🐳 Featured Group: Gameplay feature: Auto-mapping

Karateka

aka: Karate Master, Karateka Classic
Moby ID: 1268

[ All ] [ Amstrad CPC ] [ Android add ] [ Apple II ] [ Atari 7800 ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ iPad add ] [ iPhone add ] [ MSX add ] [ NES ] [ Palm OS ] [ PC-98 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title Screen
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Introduction Story (in French)...
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Introduction Movie represents Mariko, Akuma, his hawk, and his servant...
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Castle Overview
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Starting Position...
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You are ready to fight...
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Fighting...
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Akuma is ordering his servant to kill you...
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You are running...
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Akuma's servant is running to kill you...
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You have won certain fight...
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Mariko is alone...Waiting for you, Karateka...
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Hawk encounter...
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Game Over...You are dead...

Apple II screenshots

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Title Screen
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Title Screen 2
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Begin!
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Akuma orders his henchmen to take care of you.
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Your first opponent.
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Kick to the head!
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Castle interior means more skillful henchmen.
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Captured princess Mariko is waiting for you in her cell...

Atari 7800 screenshots

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Atari logo
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Title screen
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The opening story
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Beginning a fight

Atari 8-bit screenshots

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Title Screen
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A little bit of story.
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Warlord Akuma and the captive Princess
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First enemy
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And he's down.
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More enemies arriving...

Atari ST screenshots

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Crdit-type stuff
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Title screen
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Setting the scene
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Plot information
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Game start
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Sheila take a bow
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Preparing for the first fight
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Double hit
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To the face!
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Finally this bad guy goes down
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The big bad guy is ordering more of his fighters after me. Somehow it is strange: all those fighters have different hats
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Like in a movie, you have cuts here: the player moves, then cut and you see the enemy running towards your location
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A dynamically start of the fight after the cut-scene
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Mr. Red Hat is the next
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Yellow Hat on the floor
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And just short before the entrance to the castle...
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Game Over

Commodore 64 screenshots

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Title screen
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Scrolling story
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Opening cinematic. Akuma orders the Princess to the cell.
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Opening cinematic. The Princess despairs.
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But wait, a hero comes!
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We will honorably bow to each other. This is the only guard that will bow back.
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OK, enough honor. Let's throw down.
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I kicked him.
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He is defeated.
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Now I'll be on my way.
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Cinematic. Akuma summons his warrior.
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Cinematic. And orders him to come kill me.
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Here comes the warrior from the castle.
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Fighting at the castle entrance.
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I have made it inside the castle.
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Cinematic. So Akuma orders an even tougher warrior to oppose me.
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Getting attacked by Akuma's bird.
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I was killed by the gate dropping on me.
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The end.

DOS screenshots

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Title screen (CGA)
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Mariko princess (CGA)
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The story 1 (CGA)
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The story 2 (CGA)
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Evil Warlord Akuma and Princess Mariko (CGA)
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First fight (CGA)
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Opponent approaching (CGA)
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Direct hit (CGA)
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Opponents get better (CGA)
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Oops (CGA)
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Defeated enemy lie on ground, karateka runs away (CGA)
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Next enemy runs to karateka (CGA)
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Ups. I'm dead (CGA)
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Next game - revenge is mine! Who's next? (CGA)
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The end. (CGA)
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Title screen (Hercules)
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First fight (Hercules)
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Cut scene (Hercules)

NES screenshots

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Title screen
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Starting location
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I beat the gate guard
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The warlord sends others after me
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I beat another
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She awaits my rescue
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Showing respect
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A tougher guard in the castle
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I was killed by the warlord's bird

PC-98 screenshots

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Nice broderbund Japan logo!
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Title screen
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The story. In English!
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Go, Mariko! Be a proper damsel in distress!..
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The hero arrives!..
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...the hero fights!..
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...the hero wins!
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Same place. Same enemy sprite. Same moves. Tougher opponent. More HP. Palette swap. See what I mean?..

Palm OS screenshots

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Intro: the castle
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Intro: Akuma and the princess
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Title screen (v. 1.35)
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Controls
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Starting out
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First fight
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Looks like a good hit
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Enemy down
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Second enemy
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I was knocked out
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Game over

ZX Spectrum screenshots

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Story
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Temple
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Villain
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Poor girl
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Fight
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Nice kick
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Game Over
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