🕹️ New release: Lunar Lander Beyond

Alien Legacy

Moby ID: 1234

DOS version

A great story of a little seedship... well, at least if you have the CDROM version

The Good
Let me get this out of the way... the CDROM version fixes many if not most of the bugs that plagued the disk version and made it frustrating for players. While I'm on the subject, the CDROM version also adds voices for each of your advisors. Ahem. Okay. Got that? Good.

Now, this game sends your seedship, the UNS Calypso out on a perilious mission to the stars. Although you are supposed to meet another seedship, the Tauntalus in the system already, and hopefully colonizing the system... something instead has gone horribly wrong. You start the game with one big seedship, one planet sized base, 5 shuttlecraft and 5 advisors to bring important things to your attention. The game is a hybrid. The main game is a strategy game where you build up your bases, research technology and collect resources... but seemlessly intergrated with that is a pseudo-flight sim that allows you to fly around the planet, seperated into landscape sectors to explore and find more resources. In fact you can litterally just spend hours checking every single sector of any given planet for ore, energy or interesting artifacts. And once you get the artifact detector, it's difficult to resist that urge.

The game is played in turns, however the game clock stops whenever any of these 'flight' sequences occur. Additionally all the bodies in the system rotate around the sun, so what may be close a couple of turns ago can quickly get far away.

As you grow you'll discover artifacts and clues pertaining to the fate of the Tauntalus and the plot will grow. Between asteroids, moons and planets, there's over 30 bodies that you can land on and explore and possibly colonize. And additionally you can build a space station around almost any of them. That's a lot of destinations to get to

The Bad
It's hard. It's hard and most of the time when you're attending to duties, the clock is marching away (as it should)... meaning that things can happen fast and it's easy to make mistakes in later parts of the game. Still, it pauses in all the important parts... during Exploration and while you're trying to read data on your PDA.... but still, it's very easy to be finetuning a shuttle mission over several turns.

The game manual is full of two fulled pages of dossiers for each of your advisors. Date of birth, history, military rank, previous history, dossier. So imagine my disappointment when I discovered that upon starting a new game... your advisors are randomly determined from the pool for their position. It's not a major issue (there are only 2 advisors for each of 4 positions... you'll either get one or the other), however I'm used to the highest ranking officers on the bridge ;). Along the same issue, each of the characters have digital voices... but must act off the same scripts. Because of this, the DEPARTMENTS develop personalities... but not the advisors themselves. But at least there's some emotion in the voices :)

Also, two of the required science resources, MATH and PHYSICS are very rare when compared to all of the other types. Considering how many research projects need a decent ammount of MATH or PHYSICS knowledge... it's not uncommon to be stuck, unable to do any resource because you're waiting for the slow research labs to produce some more of these over 20 or 30 turns.

Finally the colony overview screen is a mess. At least it is if you have any decent number of colonies. Only 3 are displayed on the screen at one time, which ammounts to a lot of scrolling, or a lot of clicking different colonies. Along the same problem... the destination list for shuttle missions fills up very quickly and gets messy. There's no method to reorder either of these lists. Colonies are displayed in the order they have been created.

The Bottom Line
Survivalist. You're a lone mothership. You need to find good deposits of resources. You need to find out what happened to the other mothership. And you need to start colonizing this solar system. There's no time to waste and no backup plan should things start to go wrong.

I love this game and I love its atmosphere. It's very easily one of my favorites. However even on the CDROM version, the interface remains messy and you'll be cursing over that before you'll ever come across anything hostile you can turn your aggressions to.

by Shoddyan (15004) on August 19, 2003

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