Street Fighter II: Champion Edition

aka: Street Fighter II', Street Fighter II' Plus: Champion Edition, Street Fighter II': Champion Edition, Street Fighter II': Special Champion Edition
Moby ID: 8053
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Description official descriptions

This version of Street Fighter II is similar in most aspects to the original, save that all 12 characters are selectable from the get-go (the boss characters were originally locked), and the game engine has been revamped.


  • ストリートファイター2ダッシュ - Japanese spelling

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Credits (Arcade version)

39 People (30 developers, 9 thanks) · View all

Character Designer
[ full credits ]



Average score: 86% (based on 30 ratings)


Average score: 3.9 out of 5 (based on 71 ratings with 6 reviews)

Customers demanded it, Tec Toy delivers it!

The Good
As a programmer, the amount of number crunching done to bring this to a console that has less RAM that the NES is amazing, and if you have a Master Gear converter for your Game Gear, enjoy this game on the go, more so than the just-as-excellent Game Boy version. Even better, if you can get ahold of Tec Toy's very rare six-button controller (or two), you'll be allowed to do all of the moves in the arcade. The cart size is as large as the Master System can take, and it's one of the finest Master System games to come about towards the end of the console's life.

The Bad
All negatives of this game are drawn of the Master System. At first, you'd think that the game sucks, but then you're drawn into it, and start learning how to play the game. Ignoring the extreme limitations of 1985 hardware (1987 for us in the US), pulling this off can be tricky, and perhaps some nitpickers wouldn't like the simplified backgrounds or the digitized sounds, but considering Capcom did the development themselves, this isn't all that bad, and after awhile, you'll start to get used to it and it won't even bother you at all. A major drawback is using the Master System's two-button controller (default standard) and how tiny the characters appear when using the game with the Game Gear via the Master Gear converter.

The Bottom Line
Don't own a Genesis, PC Engine, TurboExpress, Game Boy, Game Boy Advance, 1.5 GHz x86 CPU'd PC or the very rare Sega Nomad, then this version is really good for the Game Gear via the Master Gear converter. And if you some reason the Master System is your only game system and you're using a Macintosh or other alternative means to get online to read this review, then this game's the best you're going to get for fighting game goodness on the Master System. I suggest that anyone who wants to complete their Master System collection ought have this game in their libraries. It is the essential paradigm of programming excellence for a console that just can't cut it, and "cut it" it did.

SEGA Master System · by Fake Spam (85) · 2006

Arcade perfection . . . somehow pulled off.

The Good
Regardless of which controller is used for play (two-button default standard or the six-button "Avenue" pad) NEC and Capcom pulled a coup of hardware magic on hardware that normally can't hack it (the later Neo-Geo games ported to the system needs the Arcade Card, which added more RAM, a polygon co-processor, another 8-bit co-processor, and other "32X" goodness to this weak system), and they got around it by adding a huge 0.5 MB (or 500 KB or, even still, 20 Mbits) HuCard (TurboChip in the US) that also contained some more RAM and other programming goodness. The controls are dead-on (tighter than the SNES's first port, not as tight as the Genesis or "turbo" version on the SNES released a year later), and makes for some really fun gameplay. Everything known is hear and can be enjoyed with friends, especially if you have the TurboTap for multiple player goodness. I also recommend using the TurboBooster to get A/V instead of RF and really enjoy the graphics. Up convert to S-Video or component (via adapters usually found at RadioShack) and get some really sharp graphics. Also, using game adapters that beat region lock-out for the NEC systems, this game can be enjoyed on an American TurboGrafx-16 unit without any hardware upgrades. The last great thing about this game is . . . it plays on TurboExpress WITHOUT any adapters or kits or anything, it just plays. Deal with the two buttons and this version rivals the Genesis Nomad or Game Boy Advance version with ease.

The Bad
While the sound isn't as scratchy as the Genesis version (NEC used better sound chips), the sound is still scratchy. The music, also, is simplified, and though not as . . . strange as the music sounds on the Genesis version (picture lines for some reason was listening to just the music on that version), it's not much better compared to the SNES versions of the game. When played on an HDTV or even SDTV, the resolution looks a little below a VGA game made for PCs and Macintosh from circa 1990 and uses simple colors. However, the simple colors, using 256 colors from a total of 400+ to choose from total, isn't as bad as the washed-out version of the Genesis, using only 64 colors from a choice of 512 to choose from. Aside of that, the graphics, due to the resolution more so than the amount of colors displayed takes the hit there. Then there's the status bar at the top of the screen, which keeps the two little victory hands for either player on screen at all times, though darkened until victory, it is a tad annoying till you get used to is. Adding to this, the graphics of letterbox'd, and when played on a TurboExpress, it eats into the game's presentation a wee bit and makes the characters seem more tiny than they need be (as with the Master System version when played on a Game Gear via the Master Gear adapter). Lastly, the HuCards a fragile and get dirty easily. Losing this game or wrecking it happens a lot to me, even when I keep it in that little sleeve NEC provides with the game. The HuCard is heavier and higher than other HuCards and the top component with the hardware goodness can come loose or get damaged easily (Konami for their release of Parodius flattened the HuCard to avoid this problem, and other companies just released games on CD after this game was released to avoid using large-sized HuCards). If you live in a humid climate, the little sleeve NEC provides gets "steamy" and allows moisture to build with in, rusty or ruining the pin-connectors. If you live in a dry climate, the little sleeve rots away into dried plastic pieces, or into jerky, and must be removed, leaving the HuCard to the elements, usually getting banged around inside the case, again damaging the pin-connectors.

The Bottom Line
In 1992, I'd urge every to get this version of the game because it is WAY better than the original SNES arcade port, regardless of the region NEC released it in. It's worse the extra cost and extra trouble to play this game. That is, until 1993, when the "turbo" version was released on the SNES and Genesis consoles. It is better than the PC version, too. (That is, until a small company with Capcom's blessing in 2004 released a MAME'd version of the game on Windows XP, requiring a 1.5 GHz x86 CPU to even consider playing properly, and is buggy on Windows XP SP 2.) However, in 2007, about the time this review is being written, this game is for the unfortunate "collector" who doesn't play games, just lets 'em sit on a shelf rotting and rusting. I see no reason to buy this game today unless somebody bought you a PC Engine and you want a some-what modern fighting game on it and you don't have the CD drive or don't like SNK games, or that you have a TurboExpress, than, via that method, I suggest also buying all other HuCard/TurboChip games for that matter, but always carry this HuCard with you (safely, by the way) to play no matter what, so you don't get bored.

TurboGrafx-16 · by Fake Spam (85) · 2006

Try again for the one hundred and seventh time ?

The Good
Despite it's unforgiving difficulty, how could you stay away from this game? This is actually a updated version of the original Street Fighter II. If you played that I've no need to explain the concept of the whole game. What's new is the hyper mode. It's insanely fast and even MORE difficult than the regular mode. I didn't last two rounds. But I'm not that good at Street Fighter games, so it's no surprise. It's able to play this fast because of the Genesis has a faster CPU than the Super Nintendo. That's good for those who want a fast and furious fight. The graphics are great by Genesis standards. Lots of little lights and crowd animations really bring it to life. The sound is pretty good, but the Genesis was never known for it's abilities in the sound department. And there are new characters. I can't remember who, but it must have been Bison. Overall a good package.

The Bad
Don't get me started.

The difficulty is the absolute worst I've ever played in a fighting game! It literally took me over 100 something tries to finish the game! And don't say just lower the difficulty, because when you finish the game it says "why not try it on a higher difficulty wimp!" or something to that effect. No story ending ! And some of those combos are hard (impossible) to pull off when things get heated.

The Bottom Line
If you love your games nice and frontal lobe melting difficult, then this is the game for you. If you want a good fighter, try it once and if the difficulty scares you off, run, run to the hills!

Genesis · by GAMEBOY COLOR! (1990) · 2008

[ View all 6 player reviews ]



According to publisher Capcom, Street Fighter II: Champion Edition has sold 1.65 million copies worldwide since its initial release (as of June 30, 2016).

Sega Master System version

This was one of the largest Master System games ever created. It was only available in Brazil, where the older consoles were still very popular at the time. As this was an 8-bit title, some cuts had to be made. There are only eight playable characters (Ryu, Ken, Chun-Li, Blanka, Guile, Sagat, Balrog and Mr Bison) and the background is devoid of animation. Some moves were omitted as well, such as Ken and Ryu's signature Dragon Punch. Also, since the original Master System controller only had two buttons, Tec Toy manufactured a six-button controller to go with the game. This controller later became the standard controller for Master System in Brazil.


Street Fighter II' is pronounced as Street Fighter Two Dash.

Version differences

This version for Genesis has re-worked sounds and voices if you compare it to the SNES version, with less colors, but it was a lot faster on turbo mode.

Information also contributed by Sciere and Tom Hell


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Related Sites +

  • Official Website
    The official Street Fighter 2 CE browser-based game, presented by DotEMU.

Identifiers +

  • MobyGames ID: 8053
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Contributors to this Entry

Game added by Tibes80.

Arcade added by Infernos. TurboGrafx-16 added by RKL. Browser added by Sciere. SEGA Master System added by Kohler 86. J2ME added by Kabushi. Sharp X68000 added by Terok Nor. Wii added by samsam12.

Additional contributors: Oyn, Kohler 86, Alaka, Robbb, formercontrib, Eric Smith, CalaisianMindthief, BrandeX.

Game added January 1, 2003. Last modified March 4, 2024.