Far Cry

aka: FC, Far Cry Classic, X-Isle, X-Isle: Dinosaur Island
Moby ID: 12534

Windows version

Stunning environments play host to a half-witted plot

The Good
Clearly Far Cry has one thing going for it. The large, sun-drenched environments. While id was putting the finishing touches on their dark, claustrophobic masterwork of DOOM3, and Valve was in the last half-year of polishing Half-Life 2 to a dystopic gleam, the German firm Crytek released this unheralded gem. At least, it starts as a gem...

The Bad
Toward the end of the storyline, the game gets more and more far-fetched. I can't even remember what was going on exactly -- something about mutating humans into an unholy werewolf army. To be hired out to evil regimes, presumably meaning North Korea. Things get out of hand, people are injected with green mutoid plasma, become monsters, that sort of stuff. It all came apart at the seams for me during the last few levels, where I simply wasn't having fun anymore. Not only did the plot get crappy, but so did the level design. It was quite a let-down, considering how strong the opening levels were.

Multiplayer was resoundingly disappointing. Perhaps because by the time I got around to trying it, the only people still playing were experts, and would camp from some indiscernible mountaintop with the sniper rifle. Sniped again and again and again as I vainly look for some cover or a better weapon -- how terribly fun. Leave server.

I'd have given it more time, but Counter-Strike: Source was simply a better option in 2004.

The Bottom Line
Bright, sunny, and expansive tropical environments play host to innovative, long-distance gunplay. But it all degenerates into a half-baked mad scientist plot that left me a little frustrated that Crytek's story department couldn't come up with something more compelling.

by Chris Wright (85) on December 14, 2011

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