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Super Street Fighter II Turbo

aka: SSF2T, Super Street Fighter II X for Matching Service, Super Street Fighter II X: Grand Master Challenge
Moby ID: 1159
3DO Specs
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Description official descriptions

This variant of Super Street Fighter II includes fighting speed and difficulty settings, new super moves and throw techniques, alternate costumes for characters, and the "hidden" Akuma character. AI-controlled opponents also received a challenge boost.


  • スーパーストリートファイターIIX for Matching Service - Japanese Dreamcast spelling

Groups +


Credits (Arcade version)

51 People (44 developers, 7 thanks) · View all

Character Designer
[ full credits ]



Average score: 80% (based on 33 ratings)


Average score: 4.1 out of 5 (based on 71 ratings with 5 reviews)

Like a prophecy of what 32-bit was going to be about!

The Good
What really hits me about this game is the LACK of access time by the system to the disc. It's a lil' bit under a second, and isn't noticed unless you indicate it. That's an hell of an approvement for 1994. Wow! Then there's the opening intro in QSound. If you have your 3DO intergrated into a home theater or such system, and it's Dolby or THX, enjoy the booms rotating around you. QSound is that good! The music is also in QSound, and was kept hidden by Capcom until 1998 (unlockable in Street Fighter Collection 2/Capcom Generations 5) and 2004 (Hyper Street Fighter II). It's a real treat because for once, the music in a game sounds like MUSIC. Back in 1994, this was a HUGE deal, because we've gotten used to MIDI music, and here, this game on 3DO was pumping out what sounded like a live concert. Now, I don't know what the complaints about the Panasonic controllers are, because I used that controller to death with this game, and so did most of my friends. NOT ONE COMPLAINT, like the website and magazines did. It was an amazing controller and the play control was never tighter in a Street Fighter title at the time (surpassed by Alpha 3 in 1999 and 3rd Strike in 2000). The foreground characters' graphics are impressive and huge, and the letterboxing is gone, finally. Also, Akuma is playable, just do the tricks to get to him or play as him. Speaking of which, Akuma is on the CD, and it looks cool. The manual is very cool, too, and in full color. Don't worry about losing your 3DO box, because Panasonic did right by providing a fully published standard CD sized case.

The Bad
What is up with the drab, washed-out backgrounds? This is the 3DO, and the Genesis version of this game has better-colored backgrounds. Yes, the backgrounds are more washed-out than a 64 color machine is displaying. Topping that off, both the Genesis and SNES version had the background do parallax scrolling to keep the perspective in sync to the center of action. Not here, as the backgrounds appear as a flat, 2-D picture. This fooled my eyes till I became used to it, then it stopped bothering me. The sounds during the game are mono and scratchy. Not as scratchy as a Genesis game, but scratchy none the less. I don't know why, again, because Capcom does display QSound in the intro. This, combined with no Sound Test in the options and the tracks only being sixty seconds long, the music sounds a tad strange. And then there's Sagat and Balrog. They've been put into "long-screen" and appear awkward and skinny. They fight normally, but their appearance baffled me at first. They don't look right.

The Bottom Line
Do you own a 3DO? Then it's an unwritten Commandment that Thou Must Own Street Fighter II on Said System! It's that good! I know people who spent the $400+ to get their hands on this system for just this game.

3DO · by Fake Spam (85) · 2006

Quite possibly the best fighting game ever.

The Good
This is the 5th revision of the original SF2 game, and it shows. The SF series has always been one to emphasize gameplay over flash, and while this does have a bit of showy stuff (super moves), the rock-solid tactics are still here. Speedwise, this is the fastest ever, but as a bonus it's adjustable for those who prefer it slower. The game balance and overall "tightness" of the gameplay is just barely less than the venerable Street Fighter 2 Turbo: Hyperfighting, but it still whoops the pants off all other fighters out there. There's a plethora of new moves and combos to keep you entertained, and to add new elements of strategy. Hours of entertainment.

The Bad
Unfortunately, this is not a great one-player game. The AI is pretty lame, especially on high levels. It has ungodly reaction time, and does jacked-up damage, so the only way to beat it is to use stupid patterns and exploit holes in its programming. Also, the game is not arcade-perfect. It's damn close, but there are some bugs and some programming shortcuts (i.e. Vega's ground throw looks like they cribbed the animation from his Izna Drop). Unless you have a gamepad, some moves can be hard or impossible to pull off, especially the 360/720 ones.

The Bottom Line
This is the best version of the best fighting series ever. Even though the game is over 6 years old, the depth of strategy is such that there are still tournaments being held on it. Do yourself a favor and check it out!

DOS · by Kevin Heckman (2) · 2000

Very little, way late.

The Good
The graphics fix all of the ailments of the 3DO version and the control is tighter still. If I could get the Matching Service going in America, I'm sure it would've been fun, no doubt. Also, the sounds are finally presented in QSound and are clean, crisp, and clear. Also, zero access time, flows as fast as the arcade version.

The Bad
The music is terrible! It's that half-assed version Capcom used for the Saturn/PlayStation version within Street Fighter Collection 1. Why? Why not the excellent 3DO music? That would've really made my day. Also, the fun is all gone. There's nothing revealing, from a technical/programming standpoint that makes this game anything more than Capcom trying to make a buck or two off some sucker who missed the game on EVERY occasion on every other system is was released for. It's on a GD-ROM, for Pete's sake, so that 1.2 GB disc could've held who knows what in extras and other stuff. But no. Echelon, the pirates, have stated the game is only like 20 MB. Nice use of a GD-ROM, Capcom!

The Bottom Line
I say PASS on this version of the game. There seems to be no love from Capcom, and it sours the vibe of this game really well. If you must have, from a strictly collector's standpoint, the highest version format of the game, then, yes, the 128-bit version is the highest you can get, but sure doesn't seem like it.

Dreamcast · by Fake Spam (85) · 2006

[ View all 5 player reviews ]


Subject By Date
Troubleshooting Ansatsuken Jul 10, 2007


Gameplay feature milestone

Super Street Fighter II Turbo is the first Street Fighter game to feature what everyone now knows as "Super" combos: enhanced versions of many of the fighter's moves which deal more damage. Since this game, nearly every Capcom fighter made has featured a "Super" meter of some sort or another.

PC port differences

There are a number of differences between the original arcade version of the game and its DOS port, which include:

  • Missing frames of background animation due to performance concerns (some restored with patches)
  • Statues on Bison's level can not be broken, as the data set Capcom sent to Eurocom Developments did not include the necessary sprites and the latter did not have enough time to recreate them.
  • Moves that needed all three punch or kick buttons to be pressed at the same time can now be executed with just the medium and strong buttons due to how contemporary keyboard input was handled.
  • Bison's body disappears after the Akuma/Bison cutscene (originally he remained on screen while the fight went on) due to performance concerns.
  • The screen was resized (the arcade screen is 384x240 while the PC screen is 320x200). The graphics themselves were not scaled down, however.

The first print of the European CD release was missing the Redbook CD Audio in error, containing only MIDI music instead. GameTek UK released a "Special Edition" with the restored music, while owners of the original print could contact the publisher for a replacement disc free of charge.

The Amiga CD32 port was released the following year by the same company, but it did not include the improvements introduced by post-release patches for the DOS version.

Regional differences

In the Japanese version of the game, Balrog's (the boxer) name is M. Bison. However, due to his resemblance to the real boxer Mike Tyson, his name was changed to Balrog in the American version. Also because of this M. Bison (the Shadaloo leader) is supposed to be Vega in Japan, and Vega (the claw and mask Spanish fighter) is called Balrog in Japan.

The German version of the DOS port has all the blood removed.


  • EGM
    • 1995 Buyer's Guide - Arcade Trick of the Year - The Akuma Codes
  • GameFan
    • 1994 (Vol 3, Iss. 1) - Overall Fighting Game of the Year
    • 1994 (Vol 3, Iss. 1) - Best 3DO Fighting Game of the Year* VideoGames
    • March 1995 - Best Arcade-to-Home Translation Game

Information also contributed by: Big John WV, Satoshi Kunsai, Zovni, and Plok


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Identifiers +

  • MobyGames ID: 1159
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Arcade added by Trypticon. Amiga added by B.L. Stryker. Dreamcast added by Zovni. Amiga CD32 added by Kabushi. 3DO added by quizzley7.

Additional contributors: Mister_T, Satoshi Kunsai, Foxhack, Alaka, CalaisianMindthief, Plok.

Game added March 26, 2000. Last modified March 19, 2024.