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Forsaken

aka: Condemned
Moby ID: 117

Windows version

If you're looking for mind-numbing 3D accelerator action, Forsaken delivers.

The Good
You have to look at Forsaken in the context it was created: Descent on steroids. It's not meant to be deep, strategically challenging, or even fair: It's a hoverbike-blasts-everything universe, and Forsaken allows the player with even a 1st-generation 3D accelerator to go nuts and shoot at everything that moves. In that context, it delivers.

Not that 1st-generation people get to have all the fun: If you have a decent accelerator, a force-feedback joystick, and a subwoofer, prepare for carpal tunnel syndrome.

The Bad
Forsaken suffers from the same problems that all shooters do: If the enemies get too hard too quickly, the player gets frustrated. Assume that you'll get frustrated about six times an hour while playing.

The Bottom Line
If you want to shoot, then shoot! Forsaken is not supposed to be a deep, philisophical experience. :-)

by Trixter (8952) on May 15, 1999

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