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Street Fighter II: Champion Edition

aka: Street Fighter II', Street Fighter II' Plus: Champion Edition, Street Fighter II': Champion Edition, Street Fighter II': Special Champion Edition
Moby ID: 8053

TurboGrafx-16 version

Arcade perfection . . . somehow pulled off.

The Good
Regardless of which controller is used for play (two-button default standard or the six-button "Avenue" pad) NEC and Capcom pulled a coup of hardware magic on hardware that normally can't hack it (the later Neo-Geo games ported to the system needs the Arcade Card, which added more RAM, a polygon co-processor, another 8-bit co-processor, and other "32X" goodness to this weak system), and they got around it by adding a huge 0.5 MB (or 500 KB or, even still, 20 Mbits) HuCard (TurboChip in the US) that also contained some more RAM and other programming goodness. The controls are dead-on (tighter than the SNES's first port, not as tight as the Genesis or "turbo" version on the SNES released a year later), and makes for some really fun gameplay. Everything known is hear and can be enjoyed with friends, especially if you have the TurboTap for multiple player goodness. I also recommend using the TurboBooster to get A/V instead of RF and really enjoy the graphics. Up convert to S-Video or component (via adapters usually found at RadioShack) and get some really sharp graphics. Also, using game adapters that beat region lock-out for the NEC systems, this game can be enjoyed on an American TurboGrafx-16 unit without any hardware upgrades. The last great thing about this game is . . . it plays on TurboExpress WITHOUT any adapters or kits or anything, it just plays. Deal with the two buttons and this version rivals the Genesis Nomad or Game Boy Advance version with ease.

The Bad
While the sound isn't as scratchy as the Genesis version (NEC used better sound chips), the sound is still scratchy. The music, also, is simplified, and though not as . . . strange as the music sounds on the Genesis version (picture lines for some reason was listening to just the music on that version), it's not much better compared to the SNES versions of the game. When played on an HDTV or even SDTV, the resolution looks a little below a VGA game made for PCs and Macintosh from circa 1990 and uses simple colors. However, the simple colors, using 256 colors from a total of 400+ to choose from total, isn't as bad as the washed-out version of the Genesis, using only 64 colors from a choice of 512 to choose from. Aside of that, the graphics, due to the resolution more so than the amount of colors displayed takes the hit there. Then there's the status bar at the top of the screen, which keeps the two little victory hands for either player on screen at all times, though darkened until victory, it is a tad annoying till you get used to is. Adding to this, the graphics of letterbox'd, and when played on a TurboExpress, it eats into the game's presentation a wee bit and makes the characters seem more tiny than they need be (as with the Master System version when played on a Game Gear via the Master Gear adapter). Lastly, the HuCards a fragile and get dirty easily. Losing this game or wrecking it happens a lot to me, even when I keep it in that little sleeve NEC provides with the game. The HuCard is heavier and higher than other HuCards and the top component with the hardware goodness can come loose or get damaged easily (Konami for their release of Parodius flattened the HuCard to avoid this problem, and other companies just released games on CD after this game was released to avoid using large-sized HuCards). If you live in a humid climate, the little sleeve NEC provides gets "steamy" and allows moisture to build with in, rusty or ruining the pin-connectors. If you live in a dry climate, the little sleeve rots away into dried plastic pieces, or into jerky, and must be removed, leaving the HuCard to the elements, usually getting banged around inside the case, again damaging the pin-connectors.

The Bottom Line
In 1992, I'd urge every to get this version of the game because it is WAY better than the original SNES arcade port, regardless of the region NEC released it in. It's worse the extra cost and extra trouble to play this game. That is, until 1993, when the "turbo" version was released on the SNES and Genesis consoles. It is better than the PC version, too. (That is, until a small company with Capcom's blessing in 2004 released a MAME'd version of the game on Windows XP, requiring a 1.5 GHz x86 CPU to even consider playing properly, and is buggy on Windows XP SP 2.) However, in 2007, about the time this review is being written, this game is for the unfortunate "collector" who doesn't play games, just lets 'em sit on a shelf rotting and rusting. I see no reason to buy this game today unless somebody bought you a PC Engine and you want a some-what modern fighting game on it and you don't have the CD drive or don't like SNK games, or that you have a TurboExpress, than, via that method, I suggest also buying all other HuCard/TurboChip games for that matter, but always carry this HuCard with you (safely, by the way) to play no matter what, so you don't get bored.

by Fake Spam (85) on December 18, 2006

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