Street Fighter Alpha 2
Description official descriptions
Another Street Fighter sequel (this time for Street Fighter Alpha) adds even more to the classic fighting series.
New characters in this version include Gen (a wise kung-fu master), Rolento (who you may remember from another Capcom classic, Final Fight) and Sakura, a young school girl who follows her hero Ryu so close, she has the same type of moves. Dhalsim and Zangief also return to the fight with some news moves.
The other major difference is the loss of chain-combos and the gain of a custom combo system. Once you reach the required level (which is 1 at the least) you can execute a custom combo by combining any of the buttons (which there are 6 in total) or any of the special attacks (fireballs, etc.)
- ストリートファイター ゼロ2 - Japanese spelling
Credits (SNES version)
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Together with Star Ocean and Tengai Makyō Zero, this was the only game for the SNES to include the S-DD1 chip. This chip allowed sprite data to be decompressed in real time, and is only one of the various chips that allowed SNES games to stay ahead in the 16-bit console market for a while. It was also one of the latest obstacles that hindered SNES emulation: before the chip was completely emulated, "graphic packs" with the uncompressed graphics were necessary in order to play the game.
Missing from the Playstation version of the game are the characters Evil Ryu, Classic Dhalsim and Classic Zangief. Plus the number of color palettes available for each character has been reduced to 2.
There are several in-jokes and messages hidden in the game, for instance on Ken's stage you can find lots of Capcom characters, among them you may find a Strider Hiryu holding a Teddy Bear. This was sort of a "get well soon" message left for a fellow Capcom member who worked under tremendous stress on a Neo-geo pocket version of Strider, and when that version was ultimately canned, had a nervous breakdown, and had to be hospitalized.
Despite an admirable effort, Capcom's port of Alpha 2 to the SNES took some serious sacrifices, namely in graphics (characters aren't as detailed, and frames were removed from animations) and sound. There was also a small but annoying load time (?!) at the start of each round, and even then the game was slow, even when the speed was cranked to its highest setting. Also, in another move in Nintendo's infamous censoring activities, the character 'Sodom' was renamed 'Katana', since 'Sodom' was too close the word 'Sodomy' (taken from an actual city in the Bible called Sodom, where people committed immoral sex acts). Even though Sodom's name (the character) is pronounced 'So-dum', not 'Saw-dum' (the place in the Bible).
- Electronic Gaming Monthly
- December 1996 (Issue 89) - Game of the Month (Saturn version) (shared with Tomb Raider)
- March 1997 (Issue 92) - Saturn Game of the Year runner-up + Arcade Game of the Year + Fighting Game of the Year runner-up (Saturn version) + Saturn Game of the Year runner-up (Readers' Choice) + Arcade Game of the Year (Readers' Choice)
- MobyGames ID: 3706
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Contributors to this Entry
Game added by Kartanym.
Wii added by Charly2.0. PS Vita, New Nintendo 3DS added by GTramp. Wii U added by Michael Cassidy. Arcade added by 666gonzo666. PSP, PlayStation 3 added by Foxhack. Windows added by Satoshi Kunsai.
Additional contributors: Matthew Bailey, Zovni, Alaka, ケヴィン, piltdown_man.
Last modified February 27th, 2023.