Jean-Michel Tari
aka:
Jean Michel Tari
Moby ID: 83377
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PROFESSIONAL HISTORY
UBISOFT - Shanghai Studio 1998 – Present Cinematic Director / Art Director / Lead Character Designer (2001-present) Art Director / Graphic Studio Manager (1999 - 2001)
Enter the studio as Graphic Studio Manager to organize large scale production (up to 80 graphic designers), hire graphic designers, organize training for local staff (Art / modelling), provide guidance for tools and techniques. After this mission, become responsible for the whole pre-render cinematic made by the Ubisoft Shanghai Studio. Gaine a lot of directing experience working with famous Movie Directors such as Stanley Tong (Director of several Jacky Chan movies) and Florent Siri (”The Nest”, “hostages” with Bruce Willis).
Organize and directed the complete production for the following AAA Pre-rendered cinematic:
- Splinter Cell 1
- Splinter Cell Pandora Tomorrow
- Ghost Recon 1
- Ghost Recon 2
- Formula 1 game
- Rainbow 6
- Splinter Cell 4 (Current project)
His field of expertise and skills includes: Script, Storyboard, art direction, character design, casting (mocap), motion capture, post production (visual + sound), editing. Complete production organization with movie studio in Shanghai and HongKong (up to 60 persons for one project). Currently in charge of the creation of the entire Character Design, menu, interface and Cinematic for the Ubsoft next AAA production on XBox 360: SplinterCell4.
UBISOFT - Montreal Studio 1997 – 1998 Graphic Team Leader / Art Director
Immediately recruited by the studio to lead the whole Graphic Team for a Formula 1 game on Nintendo 64. Organize the complete graphic production ( team consist of 12 graphic designers) and was in charge of the art direction of the entire title.
Numeric Image System – Nice – France 1993 – 1997 Art Director / Graphic design
In charge of creating or following up some advertising campaigns, creating various graphic material for our customers : “Havas Communication”, “France Conseil”, “Publicis”...etc.
Meteore Communication – Nice – France 1990 – 1993 Chairman & Art Director
In charge of creating complete advertising campaign and graphic material.
GAMES CREDITED
•Tom Clancy's Splinter Cell 4 – 2005 / 2006 – XBox 360. Cinematic / Character Design / Art Director
•Brothers in Arms – 2005 – PS2 Art cover
•Tom Clancy's Ghost Recon 2 – 2004 – PS2 / Gamecube Cinematic Director
•Tom Clancy's Rainbow Six 3: Raven Shield 2004 – PS2 / Gamecube Cinematic Director (PS2 Add-on cinematic)
•Tom Clancy's Splinter Cell “Pandora Tomorrow” - 2004 - XBox / PS2 / Gamecube / PC. Cinematic Director / Art Director / Art cover & marketing
•Tom Clancy's Splinter Cell – 2003 – PS2 / Gamecube Cinematic Director / Art Director
•Crouching Tiger, Hidden Dragon – 2003 – GameBoy Advance Graphic Studio manager / Art Director
•Tom Clancy's Ghost Recon – 2002 – PS2 / Gamecube Graphic Studio manager / Cinematic Director
•The Sum of all Fears – 2002 – PS2 / Gamecube Graphic Studio manager / Associate Art Director
•F1 Racing Championship – 2001 – PS2 Graphic Studio manager / Graphic team leader / Art Director
•Rayman 2: The Great Escape – 2000 – Playstation Graphic Studio manager / Art Director
•Walt Disney's The Jungle Book: Rhythm n' Groove 2000 - Playstation Graphic Studio manager / Art Director
•Disney's Donald Duck: Goin' Quackers – 2000 - Playstation Graphic Studio manager / Art Director
•F1 Racing Championship – 2000 – Playstation Graphic Team Leader – Art Director
•F1 Racing Championship – 2000 – Nintendo 64 Graphic Team Leader – Art Director
SOFTWARE SKILLS
• Adobe In-Design • Adobe Photoshop • Adobe Illustrator • Adobe Premiere • Adobe After Effect • 3ds Max • Combustion • Poser • ZBrush
Credited on 29 games
Displaying most recent · View all
Tom Clancy's Ghost Recon: Breakpoint (2019, Windows) | Video Motion Designers |
Bloody Good Time (2010, Windows) | Marketing Art Director |
Tom Clancy's H.A.W.X 2 (2010, PlayStation 3) | Art Director |
Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Paris Team Art Director |
Cook Wars (2009, Wii) | Communication Art Director |
C.O.P.: The Recruit (2009, Nintendo DS) | Marketing Art Director |
Cover Girl (2009, PSP) | Communication Art Director |
Tom Clancy's H.A.W.X (2009, Windows) | Art director |
Shaun White Snowboarding (2008, Windows) | Art Director |
Beowulf: The Game (2007, Windows) | Art |
Brothers in Arms: D-Day (2006, PSP) | Artistic Director |
Tom Clancy's Splinter Cell: Double Agent (2006, Xbox 360) | Art Design Director - 2D Characters |
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, PlayStation 2) | Cinematic Studio Manager |
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, GameCube) | Cinematic Project Manager |
Tom Clancy's Rainbow Six 3 (2004, GameCube) | Trieste Cinematic Art Director |
Tom Clancy's Ghost Recon: Jungle Storm (2004, PlayStation 2) | Special Thanks |
Tom Clancy's Ghost Recon 2: 2007 - First Contact (2004, PlayStation 2) | Cinematic Director |
Tom Clancy's Splinter Cell (2003, GameCube) | Cinematics - Introduction |
Rayman 3: Hoodlum Havoc (2003, GameCube) | Special Thanks To |
Tom Clancy's Ghost Recon (2003, GameCube) | Artistic Director |
[ full credits ]
Frequent Collaborators
People- 27 games with Yves Guillemot
- 25 games with Christine Burgess-Quémard
- 23 games with Serge Hascoët
- 20 games with Coralie Martin
- 19 games with Alexis Nolent
- 18 games with Éric Tremblay
- 17 games with Jean-Marc Geffroy
- 17 games with Lionel Raynaud
- 17 games with Corinne Le Roy
- 16 games with Hélène Juguet
Companies
- 29 games with Ubisoft Entertainment SA
- 17 games with Shanghai UBIsoft Computer...
- 14 games with Ubisoft, Inc.
- 9 games with Ubisoft GmbH
- 6 games with Ubisoft Montréal
- 6 games with astragon Sales & Services GmbH
- 5 games with Epic Games, Inc.
- 5 games with Playman s.r.o.
- 5 games with Ubisoft SRL
- 5 games with ak tronic Software & Services GmbH
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