🕹️ New release: Lunar Lander Beyond

Max Payne 2: The Fall of Max Payne

Moby ID: 10708

Windows version

Stumbling sort of Sequel

The Good
The new weapons in the game, such as the Russian firearms, add to the previously intriguing arsenal of the first game (except for the lack of M79). The ability to pistol whip or use grenades with your current weapon means there's no longer any need for weapon switching, especially in the middle of a firefight.

The newest feature, by playing as Mona Sax, is a definite plus, being able to wield unique guns and access parts of the chapter that Max doesn't. There are also NPCs who support you and Vinnie Gognitti you need to protect. Kind of makes me wonder what it would be like to play as Alex Balder.

The Bad
There is way too much re-usage of the same levels, including Ragnarock and the Address Unknown theme park. The other levels are just bland buildings instead of the rooftops, slums, hotels and factories of the first game. Then of course there are the little things missing, like laser traps, rats and breakable objects. This lack of variety also makes the game feel short. Even the unlockable minigames can't really compensate for the smaller chapter count. Using Mona Sax more often in the game might have improved the game overall. Much of the game mechanics are the same, except that bullet-time feels a little faster than it should, making it almost useless. Finally, the game also doesn't have much in the way of atmospheric music.

The Bottom Line
This sequel didn't quite capture the experience and take the best from the first game. This sequel was a bit of a let-down. This game could most likely be finished faster than the prequel and then you'll be craving for more. Not sure what Rockstar was going for, but it should be emphasised that Max Payne should not be given a Grand Theft Auto treatment. Worth the occasional play, but not worth the money to buy.

by Kayburt (31884) on December 26, 2020

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