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Angelo Theodorou

Moby ID: 458449

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Angelo Theodorou was born in 1983 and entered the game industry in November 2008, working for seven months as an intern programmer at Raylight.

In 2010 he started working for SpinVector and contributed to Bang!, AXL: Full Boost and From Cheese.

Some years later, at the end of 2012, he moved away from Italy and from the game industry when he started working in UK for ARM, in a role still close to games and to real-time graphics.

In 2015 he moved back to games and to game technology when he started working for NaturalMotion, contributing to the Echo engine and to games like Clumsy Ninja and Dawn of Titans.

Since 2017 he is working for Electronic Arts as a Rendering Engineer in the Frostbite Engine team.

Credited on 16 games

Displaying most recent · View all

Starfield (2023, Windows) Senior Rendering Engineers
Plants vs. Zombies: Battle for Neighborville (2019, PlayStation 4) Special Thanks
FIFA 20 (2019, Windows) Rendering
Madden NFL 20 (2019, Windows) Rendering
Anthem (2019, Windows) Rendering
Battlefield V (2018, Windows) Rendering
FIFA 19 (2018, Windows) Rendering
Riot: Civil Unrest (2017, Windows) Crowd and Police Voices
Star Wars: Battlefront II (2017, Xbox One) Rendering
Need for Speed: Payback (2017, Windows) Frostbite Rendering
FIFA 18 (2017, Windows) Rendering
Madden NFL 18 (2017, PlayStation 4) Rendering
CSR Racing 2 (2016, iPhone) Additional Support
From Cheese (2012, Android) Additional Programming
AXL: Full Boost (2012, iPhone) Programming
Bang! (2011, iPhone) Programming

[ full credits ]

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