Dracula

Moby ID: 13575
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Description

As the sun sets, Dracula rises, hungry for the blood of fresh victims. As Dracula, the goal of this game is to stalk the streets at night, feeding on people walking the streets, or by luring them out of their homes. As Dracula bites his victims, his actions will call the attention of the local constable who will try to slow him down by driving a stake into him. Dracula can respond by either turning one of his victims into zombies to attack the police, or by transforming into a bat to escape capture. Even the forces of nature are against the vampire, as wolves will attack him on foot, and hawks will drag away his bat form. Dracula must feed on a certain number of victims and return to his tomb before sunrise, or he will not survive to feed another night.

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Credits (Intellivision version)

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Reviews

Critics

Average score: 79% (based on 5 ratings)

Players

Average score: 3.6 out of 5 (based on 12 ratings with 1 reviews)

One Of My Favorite Intellivision Titles.

The Good
It's a great premise, and one of the first games where you actually get to play as the "bad guy". Forget about trying to kill the monster/Save the princess.... This was a game that focused on attacking the innocent for food, and staying one step ahead of the law. Games like this were very few and far between. Nice little classical music threads play throughout, the thunder/lightning effects are appropriately moody, and there's just something about walking down the street to see a frightened pair of eyes peeking out the window, and then fleeing to the street when you knock at their door. The game even became two-player simultaneous once Dracula turned a villager into a zombie. This game was simply a guilty pleasure.

The Bad
The main things that were hard to take about this title focused mainly with control issues. Dracula wasn't exactly the fastest creature on foot, and when making zombies, the control was a very loose and jerky. Perhaps it was done this way to simulate how a zombie walks, but it always felt a little sloppy. There was very little else wrong with this game. It otherwise handled well, and made decent use of the Intellivision controller's buttons.

The Bottom Line
Imagic always succeeded in making some very creative games, especially so for the Intellivision. This was just one of those games that felt "right" when playing it. It had a dark sense of humor, nice graphical touches throughout, a defined set of objectives, and a surprising amount of depth. Its time limit made sense. Whether Dracula was a bat or a man, there were always distinct advantages and disadvantages, so it balanced really well. It's an extremely hard game to find, but whether you find an actual cartridge or play it via emulation, it comes highly recommended.

Intellivision · by Guy Chapman (1748) · 2004

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  • MobyGames ID: 13575
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Contributors to this Entry

Game added by Guy Chapman.

Additional contributors: LepricahnsGold.

Game added June 5, 2004. Last modified March 11, 2024.