Colosseum
Description official description
Colosseum is a brawler set in Ancient Rome. The single-player campaign follows the nameless player character who fights through six levels (plus a tutorial) to become famous. Combat during the campaign is wave-based.
The player has the choice between four combat styles (mace, spear, sword & shield and dual wield) which come with their own set of combos. These are powerful attacks which are performed by using the correct attack pattern with the correct timing. Besides attacking, the character can also block (the block button can be held as long as wished, but breaks after a few consecutive hits), dodge or use rage actions (refill health, pull opponents toward the player, push enemies away or a power attack). The latter requires rage fuel which is earned with successful attacks or by performing bravados (feats like a perfect block, double kill, etc.). New weapons and armor is unlocked by completing challenges.
Besides the single player campaign, there are also five competitive multiplayer modes: deathmatch, holy ground (domination), banner carrier (collecting banners), giant (player-controlled giant vs. the other players; the winner needs the most kills as giant and the most damage against giants) and survival (last man standing against enemy waves).
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Credits (Xbox 360 version)
55 People (50 developers, 5 thanks) · View all
Producer | |
Sound FX Designer | |
Lead Designer, Game Designer, SinglePlayer Planner, Balance Guru | |
Game Designer, Enemy/AI Planner, GUI Planner | |
Lead Community Manager | |
Webmaster | |
QA | |
Lead Artist, Concept Artist, Character Artist, Weapon Artist, Texture Artist, Color Swapper | |
Art Director, Animator, Concept Artist, 2D Artist, GUI Designer, Particle FX | |
Environmental Artist, Concept Artist, Character Artist, Texture Artist, 2D Artist, Particle FX | |
Community Managers | |
Character Artist, Weapon Artist, Texture Artist, Maya Supporter | |
Technical Director, Lead Programmer, Engine Programmer, Graphical FX Programmer | |
Color Labeler | |
Engine Programmer, Enemy/AI Programmer, Graphical FX Programmer, Particle FX Programmer, | |
Enemy Planner | |
Engine Programmer, GUI Programmer, Toolkit Programmer, Toolkit Supporter | |
Big Boss, CEO, Chef | |
Sound FX Designer, Sound FX Artist | |
OST Score Producer, OST Score Artist | |
Credits Score Artist, "This is Colosseum" | |
Testers | |
[ full credits ] |
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Game added by Patrick Bregger.
Game added February 10, 2019. Last modified February 13, 2023.