Beau Albiston
Moby ID: 183779
Biography edit · view history
Beau Albiston has been involved in the Lunar Explorer project for a number of years during which time he has created much of the rendering code for the Lunar surface and surface textures. He started working for Virtuearts in 2000, and helped to design and develop core software technologies, including RADE.
In 2003, he was hired by Burt Rutan of Scaled Composites to develop software for a new experimental vehicle which turned out to be SpaceShip One. His work at Scaled Composites included developing software for the aircraft, and ground components, including the flight director display (FDD), the signal/navigation unit (SNU), and the ground telemetry system.
Beau found his calling when he got his first computer: a tiny Timex Sinclair 1000 which included a 16K RAM pack, and a Basic programming book. He quickly learned Basic programming, and soon thereafter his mind opened to the vast possibilities of computers. At the age of 17, he started his own Internet publishing/programming company--fully incorporated--and won the top 10 Southern Utah University Young Entrepreneur award.
Credits
Lunar Explorer (2006, Windows) | Programmer |
ER (2005, Windows) | Senior Programmer |
Frequent Collaborators
People- 1 game with Warren Davis
- 1 game with Dave Taylor
- 1 game with Gregory S. Baldwin
- 1 game with Stephanie Johnson
- 1 game with Michelle Sucillon
- 1 game with Mekhi Phifer
- 1 game with Kim Strauss
- 1 game with Lisa Zwerling
- 1 game with Vanessa Smart
- 1 game with Samuel J. Finn
[ 69 more people ]
Companies
- 1 game with Legacy Interactive Inc.
- 1 game with Epic Games Tools LLC
- 1 game with Mindscape SA
- 1 game with VirtuePlay, Inc.
- 1 game with Russobit-M
- 1 game with Mindscape Germany GmbH
- 1 game with Lunar Explorer LLC
- 1 game with Lazy Games
- 1 game with Game Factory Interactive Ltd.
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