Don Woo
Moby ID: 702
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Don has an extensive business and technology development from the multimedia and game industry which includes Software Development, Marketing, Creative Direction, Art Direction, Design, and Digital Illustration. A graduate of San Jose State University with a Bachelor of Arts and Master of Arts Degree in Fine Art, Don had embraced the digital art medium in the early 80’s. As an Illustrator, Designer, Director and Computer Graphic Artist Don has developed and marketed products for high-growth software corporations such as Electronic Arts, Broderbund, Disney Software and Activision. His client list also includes Hewlett-Packard, Apple Computer, Oracle, Aldus, Silicon Beach Software, Strategic Simulations Inc., Sega of America and National Semiconductor.
Woo has been the recipient of many national and international awards and has been an active member of the Academy Of Interactive Arts And Sciences. His work has been exhibited and published in the United States, Switzerland, Austria, and Greece. His work has been included in publications such as Getting Started In Computer Graphics, The Best Of Computer Art And Design, HOW, Interact, OnLine Design, Computer Artist, Electronic Gaming Monthly, Next Generation, Publish, MacWorld, MacUser, Print, Amiga World, Verbum and MacWeek.
Woo’s academic experience includes faculty assignments at Foothill College, Los Altos Hills and San Jose State University, California, and has also lectured at University of California Santa Cruz Extension, Stanford University, Palo Alto and the Center for Visual Communications, Santa Fe.
Game Credits Include: Soviet Strike, Electronic Arts ShockWave 2, Electronic Arts Operation Jumpgate, Electronic Arts ShockWave, Electronic Arts Where In America’s Past Is Carmen San Diego?, Broderbund Shanghai II, Activision Shanghai, Activision Corruption, Rainbird Quarterstaff, Infocom Battletech, Infocom
Credited on 26 games
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Soviet Strike (1996, PlayStation) | 3D Cinematics |
Shockwave Assault (1995, Windows) | Computer Graphics |
Shock Wave 2: Beyond the Gate (1995, 3DO) | Design |
Shock Wave (1994, 3DO) | Art Direction |
Shock Wave: Operation JumpGate (1994, 3DO) | Art Direction |
Shanghai II: Dragon's Eye (1990, DOS) | Art by |
BattleTech: The Crescent Hawks' Revenge (1990, DOS) | Graphics / Artwork |
Quarterstaff: The Tomb of Setmoth (1988, Macintosh) | Art |
Shanghai (1986, Macintosh) | Art by |
Norway 1985 (1985, Commodore 64) | Box cover design by |
Baltic 1985 (1985, Commodore 64) | Box Cover Design by |
Imperium Galactum (1984, Commodore 64) | Box Cover Design by |
Galactic Adventures (1984, Atari 8-bit) | Box cover design by |
The Cosmic Balance (1984, Commodore 64) | Box Cover Design by |
Geopolitique 1990 (1984, Commodore 64) | Art & Graphic Design |
Broadsides (1984, Atari 8-bit) | Art & Graphic Design |
RDF 1985 (1984, Commodore 64) | Box cover design and art by |
Cosmic Balance II (1983, Apple II) | Box Cover Design and Art by |
Epidemic! (1983, Atari 8-bit) | Art & Graphic Design |
Knights of the Desert (1983, Apple II) | Art & Graphic Design |
[ full credits ]
Frequent Collaborators
People- 17 games with Louis Hsu Saekow
- 8 games with Roland Gustafsson
- 6 games with Paul Murray
- 6 games with Kathryn J. Lee
- 5 games with Eric Kornblum
- 5 games with Jerry Newton
- 5 games with Murray Allen
- 5 games with Michael Yasko
- 5 games with Bob Rossman
- 5 games with Kevin Heney
[ 502 more people ]
Companies
- 17 games with Strategic Simulations, Inc.
- 5 games with Electronic Arts, Inc.
- 3 games with Advanced Technology Group, The
- 3 games with Electronic Arts Victor, Inc.
- 2 games with Tectoy S.A.
- 2 games with Tactical Design Group
- 2 games with Activision Publishing, Inc.
- 2 games with Infocom, Inc.
- 1 game with Granite Bay Software
- 1 game with Midway Studios - Los Angeles Inc.
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