate database consulting and programming. He has started several software companies, including a data-mining company, a web products company, and an enterprise consulting company. He has worked with advanced technologies such as distributed systems and rules-based systems for several years, and, of course, he is an enthusiastic game player. He started transitioning back into the game industry in 1998, and by 2005 was working full time for his game company, Galactic Village Games. He is currently working on Galactic Village, a MMO strategy/god game, and hopes to create a series of MMO games using the technology platform that his company is developing.

Credited on 10 games

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Call of Duty: Vanguard (2021, Windows) Sledgehammer Games
Aliens: Fireteam Elite (2021, Windows) Character Art
Call of Duty: Warzone (2020, Windows) Sledgehammer Games
Call of Duty: Modern Warfare (2019, Windows) Sledgehammer Games
Fistful of Frags (2014, Windows) Mexican NPC and horse models/skins
Contagion (2014, Windows) Additional Thanks
Disney Infinity (2013, Windows) Core Technology
Midway Arcade (2012, iPad) Escalation Studios
Rage (2011, Windows) Additional Online Work
Pool of Radiance (1988, Commodore 64) Programmers

[ full credits ]

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