Age of Empires: Definitive Edition
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Releases +
Windows
Aug 19, 2019 Release | |
Published by: | Microsoft Corporation |
Developed by: | Forgotten Empires LLC, Tantalus Media Pty Ltd. |
Additional Programming by: | Relic Entertainment Inc |
Original Concept by: | Ensemble Studios Corporation |
Publishing label: | Xbox Game Studios |
Distributed by: | Valve Corporation |
Countries: | Worldwide |
Comments: | Steam release |
add product code |
Windows Apps
Feb 20, 2018 Release | |
Published by: | Microsoft Corporation |
Developed by: | Forgotten Empires LLC, Tantalus Media Pty Ltd. |
Additional Programming by: | Relic Entertainment Inc |
Original Concept by: | Ensemble Studios Corporation |
Publishing label: | Microsoft Studios |
Testing by: | Experis |
Copy Protection by: | Arxan Technologies |
Countries: | Worldwide |
Comments: | download release |
add product code |
Aug 19, 2019 Release | |
Published by: | Microsoft Corporation |
Developed by: | Forgotten Empires LLC, Tantalus Media Pty Ltd. |
Additional Programming by: | Relic Entertainment Inc |
Original Concept by: | Ensemble Studios Corporation |
Publishing label: | Xbox Game Studios |
Testing by: | Experis |
Copy Protection by: | Arxan Technologies |
Countries: | Worldwide |
Comments: | download re-release |
add product code |
Windows Patches | |
---|---|
2019-08-20 | v28218 patch - fixed an issue where the game would halt due to anti-virus checks, fixed several issues with duplicate region names and region selection not behaving as expected, fixed a issue on the campaign completion screens which would cause the text to be overwritten by the statistics buttons, fixed a crash caused when closing the post-game statistics screen if a spectator was presen, improved the behavior of the lobby browser when refreshing the list |
2019-08-28 | v28529 patch - the game no longer auto-pauses when switching focus away from the game, fixed a rare issue that resulted in an 'Unable to setup storagePoint' error when launching the game, reduced the collision size of villagers to improve resource collection/pathfinding, ranked team games now require even teams, the multiplayer region now correctly defaults to the detected region of the host, fixed an issue where the last player to join a ranked lobby was incorrectly muted, fixed a rare issue where pressing the ESC key would not exit out of the tech tree overlay |
2020-01-15 | v34483 patch - performance improvements, Eye Candy option added, cross-platform invitations implemented, bug and crash fixes, UI and lobby tweaks, localization corrections |
2020-02-20 | v35199 patch - added a dependency in order to prevent audio issues caused by not running the correct version of DirectX, fixed an issue where the cursor would change to a repair hammer when hovering over buildings at 100% health, fixed an issue where certain units would deal far greater damage than intended in Classic Mode, crash fixes, tooltip corrections |
2020-07-06 | v38862 patch - unit stances added, bug fixes, performance improvements, improved matchmaking lobby, reorganized ranked ladders (paired with a ladder reset), balance changes, random map changes, reduced install size from ~17GB to ~12GB mostly by graphic asset compression, anti-cheat improvements, solid farms option added, audio level adjustments, UI tweaks |
2021-04-07 | v46777 patch - bug fixes, balance tweaks, pathfinding and stance improvements, anti-cheat improvements, using the Shift + Delete command to cancel unfinished buildings will now properly refund their cost, fixed an issue which would cause the Solid Farms setting to default to "on" for some players, fixed an issue where game chat sent to ALL players (using "*") would not be visible for player 8, fixed an issue where the Team Together option might fail to place players in the proper positions while spectators were also present in the game, added an indicator next to the player names in the scoreboard and selection panel denoting which player you are currently spectating |
Windows Apps Patches | |
2018-03-02 | v5147 patch (Content Update 3) - fixed a potential crash when starting a new single or multiplayer game, put in additional game checks to verify system requirements on game launch, added additional game logging to assist with future bug fixes, added a potential fix to help some users who needed an US additional language file for the game to start |
2018-03-07 | Content Update 4 - fixed an issue where the AI would sometimes attack too early, various minor bug fixes and improvements |
2018-03-22 | v1.3.5234 patch (Content Update 5) - fixed a potential crash where the movie player would fail to start at game launch on some system configurations, fixed a potential crash where the game fonts would fail to load at game launch in rare instances, fixed a potential issue where game settings or progress were not saved under certain conditions, minor bug fixes and improvements |
2018-03-30 | v1.3.5292 patch (Content Update 6) - fixed a potential crash after starting a single or multiplayer game, fixed a potential crash when changing the ready state quickly in the multiplayer lobby and changing options, fixed a rare crash when closing the campaign completion screen in custom campaigns, various other minor bug fixes and improvements |
2018-04-17 | v1.3.5314 patch (Content Update 7) - fixed a very rare crash that occurred when selecting civilizations during the setup of a custom or multiplayer game, fixed an occasional issue where settings were not always being saved between game launches, fixed a visual bug in the Hoplite idle animation, fixed an issue on extremely low end machines where the game would exit after dismissing a WARP driver warning message, added a window resolution drop-down that sets the window size to a specific resolution aspect ratio |
2019-02 | Update 8 - bug and crash fixes, automatic farm reseeding added, mixed unit/tech queues implemented, added resolution options to full screen mode, fallen units now decay over time, destroyed buildings disappear much faster, AI and pathfinding improvements |
2019-04-04 | Update 9 - bug and crash fixes, performance improvements, balance changes, scouts now auto-attack, priests now automatically heal wounded units, blood can be toggled on and off, automatic map and scenario transfer added in multiplayer, UI now displays the amount of villagers working on each resource, AI and pathfinding improvements, bodies now darken on decay, resolution settings can now be set in full screen or windowed mode, language selection is now available in the pre-game options screen |
2019-05-14 | Update 10 - ELO and ranked game modes added, AI and pathfinding improvements, bug fixes, performance improvements, UI tweaks, Egyptian houses now have a unique skin in the Tool Age, fixed a broken death animation of the Elephant Archer, new Xbox Live achievements |
2019-06-06 | Update 11 - bug and crash fixes, exploit fix, UI and lobby tweaks, Global Queue is now enabled by default, matches with unlocked teams enabled can no longer be played as ranked matches |
2019-08-20 | v28218 patch - fixed an issue where the game would halt due to anti-virus checks, fixed several issues with duplicate region names and region selection not behaving as expected, fixed a issue on the campaign completion screens which would cause the text to be overwritten by the statistics buttons, fixed a crash caused when closing the post-game statistics screen if a spectator was presen, improved the behavior of the lobby browser when refreshing the list |
2019-08-28 | v28529 patch - the game no longer auto-pauses when switching focus away from the game, fixed a rare issue that resulted in an 'Unable to setup storagePoint' error when launching the game, reduced the collision size of villagers to improve resource collection/pathfinding, ranked team games now require even teams, the multiplayer region now correctly defaults to the detected region of the host, fixed an issue where the last player to join a ranked lobby was incorrectly muted, fixed a rare issue where pressing the ESC key would not exit out of the tech tree overlay |
2020-01-15 | v34483 patch - performance improvements, Eye Candy option added, cross-platform invitations implemented, bug and crash fixes, UI and lobby tweaks, localization corrections |
2020-02-20 | v35199 patch - added a dependency in order to prevent audio issues caused by not running the correct version of DirectX, fixed an issue where the cursor would change to a repair hammer when hovering over buildings at 100% health, fixed an issue where certain units would deal far greater damage than intended in Classic Mode, crash fixes, tooltip corrections |
2020-07-06 | v38862 patch - unit stances added, bug fixes, performance improvements, improved matchmaking lobby, reorganized ranked ladders (paired with a ladder reset), balance changes, random map changes, reduced install size from ~17GB to ~12GB mostly by graphic asset compression, anti-cheat improvements, solid farms option added, audio level adjustments, UI tweaks |
2021-04-07 | v46777 patch - bug fixes, balance tweaks, pathfinding and stance improvements, anti-cheat improvements, using the Shift + Delete command to cancel unfinished buildings will now properly refund their cost, fixed an issue which would cause the Solid Farms setting to default to "on" for some players, fixed an issue where game chat sent to ALL players (using "*") would not be visible for player 8, fixed an issue where the Team Together option might fail to place players in the proper positions while spectators were also present in the game, added an indicator next to the player names in the scoreboard and selection panel denoting which player you are currently spectating |
Releases contributed by Kennyannydenny, Plok.