🕹️ New release: Lunar Lander Beyond

Wizardry: Proving Grounds of the Mad Overlord

aka: Dungeons of Despair, MacWizardry, Paladin, Sorcellerie: Le Donjon du Suzerain Heretique, Wizardry: Proving Grounds of the Mad Overlord!
Moby ID: 1209

[ All ] [ Apple II ] [ Commodore 128 ] [ Commodore 64 ] [ FM-7 ] [ Game Boy Color ] [ Macintosh ] [ MSX ] [ NES ] [ PC Booter ] [ PC-88 add ] [ PC-98 ] [ Sharp X1 add ] [ WonderSwan Color ]

Apple II screenshots

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Intro
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Copyright
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Your Party
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Entrance to the "Maze"
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Fighting Orcs
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Fighting Ruffians
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Fighting Slimes
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Fighting Skeletons
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Is the chest trapped?
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To the victor go the spoils
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Copyright
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Shopping at Boltac's

Commodore 128 screenshots

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Title screen
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Using the C128 memory
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First fight
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Lost the second fight

Commodore 64 screenshots

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Welcome but before you can play, you need to make a scenario disk.
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The Party is gathered!
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Entering the "Maze".
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A treasure chest!
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There's something odd and unnatural ahead....
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Stairs Up--take them (Y or N)?
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A chest, upon inspection by Commidus the Thief, bares a Stunner trap.
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Combat with five Skeletons.
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The Fighter Goremaker is killed!
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The Fighter Joel is risen!
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Jakobi is now a Lvl3 Priest!
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A large sign on the wall and fell arcane "darkness" lies ahead.
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A Surprise Encounter!
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Some loot for the Party.
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Slimes creep up on the Party....
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Cain the Priest Dispells two of five undead creatures.
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In the Temple of Cant.
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A Silver Statue has been found in a Secret chamber!
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The Party battles three Rogues.
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The Fighter Joel scores a Hit on a Monster.
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The Priest Cain slays a Monster violently!
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The Party happens upon an oddish sort of wizard in the fell "darkness".
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Near the "Maze"'s Exit to the Castle.

FM-7 screenshots

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Title screen
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Main menu
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Castle menu
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Buying equipment
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In the maze
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A view without the status window
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A fight with "Scruffy Men"
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Found a chest

Game Boy Color screenshots

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Title Screen
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The "Select Switch" screen; The settings shown here will give the player English game text instead of Japanese
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The "Transmigrate" and "See Password" options on the Training Grounds allow you to transfer characters to other GBC Wizardry games
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When Expanded trade is enabled (which is the default option), you'll see categories for different items at the Trading Post
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When Expanded Trade is enabled (default), the player seems items that are not in stock, which makes it easier for players who enjoy trying to fully stock the Trading Post
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Spell casting screens have been made easier to navigate
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The improved "Read" command now shows a description of the spell's effects
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Navigating the dungeon...
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The walls change in style as the player delves deeper into the maze.
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The effect of light spells now visibly lightens colors, in addition to its other beneficial properties
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An improved status screen shows more information, like EXP to the next level; the player can also use left and right to switch between characters
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The in game options menu, where the player can disable many of the new features, such as thief ambushes and the new Trading Post, and use the traditional Wizardry rules instead
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A battle, showing a theif's new ability to ambush the enemy from the back row
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The game automatically saves when the power is turned off, allowing the player to stop and restart anywhere in the game, even in the middle of a battle!
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First fight
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Take chest
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Open dood
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Slime to kill
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Training field
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Old view - use a ladder
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In old view, labyrinth is hard place to move
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Small humanoid

MSX screenshots

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Title screen
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Even though this is a Japanese version, it can be played completely in English
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Preparing your party
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Training grounds
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Entrance to the maze
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Really? I thought I could...
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A FRIENDLY kobold? Are you sure about that?
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The battles have some graphics for the enemies
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The "death" screen is graphically impressive

Macintosh screenshots

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About the Macintosh version
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Character creation
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Characters are added to the party by dragging their icon to the "Party" window.
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Gone shopping…
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Inspecting a character
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Wandering the maze. The windows can all be rearranged.
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Fighting a bunch of slimes.

NES screenshots

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Japanese title screen
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Title Screen
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Locations to visit
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Character statistics and equipment
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Dungeon
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Battle
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Creating a character
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Uh... nice graphics?
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A choice of doors
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Middle of a battle against small objects.
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The Edge of Town locations...
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Stairs going up, will they return to the surface or...?
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Line-Art dungeon or solids?

PC Booter screenshots

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Wizardry "re-release" Title screen
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Wizardry "re-release" in dungeon shot
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Wizardry re-release - fighting the kobolds
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Default Color Palette on CGA Monitor
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Composite Color Palette on CGA Monitor (hold CTRL at disk bootup)
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Color Composite Palette on Composite Monitor (hold CTRL at disk bootup)
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Black & White Palette (hold ALT on disk bootup)
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Title Screen (Original Release CGA)
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Version Information & Game Options (Original Release CGA)
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Castle Options (Original Release CGA)
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Edge of Town Options (Original Release CGA)
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Character Stats (Original Release CGA)
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The Maze (Original Release CGA)
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Combat (Original Release CGA)
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Victory (Original Release CGA)
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Reward (Original Release CGA)
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Message (Original Release CGA)
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Harder Enemy (Original Release CGA)
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End of the Line (Original Release CGA)
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The Cemetery (Original Release CGA)
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Title Screen (Original Release MGA)
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Version Information & Game Options (Original Release MGA)
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Castle Options (Original Release MGA)
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Edge of Town Options (Original Release MGA)
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The Maze (Original Release MGA)
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Combat, No Graphics (Original Release MGA)
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Bad Luck (Original Release MGA)
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End of the Adventure (Original Release MGA)
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RIP (Original Release MGA)

PC-98 screenshots

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Title screen
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Yay, play in English!
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Castle menu
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Character creation
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I have a party!
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Stairs? Who needs 'em?
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I thought I could...
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Battle commands
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Battle description
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Now, now, no need for violence...
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Us vs. 4 orcs

WonderSwan Color screenshots

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WSC: Wizardry
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Menu
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Wonder Gate menu
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Museums
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Area view
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Sword
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Shield
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Armor
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