My Brother Rabbit

Moby ID: 113959

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Windows screenshots

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Main menu
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A sweet scene from the introduction sequence
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The siblings - you can see why the boy will become a rabbit in the imaginary story...
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The game has a decidedly puzzle-type gameplay. This is the first minigame: connect wheels of the same colour so that the strings don't cross.
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The first puzzle of the kind "repair a machine according to blueprints with parts found on the spot". All of these machines have something to do with travel and will send you to the next chapter.
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Align the symbols. Generally, most minigames are variations of well-known puzzle designs.
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The fairy-tale world also has a hospital of its own, with, of course, a cute and safe teddy bear as the doctor...
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The hospital basement - power up the equipment.
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Between the chapters, cutscenes in the same style as the intro appear. Generally more sad (anxiety due to the girl's illness) and with less warm and lush colours.
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This area is even more... weird. And seems inspired not just by children's fairy-tales, but even by surrealist art.
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A moose sage will point out to the next puzzle.
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This is the puzzle - align the colours with sections of the tree trunk. Not so easy, in fact.
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Another basement view with interesting light effects.
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Put all gears in the correct places.
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A puzzle design known well before the digital age: put all the rainbow blocks in the correct places to fill the whole hexagonal field.
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Another more tricky puzzle. Under its fantastic, fairy-tale-like, child-friendly art, the game is often fairly difficult.
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Another cutscene - the girl is being transported for surgery...
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...and the decorative fish tank in the background inspires her brother to develop the story further.
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The beginning of the "marine" chapter. The siblings are separated, the rabbit almost drowns... first make a bit of light to help him find the exit to the surface.
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We can see Flower through the telescope!
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Again we have to repair something, but everything is performed within the blueprint and there's another tricky part: you can only see two panels at once.
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And now the same machine for real: we'll need to drop the flying bicycle to the floor, then fix it, and finally lift it to a suitable starting place...
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Underwater part again - now we can see everything, the area seems hard to recognise.
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Another minigame - solve the starfish puzzle to get inside the submarine.
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Notice the coloured circle on the tracks. A characteristic aspect: we can collect items only AFTER we discover what we need them for.
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The complicated, but beautiful-looking turtle minigame.
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It's hard to capture a finished solution before the puzzle fades - this time I managed to do it.
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The flying bicycle is outside, now we still need to lift it.
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The game map - travelling to the final chapter.
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I know this puzzle design from an Austrian site, there it is called "Parkplatz". I have also seen it in the "Director's Cut" version of "Broken Sword 1".
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The ladybug minigame is simply a domino puzzle. Some puzzles are solved just to get items for other puzzles - here too: we only need it to get the soap.
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We need to gradually solve this rather surreal puzzle to open the gate...
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All that remains is the final cutscene. Still, notice the contrast between the exterior and interior section - the world behind the gate is drawn in the same style as the cutscenes.
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