Todd Papy
Moby ID: 105409
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Todd Papy began his career at Midway Games as a Designer/Artist in 1996, where he worked for over seven years. Following this, he held positions at SCEA Santa Monica and Atari, contributing as a Senior Designer and Game Designer, respectively.
Returning to SCEA Santa Monica in 2006, Papy served in various roles, including Senior Designer and Design Director. Notably, he held the position of Design Director on God of War III (2010). His tenure at the studio extended to roles as Game Director and Design Director, where he played a significant role in shaping game development processes.
In 2010, Papy joined Crytek as a Game Director on a then announced project, but most likely Hunt: Showdown (2018), before moving on to Cloud Imperium Games in February 2015. At Cloud Imperium Games, he started as Design Director and currently serves as the Star Citizen Live Game Director. With over nine years of experience at Cloud Imperium Games, Papy continues to contribute to the ongoing development of Star Citizen.
Credited on 24 games
Displaying most recent · View all
God of War (2018, PlayStation 4) | Additional Development Support |
Hunt: Showdown (2018, Windows) | Former Development Team |
God of War: Ascension (2013, PlayStation 3) | Game Director |
PlayStation All-Stars Battle Royale (2012, PlayStation 3) | SCEA - Special Thanks |
Starhawk (2012, PlayStation 3) | Special Thanks |
God of War: Ghost of Sparta (2010, PSP) | We would like to thank |
God of War III (2010, PlayStation 3) | Design Director |
God of War Collection (2009, PlayStation 3) | Trophy Design |
God of War II (2007, PlayStation 2) | Design - Level Design and Scripting |
BattleZone (2006, PSP) | Game Designer |
God of War (2005, PlayStation 2) | Design - Level Design & Scripting |
Gran Turismo 4 (2004, PlayStation 2) | Special Thanks |
San Francisco Rush 2049: Special Edition (2003, Arcade) | Track 7 |
Dr. Muto (2002, PlayStation 2) | Game Designers |
San Francisco Rush 2049 (2000, Dreamcast) | Artists |
California Speed (1999, Nintendo 64) | Special Thanks |
Rush 2: Extreme Racing USA (1998, Nintendo 64) | Artists |
San Francisco Rush: Extreme Racing (1997, Nintendo 64) | Artists |
San Francisco Rush: The Rock - Alcatraz Edition (1997, Arcade) | Artist |
Maximum Force (1997, SEGA Saturn) | Testers |
[ full credits ]
Frequent Collaborators
People- 10 games with Ritchard Markelz
- 10 games with Shuhei Yoshida
- 10 games with Mike Kruse
- 10 games with Riley R. Russell III
- 10 games with Glenn Nash
- 10 games with Allan Becker
- 10 games with Rob Reininger
- 10 games with Yumi Yang
- 9 games with Tanya Page
- 9 games with Ken Feldman
Companies
- 10 games with Midway Home Entertainment, Inc.
- 10 games with Midway Games West, Inc.
- 10 games with Sony Interactive...
- 8 games with SIE Santa Monica Studio
- 6 games with Sony Interactive...
- 4 games with Soundelux Design Music Group
- 3 games with Massive Black Inc.
- 3 games with House of Moves, Inc.
- 3 games with Section Studios, Inc.
- 3 games with Red Hot Software (Shanghai) Ltd.
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