Veil of Darkness

aka: Veil of Darkness: Norowareta Yogen
Moby ID: 1271

DOS version

Boring and lacking in imagination and excitement.

The Good
Featuring a nice horror theme, Veil of Darkness is a nice attempt at merging rpg and adventure games (to be honest this is more of an adventure game than an rpg), the game places you in an isometric world where you interact with npcs, get some quests and try to save the poor town from the clutches of Kairn, a badass vampire that gets off by keeping an entire valley in 18th century conditions. The game uses a standard adventure game world map from which you warp to each location in the game (locations which are discovered as they are informed to you), in each location there's a collection of npcs that you can talk to and sometimes a dungeon or so filled with non-respawning baddies that you can kick around. The point of the fights is usually to uncover some puzzle elements or location since there is no leveling-up whatsoever. You have your standarized inventory with paperdoll which allows you to quickly equip weapons.... And... well, uh....

The Bad
For starters the story sucks ass. It's so bad it seems like it was pulled off from the early days of videogaming, you are flying around over this valley and since the big bad vampire is bored he decides to shoot you down for no reason. Once there you find out that you are the one that the prophecy says will kill Kairn and save the valley, so... "Fight Megaman!! For Everlasting Peace"! yawn.... of course there's a babe that has the hots for you and that you will have to save, so don't worry! It's all good...

The graphics in the game are crude but effective, what kills me is the poor animation and the effect it has in the game, you need to see this to understand me, but it seems like everytime you press a key everything just jumps a frame!... It's really crappy and slows the gameplay down to a crawl, truly this is one of the slowest games of this type I have played... It's hard to be scared at something that is a mile away in an isometric perspective, but it's harder to do so when it only seems to have 2 frames of animation and moves slightly slower than a snail.

Finally the concept behind the game is promising, but the end results are pretty dissapointing. This is a lame-ass adventure game that integrates some elements of rpg-ing such as status effects, weapons, etc. but doesn't do so effectively. Combat comes down to whacking enemies endlessly and/or escaping and plays so slow that you can go and fix yourself a drink between hits, there's no character development, the dungeon crawling is lame and almost an aftertought, the npcs are all shallow and spout information as if they were signposts instead of characters, and while you can tackle different quests at different times, the game is completely linear.

Oh! And the puzzles aren't good either. They are stupid Fed-Ex quests, Pixel Hunts or lame association exercises that seem taken from Zelda or other early console games. You know what I'm talking about: "Oh! The zombies can only be killed by silver... hmmm so now I know why the smith offered to make me a silver sword!", etc... etc... There are some interesting ones, like burning down a living three so you can resurrect it from it's ashes, but that's as far as things go...

The Bottom Line
Failed attempt at merging two very cool genres under an admitely cool horror theme. It's "classic" image and theme may fool you into thinking how this is an undiscovered gem, but to put it bluntly this is just a very lame game that becomes even lamer when faced with the competition.

by Zovni (10504) on March 18, 2003

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