Notice: A scammer is sending out emails on behalf of MobyGames. If you receive an email from [email protected], please Report as Spam!
|Battlefield V (2018)||(Rendering)|
|FIFA 18 (2017)||(Rendering)|
|Madden NFL 18 (2017)||(Rendering)|
|Need for Speed: Payback (2017)||(Frostbite Rendering)|
|Star Wars: Battlefront II (2017)||(Rendering)|
|AXL: Full Boost (2012)||(Programming)|
|From Cheese (2012)||(Additional Programming)|
|Riot: Civil Unrest (2017)||(Crowd and Police Voices)|
|CSR Racing 2 (2015)||(Additional Support)|
|Plants vs. Zombies: Battle for Neighborville (2019)||(Special Thanks)|
Angelo Theodorou was born in 1983 and entered the game industry in November 2008, working for seven months as an intern programmer at Raylight.
In 2010 he started working for SpinVector and contributed to Bang!, AXL: Full Boost and From Cheese.
Some years later, at the end of 2012, he moved away from Italy and from the game industry when he started working in UK for ARM, in a role still close to games and to real-time graphics.
In 2015 he moved back to games and to game technology when he started working for NaturalMotion, contributing to the Echo engine and to games like Clumsy Ninja and Dawn of Titans.
Since 2017 he is working for Electronic Arts as a Rendering Engineer in the Frostbite Engine team.
Last updated: Feb 07, 2018