Super Street Fighter II Turbo

aka: SSF2T, Super Street Fighter II X for Matching Service, Super Street Fighter II X: Grand Master Challenge
Moby ID: 1159

DOS version

Quite possibly the best fighting game ever.

The Good
This is the 5th revision of the original SF2 game, and it shows. The SF series has always been one to emphasize gameplay over flash, and while this does have a bit of showy stuff (super moves), the rock-solid tactics are still here. Speedwise, this is the fastest ever, but as a bonus it's adjustable for those who prefer it slower. The game balance and overall "tightness" of the gameplay is just barely less than the venerable Street Fighter 2 Turbo: Hyperfighting, but it still whoops the pants off all other fighters out there. There's a plethora of new moves and combos to keep you entertained, and to add new elements of strategy. Hours of entertainment.

The Bad
Unfortunately, this is not a great one-player game. The AI is pretty lame, especially on high levels. It has ungodly reaction time, and does jacked-up damage, so the only way to beat it is to use stupid patterns and exploit holes in its programming. Also, the game is not arcade-perfect. It's damn close, but there are some bugs and some programming shortcuts (i.e. Vega's ground throw looks like they cribbed the animation from his Izna Drop). Unless you have a gamepad, some moves can be hard or impossible to pull off, especially the 360/720 ones.

The Bottom Line
This is the best version of the best fighting series ever. Even though the game is over 6 years old, the depth of strategy is such that there are still tournaments being held on it. Do yourself a favor and check it out!

by Kevin Heckman (2) on November 8, 2000

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