- Forsaken (2014 on Windows)
Description official descriptions
Earth has been rendered largely uninhabitable by an explosion caused by a bungled experiment. Few would dare to brave its unstable and searing environments - only those determined to grab a little of its remaining gold. You are one of those, taking your hover-bike into disintegrating caverns for a few hours of dangerous work which, successful or not, will be your last.
Forsaken is a first-person shoot 'em up in which you have complete movement freedom in 3 dimensions, as you accelerate, swerve and strafe your craft, making for gameplay resembling Descent. Each level has a defined exit which must be reached within a tight time limit. The surrounding areas are collapsing around you, with spikes and turbine fans among your hazards. Be very aware of other craft out to take all you have, as they alter their approach based on your weaponry (from the 25 featured in the game) and past encounters.
On the PC, multiplayer action can feature up to 12 human players. The Nintendo 64 version featured 4 player split-screen multiplayer, while the Playstation version has no multiplayer options.
- 浩劫餘生 - Traditional Chinese spelling
Credits (Windows version)
51 People (46 developers, 5 thanks) · View all
|Level / Scenario Design|
|Lead Programming (PC)|
|[ full credits ]|
Average score: 84% (based on 30 ratings)
Average score: 3.4 out of 5 (based on 31 ratings with 4 reviews)
I do have to admit the 3D engine looks extremely good...
... but the controls are terrible, gameplay just gets to you after three seconds, and the game itself simply has no point. The sound effects are really, REALLY annoying too.
The Bottom Line
Just stay away from it...
Windows · by Tomer Gabel (4539) · 1999
Great graphics for the time, and even now they look quite nice. Multiplayer is an awesome experience and it comes with a good number of maps, which are rather well designed for multiplayer mayhem. Mini-nukes!! A high "BOOM, TAKE THAT, BCH!" factor.
Lack of add-on maps for multiplayer. (This can be attributed to the game being 3D.. community 3D map editors were unheard of at the time.)
The Bottom Line
What the some reviews of this game seem to forget is that Forsaken was released during the great LAN party boom of the mid- to late-90's and was therefore designed primarily as a Multiplayer experience. Single player mode really only exists as a way to train your skill before you jump into the fray with your friends. Six years later, I'm not sure if you'd go for this or something like Descent 3 for a similar experience, but if you do try Forsaken, there's plenty of opportunity to have a great experience.
Windows · by Dave LeFleur (2) · 2004
As 'Descent 3' appeared to have been terminally delayed, and sidetracked by the otherwise-unrelated 'Freespace' series, this was produced in order to update the concept. Technically, it's stunning - the graphics whizz by attractively, and there is a neat implementation of water at one point. Gameplay-wise, it's adequate - it isn't at all deep, and revolves around shooting things lots, and it doesn't take too long to finish, either. It's fun for a short while, and then you forget about it.
On the other hand, the shallow gameplay gets to you after a while. The game lacks any kind of character, either, being a mish-mash of borrowed cyberpunk ideas.
Worst of all, however, is the fact that the bad guys materialise from thin air, always in the most obvious places, at the most obvious times. Playing the game therefore becomes a matter of entering a new area, shooting at the bad guys, moving to where the next lot will appear, triggering them, and shooting them.
The Bottom Line
Shallow, fun, brief shoot-em-up fun. Like 'Incoming', all sound and fury without much substance.
Windows · by Ashley Pomeroy (225) · 2000
Forsaken was featured as a comic book series published by Acclaim Comics shortly after its release. First in a Turok/Forsaken special edition (written by Fabian Nicieza and Evan Skolnick, and inked by Mat Broome and Sean Parsons) in which Turok gets lost in the alternate future of Forsaken. And then in a 4-issue limited series (written by Shon Bury and with art by Joe St. Pierre) which delineates the story of the main character presented in the Turok special (yup, the Forsaken babe), who turns out to be an artificial lifeform/living weapon, who gets possessed by what appears to be a human spirit.
The Forsaken design team were admitted Descent addicts as is evident in the gameplay, and verified in some magazine interviews.
The original Forsaken release includes a 12-month calendar featuring shots of the Forsaken cover-girl.
The gore effects when killing human enemies were removed in the German Nintendo 64 version.
Forsaken's attitude to speed optimizing is tied very closely to the accelerator card's capabilities. Detail and complexity are continuously adjusted during the game based on what the card can accomplish; as a result, the framerate achieved while playing is extremely good, and can achieve 60fps or higher on even an original second-generation 3D accelerator (3Dfx Voodoo, for example) on only a Pentium 90.
The original name for Forsaken was Condemned. The name was changed because it had already been taken. However, there is still a reference to the original name in the opening movie.
- PC Player (Germany)
- Issue 01/1999 - Best Action Game in 1998
Related Sites +
- MobyGames ID: 117
- Wikipedia (en)
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Contributors to this Entry
Game added by Trixter.
PlayStation added by Grant McLellan.
Game added February 19th, 2020. Last modified August 19th, 2023.