Southern Command

aka: Southern Command: A Computer Strategy Game of the Israeli Counterattack to Cross the Suez Channel during the October War of 1973
Moby ID: 11016

*# BREATHTAKING GRAPHICS & FAST-MOVING PLAY

give you the finest simulation of the Israeli counterattack to cross the Suez Canal during the October War of 1973 against Egypt.### HISTORICAL SETTING

Outstanding color Hi-Res graphics reproduces the Sinai battleground as a 28-by-39 hex-grid map, which can be viewed as one strategic screen or in twelve separate screens using scrolling.

As the Israeli commander, you have to smash past enemy strongholds, cross the Suez, and establish a bridgehead. In order to accomplish this, your armor, artillery and infantry units must successfully protect the slow-moving bridging unit as it pushes towards the Canal. Your superb Air Force can fly interdiction strikes against Egyptian resistance.

As the Egyptian commander, your objective is to stop the Israeli advance, using the forces at your disposal, which include the potent anti-aircraft SAM missiles. Your fighter planes can be called upon to help negate Israeli airstrikes.### HISTORICAL REALISM

A battalion-level game, SOUTHERN COMMAND uses sophisticated rules and combat system to reflect history accurately. Israeli forces have a high efficiency level, which allows them to fight, move, and reorganize better than the Egyptians.

In the first turn of the game, the Israeli army can move in a surprise-transport mode: it can move past Egyptian forces without having to engage in combat.

Battle outcomes depend heavily on the unit types involved. For example, Egyptian infantry units — with their prepared-defensive position and devastating anti-tank missiles — will wreak havoc on attacking Israeli tanks. On the other hand, Israeli tanks, because of their superior fighting ability and equipment, dominate Egyptian armor units.

The game also includes hidden movement and a unique "delayed move" feature, which allows for ambushes with infantry and artillery.

In addition to the historical scenario, there is a free set-up scenario, where the Egyptian player can better prepare his armor units for the Israeli attack.### MACHINE-LANGUAGE MAGIC

If all these features make you cringe at the thought of endless waiting for the computer to make the many calculations necessary to administer the game, you can put your fears aside. Thanks to machine-language programming, the computer rapidly and efficiently calculates, displays, and implements combat results to give you an exciting and brisk-paced game. This programming technique is also responsible for the fast, smooth screen-scrolling that lets you use the twelve tactical maps effortlessly.### THE COMPUTER, YOUR ENEMY

The only time the computer can stop you is when you choose to play solitaire against it. The computer can direct the Egyptian forces and challenge you at any one of four levels of difficulty. So whether you're a novice or veteran strategist, you're guaranteed a great game!(captions)Strategic map (left), in beautiful, color Hi-Res graphics, shows green forests, blue lakes, red rough terrain, white and light-blue desert sand, and black open areas — all of which have different movement costs.

Pictured above are three of twelve possible tactical views of the overall map. Here you can see the unit types in detail, such as infantry, tanks, mechanized vehicles, and SAM missile sites. Machine-language scrolling allows you to go smoothly from one screen to another.

**GAME CONTENTS: 5 1/4" Program Disk

Rule Book

2 Data Cards***

Source:

Back of Box - Apple II (US)


Contributed by jean-louis.


Know of a missing ad blurb? Contribute.