Star Wars: Force Commander

Moby ID: 1300
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A real-time strategy (RTS) set in the STAR WARS universe, Force Commander is fully 3D , both the environment and the units. This allows for full camera control which let's you see the action from any point. The innovative command system replaces 'harvesting' resources the norm in most RTS's rewarding you with points toward purchasing units as you accomplish mission goals. The game follows the life of Lt. Brenn Tantor a young officer in the Imperial Army, who after just graduating is assigned the task of finding 2 droids on tantooine. Brenn after becoming dissatisfied with the Empire joins the Rebellion. Battles take place on 9 planets each with it's own unique environments.

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Credits (Windows version)

172 People (171 developers, 1 thanks) · View all

Project Leader
Lead Artist
Lead Programmer
Senior 3D Technology Programmer
Network Programmer
Tools Programmer
Installer and Launcher
iMUSE Programming
Lead Level Designer/Associate Visual Programmer
Level Designers/Associate Visual Programmers
Level Designers
Texture Artist
3D Cinematic Modeler/Animator
3D Cinematic Animators
3D Cinematic Compositing
3D Modelers
[ full credits ]



Average score: 63% (based on 27 ratings)


Average score: 2.9 out of 5 (based on 20 ratings with 1 reviews)

Visually Impressive...then frustrating...then wretched

The Good
Battles between classic Star Wars ground forces in full 3D is a great hook for a game. Bringing the camera to ground level and staging your own Hoth assault is a blast.

The Bad
The game turns out to be stunningly non-fun. The thrill of sending 3D AT-ATs to destroy all who would oppose you only lasts so long. As a fun diversion for a few hours, Force Commander is fine, but as a gripping RTS, it fails. Both the Empire and the Rebellion have fundamentally the same types of units and structures, with little making one side different from the other. The path-finding is easily confounded, and large groups of units need to be guided through narrow passes or around oddly shaped mountains, making large scale attacks a nightmare of constant clicking. The Command Point system is indeed somewhat innovative, but all it really accomplishes is making it easier for the guy who throws the first punch to keep on winning, while the underdog stays firmly in second place for the entire skirmish. Mining resources may be old for the genre, but it works.

The Bottom Line
Watch someone else play for a while, then watch Empire Strikes Back, then play Star Craft. You'll be glad you did.

Windows · by MA17 (252) · 2001


In the UK it was released in limited edition rebel and imperial boxes. You could buy the normal one or a special rebel or imperial edition. The game was the same; just the box was different.


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  • MobyGames ID: 1300
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Contributors to this Entry

Game added by Jonathon Howard.

Additional contributors: Matthew Bailey, Patrick Bregger.

Game added April 12, 2000. Last modified January 20, 2024.