Mission Elevator

Moby ID: 13131
Commodore 64 Specs

Description official descriptions

A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must defuse it. Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally defuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases, furniture can be used to your advantage. The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought.

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Screenshots

Promos

Credits (Commodore 64 version)

Reviews

Critics

Average score: 80% (based on 9 ratings)

Players

Average score: 2.8 out of 5 (based on 24 ratings with 1 reviews)

Trench coat invasion!

The Good
I must have been 7 or 8 years old when my father brought home Mission Elevator. And after the initial euphoric two months (and getting stuck at the same level again and again) I kept coming back to it on a regular basis. Being this young I didn't figure out the scheme the enemies would fire at me and thus got stuck at the same floors over and over again. It took me a while, but when I finally made it to the top, it was one of my happiest days in my life. Plus, the karate jump the hero did was hilarious - but lethal!

The Bad
If you wanted to open a door or examine something, you had to crouch and push the joystick into the direction of the object you wanted to examine. Bad thing is - there were sockets all over the place, and accidentally examining one of these killed you instantly. That was a real bummer!

The Bottom Line
You start running around, taking elevators, killing those pesky trench coat wearing agents that would fall to slump when hit, opening doors and be either presented with an enemy that shoots you if you hesitate too long (depends on the floor you're at) to shoot him, or a nice woman that would smile at you (don't shoot!), or one of the employees of the hotel that would tell you a part of the needed code. Then back to shooting agents, maybe gambling at one of the tables (can't remember what you could win though), avoiding examination of sockets.. and always up, up up! Getting more and more difficult, until you finally find the bomb. Hope you brought all code parts!

Amstrad CPC · by pophase (6) · 2006

Trivia

Awards

  • Happy Computer
    • Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)

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  • MobyGames ID: 13131
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Contributors to this Entry

Game added by Martin Smith.

Amstrad CPC added by drewbar. Amiga added by Katakis | カタキス. Atari ST added by Tomas Pettersson.

Additional contributors: Patrick Bregger.

Game added May 4, 2004. Last modified February 23, 2024.