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Questron II

Description official description

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.

Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

Groups +



Credits (Commodore 64 version)

13 People

Storyline and Original Design
Programming and Additional Design by
  • Westwood Associates
Game Development
Customized Disk Operating System (Apple II)
Art and Graphic Design
Art Director




According to Joel Billings, founder of SSI, there were some legal problems during the game's development. For every game SSI published, including Questron, they reserved the rights to approve a sequel. The Dougherty brothers did sign up with Electronic Arts during the development of Questron II without submitting an offer sheet to SSI. So SSI sued Electronic Arts over the matter. In the end, SSI received the publishing rights for Questron II and Electronic Arts got the rights for another unnamed game.

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Kismet II
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Slalom II
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Identifiers +

  • MobyGames ID: 11336


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Contributors to this Entry

Game added by Toadstool.

Windows added by Plok. Atari ST added by ZZip. Apple IIgs, Amiga added by Terok Nor.

Additional contributors: Terok Nor, Patrick Bregger.

Game added December 19th, 2003. Last modified May 18th, 2023.