Robot Rascals
Description
Control a Robot Rascal in a turn-based scavenger hunt that mixes strategy, action and board-game elements.
The game included a set of physical cards, which told you what you needed to hunt for in the field or Laustenfownd. The first to find all the objects in their hand of cards wins.
Luck cards can affect the outcome of the game. They give the player the chance to modify their hand, often at the expense of another player. Steal card, Force Swap among players or pass your trash either left or right are examples of the effects of a Luck Card. Each player must draw a Luck card at the beginning of their turn.
The game allows you to choose among 10 different types of robots to use in your hunt, each with their own personality and style. You must also mind the type of terrain you wander into, because some types may damage your robot.
The game also featured handicapping options, and, like most common card games, featured many variations of the original game by changing the way the cards are discarded, exchanged or displayed on the board.
Screenshots
Credits (Commodore 64 version)
4 People
Designer | |
Animation & Graphics | |
Music & Sound | |
Assistant Designer |
Reviews
Critics
Average score: 87% (based on 3 ratings)
Players
Average score: 3.9 out of 5 (based on 5 ratings with 1 reviews)
Great family game--lots of strategy
The Good
Imaginative game with built-in handicapping option for playing with younger kids. This game was a lot of fun to play.
The Bad
Nothing!
The Bottom Line
A mixture of strategy and a little luck, with good player-to-player interaction. It was a lot of fun for me to play with my kids. There really is nothing like it to compare to.
You each control a robot looking for items. You try to figure out what the other players are looking for and prevent them from finding them while at that same time trying to find what you're looking for. You have to figure out how to search efficiently with the robot.... you can handicap by giving more or less search time to a particular player per turn to give very young players an advantage to make it more fair and fun for them--and more of a challenge for you.
Commodore 64 · by Jon Vetterlein (1) · 2010
Trivia
Awards
- Happy Computer
- 1986 - Runner-up as Best Game Idea of the Year
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Identifiers +
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Contributors to this Entry
Game added by tbuteler.
Apple II added by Terok Nor.
Additional contributors: formercontrib, Patrick Bregger.
Game added October 14, 2003. Last modified May 1, 2024.