🐳 Featured Group: Gameplay feature: Auto-mapping

The Battle of the Bulge: Tigers in the Snow

Moby ID: 1310

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ DOS ] [ TRS-80 ]

Apple II screenshots

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Title
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Game start - date 12/16/44
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German combat phase
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German 272nd and 326th Volksgrenadier (infantry) Divisions attack the U.S. 99th Infantry Division
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U.S. Armor reinforcements starting to show in the battle map
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Distruction of bridges slow the German heavy tanks
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All battle phases complete date 12/17/44 - Each full day provides stats and victory point totals
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Game over - point totals

Atari 8-bit screenshots

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Title screen
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Setting up some game options
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All done, now waiting for the game to load...
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The game has just started
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Defender retreats!
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German side looks fully supplied...

Commodore 64 screenshots

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Title
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Computer as germans
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Select scenario
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Move phase
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Combat begins heavy US loss
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Combat report stats and orders
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US push back from German movement
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Counterattacks
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Continue withdrawal
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First turn day Dec 16th end with victory points

DOS screenshots

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Title screen
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Gameplay
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Gameplay
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Bummer!

TRS-80 screenshots

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Title
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Option 2 player or 1 player against computer
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Seleted Allied (human) vs German (computer)
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Data load of scenario file
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Main battle map and game start with computer combat phase
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Each round (1 day) you have limited artillery to use
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Orders for each isolated battle
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Units engaged in this battle
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Battle outcome
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Must retreat using numbers for which hex to move
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Human combat phase select which units to attack
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Strategy Altered means the attack plan had to be change during combat phase and wasn't full carried out as planned.
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In this engagement a complete unit was eliminated
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At the end of each full turn (1 day) you are allow the option to save the game
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Now its 12/18/44 2 days into the major battle with reinforcements arriving and more artillery per turn
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Bridge removal to slow supplies and forces
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Day 12/19/44 and still haven't contained the bulge
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