Veil of Darkness
The vampire lord Kairn has murdered his father and brothers so he could inherit control of the valley. Ever since he's used his powers to cut off contact with the outside world, Kairn has been living it up, torturing the villagers with madness and death, feeding off of them like livestock and turning the village women into his personal vampiress servants. Meanwhile, the villagers are miserable, as every day they face the possibility of either being devoured by werewolves, gnawed on by zombies, driven into stark raving lunatics, or turned into vampires by Kairn and his posse.
A cargo pilot's plane is shot down by a mysterious force while flying over a remote valley in Romania. A helpful village girl named Deirdre rescues him from the crash and takes him to her father Kiril, who informs the pilot that his arrival via plane crash marks him as the chosen one who is prophesied to destroy Kairn. Since Kairn has cut off all ways out of the valley, the only way he is going to leave is, as the old saying goes, over his dead body. That's not going to be very easy, however. Wild animals and unnatural creatures roam the countryside. While some villagers will help the hero to rid them of Kairn, others have been driven mad with despair and by the valley's oppressive aura, causing them to commit unspeakable acts or otherwise act in an unhelpful manner. Even the most trusted allies may turn out to have a few skeletons in the closet...
Veil of Darkness is an isometric role-playing game with action-based combat and adventure elements. Most of the game is dedicated to exploring the game world in a fairly open-ended fashion, gathering information and items. Puzzle-solving is conversation- and inventory-based; many battles are also designed in a puzzle-like manner, with the hero being able to defeat certain enemies only with specific weapons. Heavy inventory management and status ailments contribute to the game's RPG mechanics.
- ヴェイル オブ ダークネス ～呪われた予言～ - Japanese spelling
Credits (DOS version)
26 People · View all
|Producer (Event Horizon)
|IBM Lead Programmer
|Art & Graphics
|Rule Book Editors
|[ full credits ]
Average score: 74% (based on 9 ratings)
Average score: 3.9 out of 5 (based on 24 ratings with 6 reviews)
Being a big fan of Accolades horror roleplaying offerings-namely the "Elvira" series and "Waxworks"- I stared at the box art for "Veil of Darkness" with hungry eyes. An isometric viewpoint was an interesting take. In 93' an isometric viewpoint in a game was a rare sight, with programmers seeming to struggle with angles and such, before then we had seen relatively flat characters sliding around 45 degree environments, SO...I was intrigued. When the none of the sprites were moving the the game boasted some attractive visuals, I'll be honest, I enjoyed playing this, sort of like you would enjoy playing Tetris to pass the time, except....
...Tetris can be played over and over and still enjoyed, the true horror of this release was the dire animation and storyline. The linearity of the game prevents you from progressing past the painfully obvious step by step adventuring and this is an adventure title, Sierra's "Quest for Glory" series had more roleplaying than this.
The Bottom Line
A relatively unscary horror release, good potential but lack of programming effort or perhaps technology restrictions, make this an average adventure which could be finished in a day. If this game scares you don't ever read the newspaper, you might just get a heart attack.
DOS · by Tiamat (18) · 2003
The graphics are good for their time. Anyone who has played any DOS or SNES era games will enjoy the visuals.
The story is the typical hero ends up in Transylvania and has to kill Dracula. It's cliche but it's written well enough to motivate you to keep going.
The puzzles are solid and make sense in context of the game. There aren't many silly contrived puzzles you see in many Adventure game.
The big positive for me was the open ended nature of the game. You can skip around in what order you want to travel or solve quests/puzzles. Too often, adventures games are written well but force you along a linear path.
Combat is overly simplified. You literally just walk up to a monster and click attack over and over until one of you is dead. Most of the time you end up just running away monsters so you don't have to keep going back to town to heal. That being said, fighting and/or running away from enemies probably takes up 10-20% of the game.
Inventory management becomes more and more of a chore. The interface itself is a nice. But you can only hold maybe 15 items in your backpack. But within your backpack you can have a bag that holds 12 items in it. So halfway through the game you end up having a bunch of a bags of items inside your bag. It's hard to explain, but anyone who has played Ultima 7 will know what I'm talking about.
The music is pretty bad even for MIDI. There are certain locations like the starting town where this really grating music loops over and over.
The Bottom Line
Veil of Darkness is a solid Adventure/RPG hybrid game that plays very much like the Quest for Glory series. The game is mostly about interacting with NPCs and solving puzzles with your inventory.
DOS · by Kevin Garzo (3) · 2009
Well, to begin with, I'm a fan of horror games, especially adventures. There are not much of them, so I was very glad to get this one. And I must say, it is a very good attempt, though not the best one.
The story is quite standart at first, but it becomes more complicated as the game progresses. As you solve different quests, you find out that everything you meet is a part of the story, it is somehow tied to the characters you already met and to the prophecy you have to complete. Really, the story is very strong and thought-over, lke in a true adventure. The atmoshere is also very nice - dark, scary, you feel somehow lonely in this world, everyone you meet has his own problems and are seemed to be very scared too. As for the other characters - they are very well done. There are quite a lot of them, everyone has his own appearance, manners and has enough topics to talk about. Speaking with them is also well done - while the characte talks, some of the words in his speech are underlined, so you can talk about them later. But sometimes you have to tell the character about another topics, so you have to write the words from keyboard like in old good IF games, and this is very good indeed.
The puzzles are also very good, especcially the final one, where you have to collect several different things to kill the Kairn. In the beginning you got a Prophecy, which consists of all the main quests you have to solve in order to win (though not a solutions to them), so you don't have to think "what shall I do next?" walking aimlessly around. It was said in the other review that the game is very linear. It is not true. Most of the quests you can solve in any order, only a few requires the right order (and they are only in the beginning).
Well, the game is still far from ideal. Not everyone will enjoy the RPG elemnts in adventure, fighting with monsters. Though, it is seemed more like action elements to me - the monsters you kill don't ressurrect and their bodies even don't disappear, and that's a nice touch. Also, in order to kill all monsters, tou have to take evrywhere with you a number of different weapons, as usually there is only one type of weapon for one type of monster. But, from the other hand, firstly, you can choose your skill level in the beginning (and on easy level the combat is quite easy), and secondly, you can just run away from monsters - there is really nothing you need from them.
The graphics is not very good, though the isometric view is quite nice.
There are several mazes in the game that can become frustrating, but, again, there is one good feature to help in navigating - a map that is drawn automaticly while you are wondering in the labirinth, which you can look at any time you want - isn't this wonderfull!
The Bottom Line
This is one good horror adventure game with interesting story, nice atmosphere, good puzzles and some nicely implemented RPG elements. For all horror fans.
DOS · by Afex Tween (129) · 2003
The opening sequence says you fly your plane over a region of Romania: a valley in the middle of the Carpathians. Vlad Tepes (a.k.a. Vlad "the impaler" Dracul; count Dracula) lived and ruled in a region named Transylvania (as I'm sure many of you know) which is located in none other than...Romania.
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Contributors to this Entry
Game added by Alan Chan.
Game added April 3, 2000. Last modified February 5, 2024.