Marc-André Carbonneau

aka: Marc André Carbonneau, Marc-Andre Carbonneau
Moby ID: 161332

Biography edit · view history

August 1998 - April 2001: Softimage (Quality Assurance)

June 2001 - August 2003: Cinegroupe (FX Artist)

August 2003 - November 2003: Meteor Studio (FX Artist)

2003 - 2004: Big Bang Animation (FX Artist, )

March 2004 - June 2004: Mokko Studio (FX Artist)

June 2004 - February 2010: Ubisoft (Senior FX Artist)

2013: Chooz (Designer)

November 2012 - August 2014: Ubisoft (Product Specialist)

Since February 2010: Ubisoft (CG Supervisor)

Since August 2014: Ubisoft (Production Manager)

Credited on 28 games

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Tom Clancy's Rainbow Six: Extraction (2022, Windows) Special Effects Artists
Hyper Scape (2020, Windows) Production Managers
Far Cry 5 (2018, PlayStation 4) Production Managers
Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) Product Specialist
Far Cry: Primal (2016, PlayStation 4) Graphic Team Leads
Tom Clancy's Rainbow Six: Siege (2015, Windows) Product Specialist
Assassin's Creed: Syndicate (2015, Windows) Product Specialist
Assassin's Creed: Unity - Dead Kings (2015, Windows) Product Specialist
Far Cry 4 (2014, Windows) Product Specialists
Assassin's Creed: Rogue (2014, PlayStation 3) Product Specialist
Assassin's Creed: Unity (2014, Windows) Product Specialist
Watch_Dogs (2014, Windows) Passenger Product Specialist
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Product Specialist
Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) CG Supervisors
Assassin's Creed III (2012, PlayStation 3) CG Supervisors
Prince of Persia: Warrior Within (2010, PlayStation 3) Texture Artists
Shaun White Skateboarding (2010, Xbox 360) Special Effect Artist
Tom Clancy's Splinter Cell: Conviction (2009, Windows) Special Effects
Far Cry 2 (2008, Windows) Cinematic VFX Team
Assassin's Creed (Director's Cut Edition) (2008, Windows) Visual Effects

[ full credits ]

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